Chocolate Doom is a portable branch of the classic doom.exe experience from the days of DOS. The author, Simon Howard, has worked to insure Chocolate Doom, which is nothing more than a directly modified version of the released iD Software source code, has zero changes that affect gameplay, look, or feel, and also re-created a DOS-like setup program to configure the game much like the original setup.exe. Chocolate Doom provides: chocolate-doom - the game chocolate-setup - the game setup program chocolate-server - server for up to 4-player net games Due to the port re-implementing the original game as closely as possible, all original game PWADs and demos work flawlessly. Other original features include a PC-speaker driver written with OpenBSD in mind, just like the DOS PC-speaker driver, and a working -left and -right network command parameter system for the 'surround display' setup that was obtainable with the original DOS executables over an IPX network. Check the chocolate-*(6) manpages for additional information.