/************************************************************************ * * * Star Traders: A Game of Interstellar Trading * * Copyright (C) 1990-2011, John Zaitseff * * * ************************************************************************/ /* Author: John Zaitseff $Id$ This file, game.c, contains the implementation of the game functions used in Star Traders. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/. */ #include "trader.h" /************************************************************************ * Module constants and macros * ************************************************************************/ // Game loading and saving constants static const int game_file_crypt_key[] = { 0x50, 0x52, 0x55, 0x59, 0x5A, 0x5C, 0x5F, 0x90, 0x92, 0x95, 0x99, 0x9A, 0x9C, 0x9F, 0xA0, 0xA2, 0xA5, 0xA9, 0xAA, 0xAC, 0xAF, 0xD0, 0xD2, 0xD5, 0xD9, 0xDA, 0xDC, 0xDF }; #define GAME_FILE_CRYPT_KEY_SIZE (sizeof(game_file_crypt_key) / sizeof(int)) // Macros used in load_game() #define load_game_scanf(_fmt, _var, _cond) \ do { \ if (fgets(buf, BUFSIZE, file) == NULL) { \ err_exit("%s: missing field on line %d", filename, lineno); \ } \ if (sscanf(unscramble(crypt_key, buf, BUFSIZE), _fmt "\n", \ &(_var)) != 1) { \ err_exit("%s: illegal field on line %d: `%s'", \ filename, lineno, buf); \ } \ if (! (_cond)) { \ err_exit("%s: illegal value on line %d: `%s'", \ filename, lineno, buf); \ } \ lineno++; \ } while (0) #define load_game_read_int(_var, _cond) \ load_game_scanf("%d", _var, _cond) #define load_game_read_long(_var, _cond) \ load_game_scanf("%ld", _var, _cond) #define load_game_read_double(_var, _cond) \ load_game_scanf("%lf", _var, _cond) #define load_game_read_bool(_var) \ do { \ int b; \ \ load_game_scanf("%d", b, (b == false) || (b == true)); \ (_var) = b; \ } while (0) #define load_game_read_string(_var) \ do { \ char *s; \ int len; \ \ if (fgets(buf, BUFSIZE, file) == NULL) { \ err_exit("%s: missing field on line %d", filename, lineno); \ } \ if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \ err_exit("%s: illegal value on line %d", filename, lineno); \ } \ lineno++; \ \ s = malloc(strlen(buf) + 1); \ if (s == NULL) { \ err_exit("out of memory"); \ } \ \ strcpy(s, buf); \ len = strlen(s); \ if (len > 0 && s[len - 1] == '\n') { \ s[len - 1] = '\0'; \ } \ \ (_var) = s; \ } while (0) // Macros used in save_game() #define save_game_printf(_fmt, _var) \ do { \ snprintf(buf, BUFSIZE, _fmt "\n", _var); \ scramble(crypt_key, buf, BUFSIZE); \ fprintf(file, "%s", buf); \ } while (0) #define save_game_write_int(_var) \ save_game_printf("%d", _var) #define save_game_write_long(_var) \ save_game_printf("%ld", _var) #define save_game_write_double(_var) \ save_game_printf("%2.20e", _var) #define save_game_write_bool(_var) \ save_game_printf("%d", (int) _var) #define save_game_write_string(_var) \ save_game_printf("%s", _var) /************************************************************************ * Internal function declarations * ************************************************************************/ int cmp_game_move (const void *a, const void *b); /************************************************************************ * Game function definitions * ************************************************************************/ /*----------------------------------------------------------------------- Function: init_game - Initialise a new game or load an old one Arguments: (none) Returns: (nothing) This function initialises all game variables and structures, either by creating a new game or by loading an old one from disk. In particular, if a new game is to be created, it asks how many people will play, and what their names are. If needed, instructions on how to play the game are also displayed. On entry to this function, the "game_num" global variable determines whether an old game is loaded (if possible). On exit, all global variables in globals.h are initialised, apart from game_move[]. If the user aborts entering the necessary information, abort_game is set to true. */ void init_game (void) { int i, j, x, y; int key, ret; bool done, modified, entered[MAX_PLAYERS]; // Try to load an old game, if possible if (game_num != 0) { newtxwin(5, 30, LINE_OFFSET + 6, COL_CENTER(30)); wbkgd(curwin, ATTR_STATUS_WINDOW); box(curwin, 0, 0); center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num); wrefresh(curwin); game_loaded = load_game(game_num); deltxwin(); txrefresh(); } // Initialise game data, if not already loaded if (! game_loaded) { number_players = 0; while (number_players == 0) { // Ask for the number of players newtxwin(5, 62, LINE_OFFSET + 3, COL_CENTER(62)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Enter number of players "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "1"); waddstr(curwin, "-"); attrpr(curwin, ATTR_KEYCODE_STR, "%d", MAX_PLAYERS); waddstr(curwin, "]"); waddstr(curwin, " or "); attrpr(curwin, ATTR_KEYCODE_STR, ""); waddstr(curwin, " to continue a game: "); curs_set(CURS_ON); wrefresh(curwin); do { key = toupper(gettxchar(curwin)); done = ((key >= '1') && (key <= (MAX_PLAYERS + '0'))) || (key == 'C'); if ((key == KEY_ESC) || (key == KEY_CTRL('C')) || (key == KEY_CTRL('\\'))) { abort_game = true; return; } if (! done) { beep(); } } while (! done); curs_set(CURS_OFF); wechochar(curwin, key | A_BOLD); if (key != 'C') { number_players = key - '0'; } else { // Ask which game to load newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Enter game number "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "1"); waddstr(curwin, "-"); attrpr(curwin, ATTR_KEYCODE_STR, "9"); waddstr(curwin, "]"); waddstr(curwin, " or "); attrpr(curwin, ATTR_KEYCODE_STR, ""); waddstr(curwin, " to cancel: "); curs_set(CURS_ON); wrefresh(curwin); do { key = toupper(gettxchar(curwin)); done = ((key >= '1') && (key <= '9')) || (key == KEY_ESC); if (! done) { beep(); } } while (! done); curs_set(CURS_OFF); if (key != KEY_ESC) { game_num = key - '0'; wechochar(curwin, key | A_BOLD); // Try to load the game, if possible newtxwin(5, 30, LINE_OFFSET + 9, COL_CENTER(30)); wbkgd(curwin, ATTR_STATUS_WINDOW); box(curwin, 0, 0); center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num); wrefresh(curwin); game_loaded = load_game(game_num); deltxwin(); txrefresh(); } deltxwin(); // "Enter game number" window deltxwin(); // "Number of players" window txrefresh(); } } if (! game_loaded) { if (number_players == 1) { // Ask for the player name newtxwin(5, 76, LINE_OFFSET + 9, COL_CENTER(76)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Please enter your name: "); player[0].name = NULL; do { ret = gettxstring(curwin, &player[0].name, false, 2, 26, 48, ATTR_INPUT_FIELD, NULL); done = ((ret == OK) && (strlen(player[0].name) != 0)); if (! done) { beep(); } } while (! done); newtxwin(5, 44, LINE_OFFSET + 6, COL_CENTER(44)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Do you need any instructions? "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "Y"); waddstr(curwin, "/"); attrpr(curwin, ATTR_KEYCODE_STR, "N"); waddstr(curwin, "] "); if (answer_yesno(curwin)) { show_help(); } deltxwin(); // "Do you need instructions?" window deltxwin(); // "Enter your name" window deltxwin(); // "Number of players" window txrefresh(); } else { // Ask for all of the player names newtxwin(number_players + 5, 76, LINE_OFFSET + 9, COL_CENTER(76)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_WINDOW_TITLE, " Enter Player Names "); for (i = 0; i < number_players; i++) { player[i].name = NULL; entered[i] = false; mvwprintw(curwin, i + 3, 2, "Player %d:", i + 1); } i = 0; done = false; while (! done) { ret = gettxstring(curwin, &player[i].name, true, 3 + i, 12, 62, ATTR_INPUT_FIELD, &modified); switch (ret) { case OK: // Make sure name is not an empty string j = strlen(player[i].name); entered[i] = (j != 0); if (j == 0) { beep(); } // Make sure name has not been entered already for (j = 0; j < number_players; j++) { if ((i != j) && (player[j].name != NULL) && (strcmp(player[i].name, player[j].name) == 0)) { entered[i] = false; beep(); break; } } // Move to first name for which ENTER has not been pressed done = true; for (i = 0; i < number_players; i++) { if (! entered[i]) { done = false; break; } } break; case ERR: beep(); break; case KEY_UP: if (modified) { entered[i] = false; } if (i == 0) { i = number_players - 1; } else { i--; } break; case KEY_DOWN: if (modified) { entered[i] = false; } if (i == number_players - 1) { i = 0; } else { i++; } break; default: beep(); break; } } newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Does any player need instructions? "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "Y"); waddstr(curwin, "/"); attrpr(curwin, ATTR_KEYCODE_STR, "N"); waddstr(curwin, "] "); if (answer_yesno(curwin)) { show_help(); } deltxwin(); // "Need instructions?" window deltxwin(); // "Enter player names" window deltxwin(); // "Number of players" window txrefresh(); } // Initialise player data (other than names) for (i = 0; i < number_players; i++) { player[i].cash = INITIAL_CASH; player[i].debt = 0.0; player[i].in_game = true; for (j = 0; j < MAX_COMPANIES; j++) { player[i].stock_owned[j] = 0; } } // Initialise company data for (i = 0; i < MAX_COMPANIES; i++) { company[i].name = company_name[i]; company[i].share_price = 0.0; company[i].share_return = INITIAL_RETURN; company[i].stock_issued = 0; company[i].max_stock = 0; company[i].on_map = false; } // Initialise galaxy map for (x = 0; x < MAX_X; x++) { for (y = 0; y < MAX_Y; y++) { galaxy_map[x][y] = (randf() < STAR_RATIO) ? MAP_STAR : MAP_EMPTY; } } // Miscellaneous initialisation interest_rate = INITIAL_INTEREST_RATE; max_turn = DEFAULT_MAX_TURN; turn_number = 1; // Select who is to go first if (number_players == 1) { first_player = 0; current_player = 0; } else { first_player = randi(number_players); current_player = first_player; newtxwin(7, 50, LINE_OFFSET + 8, COL_CENTER(50)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 2, ATTR_NORMAL_WINDOW, "The first player to go is"); center(curwin, 3, ATTR_HIGHLIGHT_STR, "%s", player[first_player].name); wait_for_key(curwin, 5, ATTR_WAITNORMAL_STR); deltxwin(); txrefresh(); } } } quit_selected = false; abort_game = false; } /*----------------------------------------------------------------------- Function: end_game - Finish playing the current game Arguments: (none) Returns: (nothing) This function displays every player's status before declaring the winner of the game. */ void end_game (void) { if (abort_game) { // init_game() was cancelled by user return; } // @@@ To be written } /*----------------------------------------------------------------------- Function: load_game - Load a saved game from disk Arguments: num - Game number to load (1-9) Returns: bool - True if game loaded successfully, else false This function loads a previously-saved game from disk. True is returned if this could be done successfully. */ bool load_game (int num) { char *buf, *filename; FILE *file; int saved_errno, lineno; int crypt_key; int n, i, j, x, y; char c; assert((num >= 1) && (num <= 9)); buf = malloc(BUFSIZE); if (buf == NULL) { err_exit("out of memory"); } filename = game_filename(num); assert(filename != NULL); file = fopen(filename, "r"); if (file == NULL) { // File could not be opened if (errno == ENOENT) { // File not found newtxwin(7, 40, LINE_OFFSET + 9, COL_CENTER(40)); wbkgd(curwin, ATTR_ERROR_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Found "); center(curwin, 3, ATTR_ERROR_STR, "Game %d has not been saved to disk", num); wait_for_key(curwin, 5, ATTR_WAITERROR_STR); deltxwin(); } else { // Some other file error saved_errno = errno; newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70)); wbkgd(curwin, ATTR_ERROR_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Loaded "); center(curwin, 3, ATTR_ERROR_STR, "Game %d could not be loaded from disk", num); center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename, strerror(saved_errno)); wait_for_key(curwin, 7, ATTR_WAITERROR_STR); deltxwin(); } free(buf); free(filename); return false; } // Read the game file header if (fgets(buf, BUFSIZE, file) == NULL) { err_exit("%s: missing header in game file", filename); } if (strcmp(buf, GAME_FILE_HEADER "\n") != 0) { err_exit("%s: not a valid game file", filename); } if (fgets(buf, BUFSIZE, file) == NULL) { err_exit("%s: missing subheader in game file", filename); } if (strcmp(buf, GAME_FILE_API_VERSION "\n") != 0) { err_exit("%s: saved under a different version of Star Traders", filename); } lineno = 3; // Read in the game file encryption key if (fscanf(file, "%i\n", &crypt_key) != 1) { err_exit("%s: illegal or missing field on line %d", filename, lineno); } lineno++; // Read in various game variables load_game_read_int(n, n == MAX_X); load_game_read_int(n, n == MAX_Y); load_game_read_int(max_turn, max_turn >= 1); load_game_read_int(turn_number, (turn_number >= 1) && (turn_number <= max_turn)); load_game_read_int(number_players, (number_players >= 1) && (number_players < MAX_PLAYERS)); load_game_read_int(current_player, (current_player >= 0) && (current_player < number_players)); load_game_read_int(first_player, (first_player >= 0) && (first_player < number_players)); load_game_read_int(n, n == MAX_COMPANIES); load_game_read_double(interest_rate, interest_rate > 0.0); // Read in player data for (i = 0; i < number_players; i++) { load_game_read_string(player[i].name); load_game_read_double(player[i].cash, player[i].cash >= 0.0); load_game_read_double(player[i].debt, player[i].debt >= 0.0); load_game_read_bool(player[i].in_game); for (j = 0; j < MAX_COMPANIES; j++) { load_game_read_long(player[i].stock_owned[j], player[i].stock_owned[j] >= 0); } } // Read in company data for (i = 0; i < MAX_COMPANIES; i++) { company[i].name = company_name[i]; load_game_read_double(company[i].share_price, company[i].share_price > 0.0); load_game_read_double(company[i].share_return, true); load_game_read_long(company[i].stock_issued, company[i].stock_issued >= 0); load_game_read_long(company[i].max_stock, company[i].max_stock >= 0); load_game_read_bool(company[i].on_map); } // Read in galaxy map for (x = 0; x < MAX_X; x++) { if (fgets(buf, BUFSIZE, file) == NULL) { err_exit("%s: missing field on line %d", filename, lineno); } if (strlen(unscramble(crypt_key, buf, BUFSIZE)) != (MAX_Y + 1)) { err_exit("%s: illegal field on line %d", filename, lineno); } lineno++; for (y = 0; y < MAX_Y; y++) { c = buf[y]; if ((c == MAP_EMPTY) || (c == MAP_OUTPOST) || (c == MAP_STAR) || ((c >= MAP_A) && (c <= MAP_LAST))) { galaxy_map[x][y] = (map_val_t) c; } else { err_exit("%s: illegal value on line %d", filename, lineno - 1); } } } // Read in a dummy sentinal value load_game_read_int(n, n == GAME_FILE_SENTINEL); if (fclose(file) == EOF) { errno_exit("%s", filename); } free(buf); free(filename); return true; } /*----------------------------------------------------------------------- Function: save_game - Save the current game to disk Arguments: num - Game number to use (1-9) Returns: bool - True if game saved successfully, else false This function saves the current game to disk. True is returned if this could be done successfully. */ bool save_game (int num) { const char *data_dir; char *buf, *filename; FILE *file; int saved_errno; struct stat statbuf; int crypt_key; int i, j, x, y; char *p; assert((num >= 1) && (num <= 9)); buf = malloc(BUFSIZE); if (buf == NULL) { err_exit("out of memory"); } crypt_key = game_file_crypt_key[randi(GAME_FILE_CRYPT_KEY_SIZE)]; // Create the data directory, if needed data_dir = data_directory(); if (data_dir != NULL) { if (mkdir(data_dir, S_IRWXU | S_IRWXG | S_IRWXO) != 0) { saved_errno = errno; if ((saved_errno == EEXIST) && (stat(data_dir, &statbuf) == 0) && S_ISDIR(statbuf.st_mode)) { ; // Do nothing: directory already exists } else { // Data directory could not be created newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70)); wbkgd(curwin, ATTR_ERROR_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Saved "); center(curwin, 3, ATTR_ERROR_STR, "Game %d could not be saved to disk", num); center(curwin, 5, ATTR_ERROR_WINDOW, "Directory %s: %s", data_dir, strerror(saved_errno)); wait_for_key(curwin, 7, ATTR_WAITERROR_STR); deltxwin(); free(buf); return false; } } } filename = game_filename(num); assert(filename != NULL); file = fopen(filename, "w"); if (file == NULL) { // File could not be opened for writing saved_errno = errno; newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70)); wbkgd(curwin, ATTR_ERROR_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Saved "); center(curwin, 3, ATTR_ERROR_STR, "Game %d could not be saved to disk", num); center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename, strerror(saved_errno)); wait_for_key(curwin, 7, ATTR_WAITERROR_STR); deltxwin(); free(buf); free(filename); return false; } // Write out the game file header and encryption key fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION); fprintf(file, "%d\n", crypt_key); // Write out various game variables save_game_write_int(MAX_X); save_game_write_int(MAX_Y); save_game_write_int(max_turn); save_game_write_int(turn_number); save_game_write_int(number_players); save_game_write_int(current_player); save_game_write_int(first_player); save_game_write_int(MAX_COMPANIES); save_game_write_double(interest_rate); // Write out player data for (i = 0; i < number_players; i++) { save_game_write_string(player[i].name); save_game_write_double(player[i].cash); save_game_write_double(player[i].debt); save_game_write_bool(player[i].in_game); for (j = 0; j < MAX_COMPANIES; j++) { save_game_write_long(player[i].stock_owned[j]); } } // Write out company data for (i = 0; i < MAX_COMPANIES; i++) { save_game_write_double(company[i].share_price); save_game_write_double(company[i].share_return); save_game_write_long(company[i].stock_issued); save_game_write_long(company[i].max_stock); save_game_write_bool(company[i].on_map); } // Write out galaxy map for (x = 0; x < MAX_X; x++) { memset(buf, 0, MAX_Y + 2); for (p = buf, y = 0; y < MAX_Y; p++, y++) { *p = (char) galaxy_map[x][y]; } *p++ = '\n'; *p = '\0'; scramble(crypt_key, buf, BUFSIZE); fprintf(file, "%s", buf); } // Write out a dummy sentinal value save_game_write_int(GAME_FILE_SENTINEL); if (fclose(file) == EOF) { errno_exit("%s", filename); } free(buf); free(filename); return true; } /*----------------------------------------------------------------------- Function: select_moves - Select NUMBER_MOVES random moves Arguments: (none) Returns: (nothing) This function selects NUMBER_MOVES random moves and stores them in the game_move[] array. If there are less than NUMBER_MOVES empty spaces in the galaxy map, the game is automatically finished by setting quit_selected to true. */ void select_moves (void) { int count; int x, y, i, j; int tx, ty; bool unique; // How many empty spaces are there in the galaxy map? count = 0; for (x = 0; x < MAX_X; x++) { for (y = 0; y < MAX_Y; y++) { if (galaxy_map[x][y] == MAP_EMPTY) { count++; } } } if (count < NUMBER_MOVES) { quit_selected = true; return; } // Generate unique random moves for (i = 0; i < NUMBER_MOVES; i++) { do { do { tx = randi(MAX_X); ty = randi(MAX_Y); } while (galaxy_map[tx][ty] != MAP_EMPTY); unique = true; for (j = i - 1; j >= 0; j--) { if (tx == game_move[j].x && ty == game_move[j].y) { unique = false; break; } } } while (! unique); game_move[i].x = tx; game_move[i].y = ty; } // Sort moves from left to right qsort(game_move, NUMBER_MOVES, sizeof(move_rec_t), cmp_game_move); quit_selected = false; } /*----------------------------------------------------------------------- Function: get_move - Wait for the player to enter their move Arguments: (none) Returns: (nothing) This function displays the galaxy map and the current moves, then waits for the player to select one of the moves. On entry, current_player points to the current player; quit_selected and/or abort_game may be true (if so, get_move() justs returns without waiting for the player to select a move). On exit, selection contains the choice made by the player. Note that two windows (the "Select move" window and the galaxy map window) are left on the screen: they are closed in process_move(). */ void get_move (void) { int i, x, y; if (quit_selected || abort_game) { selection = SEL_QUIT; return; } else { selection = SEL_NONE; } // Display map without closing window show_map(false); // Display current move choices on the galaxy map for (i = 0; i < NUMBER_MOVES; i++) { mvwaddch(curwin, game_move[i].y + 3, game_move[i].x * 2 + 2, MOVE_TO_KEY(i) | ATTR_MAP_CHOICE); } wrefresh(curwin); // Show menu of choices for the player newtxwin(5, 80, LINE_OFFSET + 19, COL_CENTER(80)); while (selection == SEL_NONE) { wbkgd(curwin, ATTR_NORMAL_WINDOW); werase(curwin); box(curwin, 0, 0); wmove(curwin, 2, 2); attrpr(curwin, ATTR_KEYCODE_STR, "<1>"); waddstr(curwin, " Display stock portfolio"); wmove(curwin, 3, 2); attrpr(curwin, ATTR_KEYCODE_STR, "<2>"); waddstr(curwin, " Declare bankruptcy"); wmove(curwin, 2, 41); attrpr(curwin, ATTR_KEYCODE_STR, "<3>"); waddstr(curwin, " Save and end the game"); wmove(curwin, 3, 40); attrpr(curwin, ATTR_KEYCODE_STR, ""); waddstr(curwin, " Quit the game"); mvwaddstr(curwin, 1, 2, " Select move "); waddstr(curwin, "["); attrpr(curwin, ATTR_MAP_CHOICE, "%c", MOVE_TO_KEY(0)); waddstr(curwin, "-"); attrpr(curwin, ATTR_MAP_CHOICE, "%c", MOVE_TO_KEY(NUMBER_MOVES - 1)); waddstr(curwin, "/"); attrpr(curwin, ATTR_KEYCODE_STR, "1"); waddstr(curwin, "-"); attrpr(curwin, ATTR_KEYCODE_STR, "3"); waddstr(curwin, "/"); attrpr(curwin, ATTR_KEYCODE_STR, ""); waddstr(curwin, "]: "); curs_set(CURS_ON); wrefresh(curwin); // Get the actual selection made by the player while (selection == SEL_NONE) { int key = tolower(gettxchar(curwin)); if (IS_MOVE_KEY(key)) { selection = KEY_TO_MOVE(key); curs_set(CURS_OFF); waddstr(curwin, "Move "); attrpr(curwin, ATTR_MAP_CHOICE, "%c", key); } else { switch (key) { case '1': curs_set(CURS_OFF); show_status(current_player); curs_set(CURS_ON); break; case '2': selection = SEL_BANKRUPT; curs_set(CURS_OFF); wattron(curwin, A_BOLD); waddstr(curwin, "<2>"); wattroff(curwin, A_BOLD); waddstr(curwin, " (Declare bankruptcy)"); break; case '3': selection = SEL_SAVE; curs_set(CURS_OFF); wattron(curwin, A_BOLD); waddstr(curwin, "<3>"); wattroff(curwin, A_BOLD); waddstr(curwin, " (Save and end the game)"); break; case KEY_ESC: case KEY_CANCEL: case KEY_CTRL('C'): case KEY_CTRL('G'): case KEY_CTRL('\\'): selection = SEL_QUIT; curs_set(CURS_OFF); wattron(curwin, A_BOLD); waddstr(curwin, ""); wattroff(curwin, A_BOLD); waddstr(curwin, " (Quit the game)"); break; default: beep(); } } } // Clear the menu choices wattrset(curwin, ATTR_NORMAL_WINDOW); for (y = 2; y < 4; y++) { wmove(curwin, y, 2); for (x = 2; x < getmaxx(curwin) - 2; x++) { waddch(curwin, ' ' | ATTR_NORMAL_WINDOW); } } wrefresh(curwin); // Ask the player to confirm their choice mvwaddstr(curwin, 2, 2, " Are you sure? "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "Y"); waddstr(curwin, "/"); attrpr(curwin, ATTR_KEYCODE_STR, "N"); waddstr(curwin, "] "); if (! answer_yesno(curwin)) { selection = SEL_NONE; } } } void process_move (void) { // @@@ To be written if (selection == SEL_QUIT) { quit_selected = true; } deltxwin(); // "Select move" window deltxwin(); // Galaxy map window txrefresh(); } void exchange_stock (void) { // @@@ To be written } /*----------------------------------------------------------------------- Function: next_player - Get the next player Arguments: (none) Returns: (nothing) This function sets the global variable current_player to the next eligible player. If no player is still in the game, quit_selected is set to true. The variable turn_number is also incremented if required. */ void next_player (void) { int i; bool all_out; all_out = true; for (i = 0; i < number_players; i++) { if (player[i].in_game) { all_out = false; break; } } if (all_out) { quit_selected = true; } else { do { current_player++; if (current_player == number_players) { current_player = 0; } if (current_player == first_player) { turn_number++; } } while (! player[current_player].in_game); } } /*----------------------------------------------------------------------- Function: show_map - Display the galaxy map on the screen Arguments: closewin - Wait for user, then close window if true Returns: (nothing) This function displays the galaxy map on the screen. It uses the galaxy_map[][] global variable. If closewin is true, a prompt is shown for the user to press any key; the map window is then closed. If closewin is false, no prompt is shown and the text window must be closed by the caller. */ void show_map (bool closewin) { int n, x, y; newtxwin(MAX_Y + 4, WIN_COLS, LINE_OFFSET + 1, COL_CENTER(WIN_COLS)); wbkgd(curwin, ATTR_MAP_WINDOW); // Draw various borders box(curwin, 0, 0); mvwaddch(curwin, 2, 0, ACS_LTEE); whline(curwin, ACS_HLINE, getmaxx(curwin) - 2); mvwaddch(curwin, 2, getmaxx(curwin) - 1, ACS_RTEE); // Display current player and turn number wattrset(curwin, ATTR_MAP_TITLE); mvwaddstr(curwin, 1, 2, " "); waddstr(curwin, "Player: "); n = getmaxx(curwin) - getcurx(curwin) - 4; wattrset(curwin, ATTR_MAP_T_HIGHLIGHT); wprintw(curwin, "%-*.*s", n, n, player[current_player].name); wattrset(curwin, ATTR_MAP_TITLE); waddstr(curwin, " "); if (turn_number != max_turn) { const char *initial = "Turn: "; char *buf = malloc(BUFSIZE); if (buf == NULL) { err_exit("out of memory"); } int len1 = strlen(initial); int len2 = snprintf(buf, BUFSIZE, "%d", turn_number); mvwaddstr(curwin, 1, getmaxx(curwin) - (len1 + len2) - 6, " "); waddstr(curwin, initial); wattrset(curwin, ATTR_MAP_T_HIGHLIGHT); waddstr(curwin, buf); wattrset(curwin, ATTR_MAP_TITLE); waddstr(curwin, " "); free(buf); } else { const char *buf = "*** Last Turn ***"; int len = strlen(buf); mvwaddstr(curwin, 1, getmaxx(curwin) - len - 6, " "); wattrset(curwin, ATTR_MAP_T_STANDOUT); waddstr(curwin, buf); wattrset(curwin, ATTR_MAP_TITLE); waddstr(curwin, " "); } wattrset(curwin, ATTR_MAP_WINDOW); // Display the actual map for (y = 0; y < MAX_Y; y++) { wmove(curwin, y + 3, 2); for (x = 0; x < MAX_X; x++) { map_val_t m = galaxy_map[x][y]; switch (m) { case MAP_EMPTY: waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_EMPTY); break; case MAP_OUTPOST: waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_OUTPOST); break; case MAP_STAR: waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_STAR); break; default: waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_COMPANY); break; } waddch(curwin, ' ' | ATTR_MAP_EMPTY); } } if (closewin) { // Wait for the user to press any key wrefresh(curwin); newtxwin(WIN_LINES - MAX_Y - 5, WIN_COLS, LINE_OFFSET + MAX_Y + 5, COL_CENTER(WIN_COLS)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); wait_for_key(curwin, 2, ATTR_WAITNORMAL_STR); deltxwin(); // Wait for key window deltxwin(); // Galaxy map window txrefresh(); } else { // Window must be closed by the caller wrefresh(curwin); } } /*----------------------------------------------------------------------- Function: show_status - Display the player's status Arguments: num - Player number (0 to number_players - 1) Returns: (nothing) This function displays the financial status of the player num. It uses the player[num] global variable. The show status window is closed before returning from this function. */ void show_status (int num) { double val; int i, line; assert(num >= 0 && num < number_players); newtxwin(MAX_COMPANIES + 15, 80, LINE_OFFSET + 1, COL_CENTER(80)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_WINDOW_TITLE, " Stock Portfolio "); center2(curwin, 2, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Player: ", "%s", player[num].name); val = total_value(num); if (val == 0.0) { center(curwin, 11, ATTR_STANDOUT_STR, "* * * B A N K R U P T * * *"); } else { char *buf = malloc(BUFSIZE); if (buf == NULL) { err_exit("out of memory"); } // Check to see if any companies are on the map bool none = true; for (i = 0; i < MAX_COMPANIES; i++) { if (company[i].on_map) { none = false; break; } } if (none) { center(curwin, 8, ATTR_NORMAL_WINDOW, "No companies on the map"); } else { // Handle the locale's currency symbol struct lconv *lc = localeconv(); assert(lc != NULL); snprintf(buf, BUFSIZE, "share (%s)", lc->currency_symbol); wattrset(curwin, ATTR_WINDOW_SUBTITLE); mvwprintw(curwin, 4, 2, " %-22s %12s %10s %10s %10s ", "", "Price per", "", "Holdings", "Company"); mvwprintw(curwin, 5, 2, " %-22s %12s %10s %10s %10s ", "Company", buf, "Return (%)", "(shares)", "owner (%)"); wattrset(curwin, ATTR_NORMAL_WINDOW); for (line = 6, i = 0; i < MAX_COMPANIES; i++) { if (company[i].on_map) { strfmon(buf, BUFSIZE, "%!12n", company[i].share_price); mvwprintw(curwin, line, 2, " %-22s %10s %10.2f %'10d %10.2f ", company[i].name, buf, company[i].share_return * 100.0, player[num].stock_owned[i], (company[i].stock_issued == 0) ? 0.0 : ((double) player[num].stock_owned[i] * 100.0) / company[i].stock_issued); line++; } } } line = 15; strfmon(buf, BUFSIZE, "%18n", player[num].cash); center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Current cash: ", " %s ", buf); if (player[num].debt != 0.0) { strfmon(buf, BUFSIZE, "%18n", player[num].debt); center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Current debt: ", " %s ", buf); center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Interest rate: ", " %17.2f%% ", interest_rate * 100.0); } strfmon(buf, BUFSIZE, "%18n", val); center2(curwin, line + 1, ATTR_HIGHLIGHT_STR, ATTR_WINDOW_TITLE, "Total value: ", " %s ", buf); free(buf); } wait_for_key(curwin, 21, ATTR_WAITNORMAL_STR); deltxwin(); txrefresh(); } /*----------------------------------------------------------------------- Function: total_value - Calculate a player's total worth Arguments: num - Player number (0 to number_players - 1) Returns: (nothing) This function calculates the total value (worth) of the player num. */ double total_value (int num) { double val; int i; assert(num >= 0 && num < number_players); val = player[num].cash - player[num].debt; for (i = 0; i < MAX_COMPANIES; i++) { if (company[i].on_map) { val += player[num].stock_owned[i] * company[i].share_price; } } return val; } /*----------------------------------------------------------------------- Function: cmp_game_move - Compare two game_move elements Arguments: a, b - Elements to compare Returns: int - Comparison of a and b This function compares two game_move elements (of type move_rec_t) and returns -1 if a < b, 0 if a == b and 1 if a > b. It is used for sorting game moves into ascending order. */ int cmp_game_move (const void *a, const void *b) { const move_rec_t *aa = (const move_rec_t *) a; const move_rec_t *bb = (const move_rec_t *) b; if (aa->x < bb->x) { return -1; } else if (aa->x > bb->x) { return 1; } else { if (aa->y < bb->y) { return -1; } else if (aa->y > bb->y) { return 1; } else { return 0; } } }