Commit Graph

37 Commits

Author SHA1 Message Date
Dirk Meyer
ca9c60461c - update to jpeg-8 2010-02-05 11:46:55 +00:00
Dirk Meyer
3bbc108312 - update to jpeg7
Tested by:	pav on pointyhat
2009-07-18 11:11:29 +00:00
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Alejandro Pulver
b706d52882 - Bump PORTREVISION.
- Remove code from patch-security which was causing a "Bad challenge" error
  when connecting to password protected servers.
- Turn GAME option to "off" by default (a functional game.so is installed by
  games/quake2-data) as in other Quake II engine ports.

PR:		ports/111048
Submitted by:	alepulver (myself)
Approved by:	danfe (maintainer, timeout)
Reported by:	Kyle Hunter <keletmaster@gmail.com>
2007-04-08 04:15:47 +00:00
Alexey Dokuchaev
9359346a94 Add `ipv6' virtual category since port supports IPv6.
PR:		ports/106123
Submitted by:	Janos Mohacsi
2007-01-08 04:00:13 +00:00
Alejandro Pulver
20edf96583 - Remove invalid entry from MASTER_SITE (is a redirect to the other one).
- Remove unneeded ":icc" group.
- Remove unavoidable autodetection of installed libraries to use them.
- Change nonexistent dependency games/quake2-retexture to games/quake2-extras.

PR:		107199
Submitted by:	alepulver (myself)
Approved by:	maintainer (timeout)
2007-01-03 16:31:05 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Alejandro Pulver
92050f2818 - Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:		ports/101010
Submitted by:	alepulver
Approved by:	maintainer (timeout)
2006-08-14 20:38:43 +00:00
Edwin Groothuis
a70669db12 [PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWARE
This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports:

	games/doom
	games/linux-quake3
	games/linux-quake4
	games/qcc
	games/quake-data
	games/quake-source
	games/quake2-data
	games/quake2-source
	games/quake2forge
	games/quake2lnx
	games/quake3
	games/quake3-data
	games/rtcw

PR:		ports/93546
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2006-04-06 00:21:42 +00:00
Alexey Dokuchaev
a31c329a85 - Rephrase COMMENT to better reflect the reality
- Fix a comparison typo
2006-04-03 18:41:20 +00:00
Alexey Dokuchaev
44f0f1027a - Remove trivial patches, use REINPLACE_CMD instead
- Mute extraction of mission packs sources
2006-03-21 16:52:50 +00:00
Alexey Dokuchaev
29a8fa28da Further work on my beloved port:
- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
  from command line.  Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
  magic).  Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist

References:	http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
2006-03-21 16:24:32 +00:00
Alexey Dokuchaev
7b64a4268e - Resort OPTIONS. Alphabetical order isn't really the best choice here
- Add ${ARCH} != i386 check for SVGA renderer
- Restore some cosmetic comments of mine
2006-03-21 11:37:03 +00:00
Edwin Groothuis
e0c091c3ce [MAINTAINER UPDATE] games/quake2-data: redesign, patch dependant ports
- Changed quake2-data/Makefile.include to be more similar
	  to bsd.*.mk files, also it doesn't override port's
	  variables.
	- Change dependant ports.

PR:		ports/90147
Subnmitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-12-28 21:15:32 +00:00
Alexey Dokuchaev
4ebe1fe922 Start curing the damage done in previous massive commit:
- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
2005-11-18 10:02:24 +00:00
Edwin Groothuis
cb84d24c50 rescue distinfo after a fatal makesum call. 2005-11-17 11:15:01 +00:00
Edwin Groothuis
8175bdc56a [UPDATE] games/quake2lnx: integrate with "quake2-data"
Changes:
	* Integrate with "quake2-data".
	* Add OPTIONS (21).
	* Clean-up (sort knobs alphabetically, etc.).
	* Automatically extract Rogue and Xatrix mission packs.
	* Remove ARCH from library names (gamei386.so -> game.so).
	  Also increases portability (the library name was manually
	  defined between #ifdefs checking the architecture, and a
	  #error at the end).
	* Change patch names (using "_" instead of "::"), and also some patches.

PR:		ports/87181
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	maintainer timeout
2005-11-17 10:51:28 +00:00
Alexey Dokuchaev
b900198c53 Fix the case when ports tree is read-only (CDROM and similar media). 2005-04-08 09:47:24 +00:00
Alexey Dokuchaev
8b0eaf6c32 Fix PLIST substituion for correct packaging.
Reported by:	pointyhat via kris
Approved by:	portmgr (krion)
2005-03-25 10:57:10 +00:00
Alexey Dokuchaev
8bffff3818 Add WITH_CTF_MAPS knob. 2005-03-21 12:22:46 +00:00
Alexey Dokuchaev
c3627b08c3 Long-awaited icculus.org's Quake2 project update:
- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
  WITH_MANUAL

Changes/bugfixes:

- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!

[1] VuXML ID:	2c25e762-6bb9-11d9-93db-000a95bc6fae
2005-03-15 19:32:31 +00:00
Alexey Dokuchaev
48249e3fe0 Update my email address to `@FreeBSD.org'.
Relinquish ports I happen to no longer use.  They seem to be of the latest
versions, and non-broken, so this is a "clean" dump.

Approved by:	fjoe (mentor)
2004-08-27 08:46:33 +00:00
Eric Anholt
a93033552b Replace explicit XFree86-4-libraries dependencies with USE_XLIB, USE_XPM, and
USE_GL as appropriate.
2004-05-29 22:42:58 +00:00
Volker Stolz
01745cae91 Move distfiles into own subdir to avoid clash with games/fuhquake.
PR:		ports/63872
Submitted by:	trevor@
2004-05-08 19:01:30 +00:00
Edwin Groothuis
672c044e2e Properly use SDL everywhere:
USE_SDL=yes	-> USE_SDL=sdl	(good examles everywhere)
	WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...)

See
http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html
for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL.

PR:		follow-ups of ports/55494, ports/61877
Submitted by:	Edwin Groothuis <edwin@mavetju.org>
2004-03-08 01:01:31 +00:00
Kris Kennaway
12c3c938dd Correct distfile SIZE (no md5 change)
Reviewed by:	maintainer
2004-03-06 01:53:43 +00:00
Kirill Ponomarev
c750694c8d - SIZEify
PR:		ports/63548
Submitted by:	maintainer
2004-02-29 20:50:30 +00:00
Joe Marcus Clarke
053fdb6a6b Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2)
2004-02-04 05:21:48 +00:00
Pav Lucistnik
ed68d74d93 - Add new architectures, hopefully unbreaking build on amd64/ia64
PR:		ports/62218
Submitted by:	Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer)
2004-02-01 13:58:14 +00:00
Kirill Ponomarev
ffc486df06 - Use new knobs from bsd.sdl.mk
Approved by:	portmgr
2004-01-20 21:18:12 +00:00
Sergey A. Osokin
089688949f Fix latest update
Submitted by:	maintainer
PR:		53893
Approved by:	fjoe (mentor) (implicit)
2003-06-30 08:55:39 +00:00
Max Khon
f1a63ef802 Bump port revision.
Forgotten by:	fjoe
2003-06-28 15:52:13 +00:00
Max Khon
671887596b Allow client to be run from any directory.
Submitted by:	MAINTAINER
2003-06-28 08:02:23 +00:00
Max Khon
55ea400de8 Fix pkg-plist when port is built without SDL. 2003-06-28 06:31:11 +00:00
Max Khon
5dfaba8ea1 New port: games/quake2lnx
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:	Alexey Dokuchaev <danfe (at) regency.nsu.ru>
2003-06-18 09:21:21 +00:00