$OpenBSD: patch-src_platform_SDLMedia_cxx,v 1.3 2011/09/22 23:08:49 jasper Exp $
--- src/platform/SDLMedia.cxx.orig	Tue Jun  7 16:28:52 2011
+++ src/platform/SDLMedia.cxx	Thu Sep 22 23:55:14 2011
@@ -105,8 +105,7 @@ bool			SDLMedia::openAudio()
 
   // how big a fragment to use?  we want to hold at around 1/10th of
   // a second.
-  // probably SDL is using multiple buffering, make it a 3rd
-  int fragmentSize = (int)(0.03f * (float)audioOutputRate);
+  int fragmentSize = (int)(0.1f * (float)audioOutputRate);
   int n;
 
   n = 0;
