# tome4 ships embedded copy of luajit wich is known to # work on the arches listed below. # Other arches will fail with # ../src/luajit2/src/lj_arch.h:55:2: error: #error "No support for # this architecture (yet)" ONLY_FOR_ARCHS = i386 amd64 COMMENT-main = graphical sdl rogue-like game COMMENT-data = data for Tales of Maj'Eyal V = 1.7.4 PKGNAME = tome4-${V} CATEGORIES = games x11 REVISION = 0 MASTER_SITES = https://te4.org/dl/t-engine/ DISTNAME = t-engine4-src-${V} EXTRACT_SUFX = .tar.bz2 HOMEPAGE = https://te4.org/ MULTI_PACKAGES =-main -data # GPLV3+ and bundled MIT, zlib, BSD in games/thirdparty/licenses/ PERMIT_PACKAGE = Yes WANTLIB-main = GL GLU SDL2 SDL2_image SDL2_ttf openal c c++ m \ png pthread vorbisfile BUILD_DEPENDS = devel/premake4 LIB_DEPENDS-main = devel/sdl2 \ devel/sdl2-image \ devel/sdl2-ttf \ audio/libvorbis \ audio/openal RUN_DEPENDS-main = games/tome4,-data LIB_DEPENDS-data = WANTLIB-data = COMPILER = base-clang ports-gcc COMPILER_LANGS = c # c++abi certainly pulled out by luajit when using clang .include .if ${PROPERTIES:Mclang} WANTLIB-main += c++abi PATCH_LIST = patch-* lld-linking .endif CONFIGURE_STYLE = simple CONFIGURE_SCRIPT = ${LOCALBASE}/bin/premake4 CONFIGURE_ARGS = ${MAKE_PROGRAM} NO_TEST = Yes USE_GMAKE = Yes MAKE_FLAGS = verbose=1 CC='${CC}' MAKE_ENV = config=release GAMEDIR = ${PREFIX}/share/tome4 SUBST_VARS += GAMEDIR V post-patch: sed -i 's/gcc /${CC} /g' ${WRKSRC}/build/te4core.lua ${SUBST_CMD} ${WRKSRC}/src/getself.c ${WRKSRC}/premake4.lua do-install: ${INSTALL_PROGRAM} ${WRKBUILD}/t-engine ${PREFIX}/bin/tome4 ${INSTALL_DATA_DIR} ${GAMEDIR} cd ${WRKSRC} && pax -rw -s,*${PATCHORIG},, \ -s,game/modules/example\*,, bootstrap/ game/ ${GAMEDIR} .include