diff --git a/games/xzip/Makefile b/games/xzip/Makefile new file mode 100644 index 00000000000..54c0e18f310 --- /dev/null +++ b/games/xzip/Makefile @@ -0,0 +1,35 @@ +# $OpenBSD: Makefile,v 1.1.1.1 2000/09/08 02:11:27 kevlo Exp $ +# $NetBSD: Makefile,v 1.4 1999/01/30 23:18:49 agc Exp $ +# Original from: Andrew Plotkin, Mark Howell + +DISTNAME= xzip181 +PKGNAME= xzip-1.8.1 +CATEGORIES= games x11 +NEED_VERSION= 1.326 + +HOMEPAGE= http://www.eblong.com/zarf/xzip.html + +MAINTAINER= ci2@gmx.net + +# usage restriction and licensing of files by Mark Howell unclear +# read xzip(6) +PERMIT_PACKAGE_CDROM= No +PERMIT_PACKAGE_FTP= No +PERMIT_DISTFILES_CDROM= No +PERMIT_DISTFILES_FTP= No + +MASTER_SITES= http://www.eblong.com/zarf/ftp/ +EXTRACT_SUFX= .tar.Z + +MAKE_FLAGS= CFLAGS="${CFLAGS}" XLIB="${X11BASE}/lib" LDFLAGS="${LDFLAGS}" +WRKDIST= ${WRKDIR}/xzip + +ALL_TARGET= xzip + +CFLAGS+= -DAUTO_END_MODE -I${X11BASE}/include + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/xzip ${PREFIX}/bin + ${INSTALL_MAN} ${WRKSRC}/xzip.1 ${PREFIX}/man/man6/xzip.6 + +.include diff --git a/games/xzip/files/md5 b/games/xzip/files/md5 new file mode 100644 index 00000000000..d1a28e75c81 --- /dev/null +++ b/games/xzip/files/md5 @@ -0,0 +1,3 @@ +MD5 (xzip181.tar.Z) = aeff61c7f4954674b721fc01ff36d802 +RMD160 (xzip181.tar.Z) = 1a219a3aef9b3fde03bd39ee6c117782062cc63c +SHA1 (xzip181.tar.Z) = a5b81bb6a120e859cc3c16a7042cb708b99584d6 diff --git a/games/xzip/pkg/COMMENT b/games/xzip/pkg/COMMENT new file mode 100644 index 00000000000..e81f1d9c0fa --- /dev/null +++ b/games/xzip/pkg/COMMENT @@ -0,0 +1 @@ +z-code interpreter for X11 (Infocom game format) diff --git a/games/xzip/pkg/DESCR b/games/xzip/pkg/DESCR new file mode 100644 index 00000000000..b105571f8f6 --- /dev/null +++ b/games/xzip/pkg/DESCR @@ -0,0 +1,13 @@ +XZip is a clean X Windows interface to games written in Infocom's Z-code +game format. It handles Z-code versions 1 through 5 and version 8. It is +free (yee-ha!) + +developed at CMU. Really, I would have preferred to actually do this in +ATK... except that then you'd need ATK to run it, and that's 50 megabytes +of source code. (Honest.) So I just did an imitation. + +Z-code games are available at: + +ftp://ftp.gmd.de/if-archive/games/infocom/ + +WWW: ${HOMEPAGE} diff --git a/games/xzip/pkg/PLIST b/games/xzip/pkg/PLIST new file mode 100644 index 00000000000..de198f0f5a5 --- /dev/null +++ b/games/xzip/pkg/PLIST @@ -0,0 +1,3 @@ +@comment $OpenBSD: PLIST,v 1.1.1.1 2000/09/08 02:11:27 kevlo Exp $ +bin/xzip +man/man6/xzip.6