/************************************************************************ * * * Star Traders: A Game of Interstellar Trading * * Copyright (C) 1990-2011, John Zaitseff * * * ************************************************************************/ /* Author: John Zaitseff $Id$ This file, move.h, contains declarations for functions that make and process a game move in Star Traders. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/. */ #ifndef included_MOVE_H #define included_MOVE_H 1 /************************************************************************ * Game move function prototypes * ************************************************************************/ /* Function: select_moves - Select NUMBER_MOVES random moves Parameters: (none) Returns: (nothing) This function selects NUMBER_MOVES random moves and stores them in the game_move[] array. If there are less than NUMBER_MOVES empty spaces in the galaxy map, the game is automatically finished by setting quit_selected to true. */ extern void select_moves (void); /* Function: get_move - Wait for the player to enter their move Parameters: (none) Returns: selection_t - Choice selected by player This function displays the galaxy map and the current moves, then waits for the player to select one of the moves. On entry, current_player contains the current player number; quit_selected and/or abort_game may be true (if so, get_move() justs returns SEL_QUIT without waiting for the player to select a move). The return value is the choice made by the player. Note that two windows (the "Select move" window and the galaxy map window) are left on the screen: they are closed in process_move(). */ extern selection_t get_move (void); /* Function: process_move - Process the move selected by the player Parameters: selection - Selection made by current player Returns: (nothing) This function processes the move in selection. It assumes the "Select move" and galaxy map windows are still open. */ extern void process_move (selection_t selection); /* Function: next_player - Get the next player Parameters: (none) Returns: (nothing) This function sets the global variable current_player to the next eligible player. If no player is still in the game, quit_selected is set to true. The variable turn_number is also incremented if required. */ extern void next_player (void); #endif /* included_MOVE_H */