$OpenBSD: patch-game_cpp,v 1.1.1.1 2007/07/05 16:13:27 simon Exp $ --- game.cpp.orig Sat Jun 9 22:36:53 2007 +++ game.cpp Thu Jul 5 15:17:08 2007 @@ -29,7 +29,7 @@ extern SDL_Surface *Screen; // global objects extern ResourceManager *Data; //----------------------------------------------------------------------------- Game::Game(int difficulty): - fontM("data/font-white.bmp", 8, 14), mapM(13, 7, 10, 110) + fontM(DATADIR "/data/font-white.bmp", 8, 14), mapM(13, 7, 10, 110) { difficultyM = difficulty; SetupGame(); @@ -176,7 +176,7 @@ void Game::RenderScene(bool flip) mapM.RenderNextShape(*(queueM.begin())); SDL_Rect r; - SDL_Surface *next = Data->getGfx("next", "data/next.png"); + SDL_Surface *next = Data->getGfx("next", DATADIR "/data/next.png"); NjamSetRect(r, 363, 533); SDL_BlitSurface(next, 0, Screen, &r);