OK sthen@, bcallah@
Submitted by Thomas Frohwein, who takes MAINTAINER (thanks!)
MojoShader is a library to work with Direct3D shaders on alternate 3D
APIs and non-Windows platforms. The primary motivation is moving shaders
to OpenGL languages on the fly. The developer deals with "profiles" that
represent various target languages, such as GLSL or ARB_*_program.
This allows a developer to manage one set of shaders, presumably written
in Direct3D HLSL, and use them across multiple rendering backends. This
also means that the developer only has to worry about one (offline)
compiler to manage program complexity, while MojoShader itself deals
with the reduced complexity of the bytecode at runtime.
MojoShader provides both a simple API to convert bytecode to various
profiles, and (optionally) basic glue to rendering APIs to abstract the
management of the shaders at runtime.
Submission by Thomas Frohwein <frohwein AT ymail DOT com>, who takes
MAINTAINER, thanks!
ok awolk@, tweaks sthen@
sdl-jstest and sdl2-jstest are simple programs that let you find out how
many joysticks SDL or SDL2 detected on your system, how many axes,
buttons, hats and balls they have each. They also lets you test the
joysticks by displaying the events they send or by displaying their
current button, axis, hat or ball state. sdl-jstest is especially useful
if you want to test your SDL_LINUX_JOYSTICK configuration.
The base library exposes the hGetEcho and hSetEcho functions for
querying and setting echo status, but unfortunately, neither function
works with MinTTY consoles on Windows.
This library provides an alternative interface which works with
both MinTTY and other consoles.
ok sthen@ ("You don't need any more pain than you already have!" about
patching cabal-install to *not* need this port)