$OpenBSD: patch-sys_unix_Makefile_src,v 1.3 2002/05/25 21:37:45 pvalchev Exp $
--- sys/unix/Makefile.src.orig	Sun Jun 24 18:57:24 2001
+++ sys/unix/Makefile.src	Sat May 25 15:32:08 2002
@@ -1,6 +1,7 @@
 #	NetHack Makefile.
 #	SCCS Id: @(#)Makefile.src	3.3	97/04/17
 
+include ${NETHACKCONFIG}
 # newer makes predefine $(MAKE) to 'make' and do smarter processing of
 # recursive make calls if $(MAKE) is used
 # these makes allow $(MAKE) to be overridden by the environment if someone
@@ -117,7 +118,7 @@ SYSOBJ = ioctl.o unixmain.o unixtty.o un
 
 # flags for Linux
 #   compile normally
-CFLAGS = -O2 -fomit-frame-pointer -I../include -I/usr/X11/include
+CFLAGS = -O2 -fomit-frame-pointer -I../include -I/usr/X11/include -DHACKDIR=\"${NHDIR}\" -DHAVE_SYS_PARAM_H
 LFLAGS = -L/usr/X11/lib
 #   OR compile backwards compatible a.out format
 # CFLAGS = -O2 -b i486-linuxaout -fomit-frame-pointer -I../include -I/usr/X11/include
@@ -146,7 +147,7 @@ GNOMEINC=-I/usr/lib/glib/include -I/usr/
 # directories. You should have sdl-config in your path; it gives the 
 # necessary compile and link flags. 
 #
-JTPINC=$(shell sdl-config --cflags)
+JTPINC=`sdl-config --cflags`
 
 # flags for debugging:
 # CFLAGS = -g -I../include
@@ -232,19 +233,19 @@ WINOBJ = $(WINTTYOBJ) $(WINJTPOBJ)
 #
 # libraries for tty ports
 # WINTTYLIB = -ltermcap
-# WINTTYLIB = -lcurses
+WINTTYLIB = -lcurses
 # WINTTYLIB = -lcurses16
-WINTTYLIB = -lncurses
+# WINTTYLIB = -lncurses
 # WINTTYLIB = -ltermlib
 #
 
 # SDL libraries for Falcon's Eye
-WINJTPLIB = $(shell sdl-config --libs)
+WINJTPLIB = `sdl-config --libs` -lm
 
 #
 # libraries for X11
 # If USE_XPM is defined in config.h, you will also need -lXpm here.
-WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11
+WINX11LIB = -lXaw -lXmu -lXext -lXt -lX11 -lXpm
 # WINX11LIB = -lXaw -lXmu -lXt -lX11
 # WINX11LIB = -lXaw -lXmu -lXext -lXt -lXpm -lX11 -lm
 # WINX11LIB = -lXaw -lXmu -lXpm -lXext -lXt -lX11 -lSM -lICE -lm # BSD/OS 2.0
@@ -294,7 +295,7 @@ WINLIB = $(WINTTYLIB) $(WINJTPLIB)
 LIBS =
 
 # make NetHack
-GAME     = nethack
+GAME     = falconseye
 # GAME     = nethack.prg
 
 # if you defined RANDOM in unixconf.h/tosconf.h since your system did not come
@@ -467,10 +468,10 @@ objects.o:
 
 # Qt windowport meta-object-compiler output
 qt_kde0.moc: ../include/qt_kde0.h
-	$(QTDIR)/bin/moc ../include/qt_kde0.h > qt_kde0.moc
+	moc2 ../include/qt_kde0.h > qt_kde0.moc
 
 qt_win.moc: ../include/qt_win.h
-	$(QTDIR)/bin/moc ../include/qt_win.h > qt_win.moc
+	moc2 ../include/qt_win.h > qt_win.moc
 
 $(MAKEDEFS): ../util/makedefs.c  $(CONFIG_H) ../include/permonst.h \
 		../include/objclass.h ../include/monsym.h \
