If things go well, I'll try to jump to 8.10 (build 8.8 without
committing, build new bootstrappers from that, and then work on
8.10).
While here, make it possible to build the bootstrappers with
PORTS_PRIVSEP enabled (dirty and brittle, but works for me[tm]).
- remove DESCR files from subpackages which have been removed
- add HOMEPAGEs for various subpackages (sometimes replacing ones
manually listed in DESCR-foo)
- some s/http/https/ in DESCR-foo
- build the enchant extension (won't work by default in chroot but
maybe useful in some cases)
ok fcambus@, who independently developed a very similar port of this
QuickJS is a small and embeddable JavaScript engine. It supports the
ES2020 specification including modules, asynchronous generators and
proxies.
It optionally supports mathematical extensions such as big integers
(BigInt), big floating point numbers (BigFloat) and operator
overloading.
After an initial report by Matthew Hull, George Koehler found out that
the pre-built 32-bit BE bootstrap has probably a wrong byte order.
As such the port should be built without it. Thanks a lot!
OK jca@
This requires the use of eg++ to build libpgmath; about a year and a half
ago, building the arm64-specific math routines broke when compiling with
clang (a clang bug) so we switched to the generic math routines only. Now,
build system changes make building generic math routines only impossible,
so we now must build libpgmath on arm64 with eg++. I have gotten tired of
waiting for a potential fix to allow building with clang again.
Thanks to phessler@, who put the diff into a bulk build (and spotted me
fat-fingering the linker invocation).
Flang now again builds and works properly on arm64. No change on amd64.
ok bentley@ who also identified a missing ifdef
DESCR:
Neko is a high-level dynamically typed programming language. It can be used as
an embedded scripting language. It has been designed to provide a common runtime
for several different languages. Learning and using Neko is very easy. You can
easily extend the language with C libraries. You can also write generators from
your own language to Neko and then use the Neko Runtime to compile, run, and
access existing libraries.