/************************************************************************ * * * Star Traders: A Game of Interstellar Trading * * Copyright (C) 1990-2011, John Zaitseff * * * ************************************************************************/ /* Author: John Zaitseff $Id$ This file, fileio.c, contains the implementation of the game load and save functions used in Star Traders. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/. */ #include "trader.h" /************************************************************************ * Module-specific constants and macros * ************************************************************************/ // Game loading and saving constants static const unsigned char game_file_crypt_key[] = { 0x50, 0x52, 0x55, 0x59, 0x5A, 0x5C, 0x5F, 0x90, 0x92, 0x95, 0x99, 0x9A, 0x9C, 0x9F, 0xA0, 0xA2, 0xA5, 0xA9, 0xAA, 0xAC, 0xAF, 0xD0, 0xD2, 0xD5, 0xD9, 0xDA, 0xDC, 0xDF }; #define GAME_FILE_CRYPT_KEY_SIZE (sizeof(game_file_crypt_key) / sizeof(game_file_crypt_key[0])) // Macros used in load_game() #define load_game_scanf(_fmt, _var, _cond) \ do { \ if (fgets(buf, BUFSIZE, file) == NULL) { \ err_exit(_("%s: missing field on line %d"), \ filename, lineno); \ } \ if (sscanf(unscramble(crypt_key, buf, BUFSIZE), _fmt "\n", \ &(_var)) != 1) { \ err_exit(_("%s: illegal field on line %d: `%s'"), \ filename, lineno, buf); \ } \ if (! (_cond)) { \ err_exit(_("%s: illegal value on line %d: `%s'"), \ filename, lineno, buf); \ } \ lineno++; \ } while (0) #define load_game_read_int(_var, _cond) \ load_game_scanf("%d", _var, _cond) #define load_game_read_long(_var, _cond) \ load_game_scanf("%ld", _var, _cond) #define load_game_read_double(_var, _cond) \ load_game_scanf("%lf", _var, _cond) #define load_game_read_bool(_var) \ do { \ int b; \ \ load_game_scanf("%d", b, b == false || b == true); \ (_var) = b; \ } while (0) #ifdef USE_UTF8_GAME_FILE # define load_game_read_string(_var) \ do { \ char *s; \ int len; \ \ if (fgets(buf, BUFSIZE, file) == NULL) { \ err_exit(_("%s: missing field on line %d"), \ filename, lineno); \ } \ if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \ err_exit(_("%s: illegal value on line %d"), \ filename, lineno); \ } \ if (need_icd) { \ s = str_cd_iconv(buf, icd); \ if (s == NULL) { \ if (errno == EILSEQ) { \ err_exit(_("%s: illegal characters on line %d"), \ filename, lineno); \ } else { \ errno_exit("str_cd_iconv"); \ } \ } \ } else { \ s = xstrdup(buf); \ } \ \ len = strlen(s); \ if (len > 0 && s[len - 1] == '\n') { \ s[len - 1] = '\0'; \ } \ \ lineno++; \ (_var) = s; \ } while (0) #else // ! USE_UTF8_GAME_FILE # define load_game_read_string(_var) \ do { \ char *s; \ int len; \ \ if (fgets(buf, BUFSIZE, file) == NULL) { \ err_exit(_("%s: missing field on line %d"), \ filename, lineno); \ } \ if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \ err_exit(_("%s: illegal value on line %d"), \ filename, lineno); \ } \ \ s = xstrdup(buf); \ \ len = strlen(s); \ if (len > 0 && s[len - 1] == '\n') { \ s[len - 1] = '\0'; \ } \ \ lineno++; \ (_var) = s; \ } while (0) #endif // ! USE_UTF8_GAME_FILE // Macros used in save_game() #define save_game_printf(_fmt, _var) \ do { \ snprintf(buf, BUFSIZE, _fmt "\n", _var); \ scramble(crypt_key, buf, BUFSIZE); \ fprintf(file, "%s", buf); \ } while (0) #define save_game_write_int(_var) \ save_game_printf("%d", _var) #define save_game_write_long(_var) \ save_game_printf("%ld", _var) #define save_game_write_double(_var) \ save_game_printf("%2.20e", _var) #define save_game_write_bool(_var) \ save_game_printf("%d", (int) _var) #ifdef USE_UTF8_GAME_FILE # define save_game_write_string(_var) \ do { \ if (need_icd) { \ char *s = str_cd_iconv(_var, icd); \ if (s == NULL) { \ if (errno == EILSEQ) { \ err_exit(_("%s: could not convert string"), \ filename); \ } else { \ errno_exit("str_cd_iconv"); \ } \ } \ save_game_printf("%s", s); \ free(s); \ } else { \ save_game_printf("%s", _var); \ } \ } while (0) #else // ! USE_UTF8_GAME_FILE # define save_game_write_string(_var) \ save_game_printf("%s", _var) #endif // ! USE_UTF8_GAME_FILE /************************************************************************ * Game load and save function definitions * ************************************************************************/ // These functions are documented in the file "fileio.h" /***********************************************************************/ // load_game: Load a previously-saved game from disk bool load_game (int num) { char *buf, *filename; FILE *file; char *codeset, *codeset_nl; int saved_errno, lineno; char *prev_locale; int crypt_key; int n, i, j; #ifdef USE_UTF8_GAME_FILE iconv_t icd; bool need_icd; #endif assert(num >= 1 && num <= 9); buf = xmalloc(BUFSIZE); filename = game_filename(num); assert(filename != NULL); file = fopen(filename, "r"); if (file == NULL) { // File could not be opened if (errno == ENOENT) { // File not found txdlgbox(MAX_DLG_LINES, 50, 9, WCENTER, attr_error_window, attr_error_title, attr_error_highlight, 0, 0, attr_error_waitforkey, _(" Game Not Found "), _("Game %d has not been saved to disk."), num); } else { // Some other file error saved_errno = errno; txdlgbox(MAX_DLG_LINES, 60, 9, WCENTER, attr_error_window, attr_error_title, attr_error_highlight, attr_error_normal, 0, attr_error_waitforkey, _(" Game Not Loaded "), _("Game %d could not be loaded from disk.\n\n" "^{File %s: %s^}"), num, filename, strerror(saved_errno)); } free(buf); free(filename); return false; } #ifdef USE_UTF8_GAME_FILE // Make sure all strings are read in UTF-8 format for consistency codeset = nl_langinfo(CODESET); if (codeset == NULL) { errno_exit("nl_langinfo(CODESET)"); } need_icd = (strcmp(codeset, GAME_FILE_CHARSET) != 0); if (need_icd) { // Try using the GNU libiconv "//TRANSLIT" option strcpy(buf, codeset); strcat(buf, GAME_FILE_TRANSLIT); icd = iconv_open(buf, GAME_FILE_CHARSET); if (icd == (iconv_t) -1) { // Try iconv_open() without "//TRANSLIT" icd = iconv_open(codeset, GAME_FILE_CHARSET); if (icd == (iconv_t) -1) { errno_exit("iconv_open"); } } } else { icd = (iconv_t) -1; } codeset_nl = xstrdup(GAME_FILE_CHARSET "\n"); #else // ! USE_UTF8_GAME_FILE // Make sure all strings are read in the correct codeset codeset = nl_langinfo(CODESET); if (codeset == NULL) { errno_exit("nl_langinfo(CODESET)"); } codeset_nl = xmalloc(strlen(codeset) + 2); strcpy(codeset_nl, codeset); strcat(codeset_nl, "\n"); #endif // ! USE_UTF8_GAME_FILE // Change the formatting of numbers to the POSIX locale for consistency prev_locale = xstrdup(setlocale(LC_NUMERIC, NULL)); setlocale(LC_NUMERIC, "C"); // Read the game file header if (fgets(buf, BUFSIZE, file) == NULL) { err_exit(_("%s: missing header in game file"), filename); } if (strcmp(buf, GAME_FILE_HEADER "\n") != 0) { err_exit(_("%s: not a valid game file"), filename); } if (fgets(buf, BUFSIZE, file) == NULL) { err_exit(_("%s: missing subheader in game file"), filename); } if (strcmp(buf, GAME_FILE_API_VERSION "\n") != 0) { err_exit(_("%s: saved under a different version of Star Traders"), filename); } if (fgets(buf, BUFSIZE, file) == NULL) { err_exit(_("%s: missing subheader in game file"), filename); } if (strcmp(buf, codeset_nl) != 0) { err_exit(_("%s: saved under an incompatible character encoding"), filename); } lineno = 4; // Read in the game file encryption key if (fscanf(file, "%i\n", &crypt_key) != 1) { err_exit(_("%s: illegal or missing field on line %d"), filename, lineno); } lineno++; // Read in various game variables load_game_read_int(n, n == MAX_X); load_game_read_int(n, n == MAX_Y); load_game_read_int(max_turn, max_turn >= 1); load_game_read_int(turn_number, turn_number >= 1 && turn_number <= max_turn); load_game_read_int(number_players, number_players >= 1 && number_players < MAX_PLAYERS); load_game_read_int(current_player, current_player >= 0 && current_player < number_players); load_game_read_int(first_player, first_player >= 0 && first_player < number_players); load_game_read_int(n, n == MAX_COMPANIES); load_game_read_double(interest_rate, interest_rate > 0.0); // Read in player data for (i = 0; i < number_players; i++) { load_game_read_string(player[i].name); load_game_read_double(player[i].cash, player[i].cash >= 0.0); load_game_read_double(player[i].debt, player[i].debt >= 0.0); load_game_read_bool(player[i].in_game); for (j = 0; j < MAX_COMPANIES; j++) { load_game_read_long(player[i].stock_owned[j], player[i].stock_owned[j] >= 0); } } // Read in company data for (i = 0; i < MAX_COMPANIES; i++) { company[i].name = xstrdup(gettext(company_name[i])); load_game_read_double(company[i].share_price, company[i].share_price >= 0.0); load_game_read_double(company[i].share_return, true); load_game_read_long(company[i].stock_issued, company[i].stock_issued >= 0); load_game_read_long(company[i].max_stock, company[i].max_stock >= 0); load_game_read_bool(company[i].on_map); } // Read in galaxy map for (int x = 0; x < MAX_X; x++) { if (fgets(buf, BUFSIZE, file) == NULL) { err_exit(_("%s: missing field on line %d"), filename, lineno); } if (strlen(unscramble(crypt_key, buf, BUFSIZE)) != MAX_Y + 1) { err_exit(_("%s: illegal field on line %d"), filename, lineno); } for (int y = 0; y < MAX_Y; y++) { char c = buf[y]; if (c == MAP_EMPTY || c == MAP_OUTPOST || c == MAP_STAR || (c >= MAP_A && c <= MAP_LAST)) { galaxy_map[x][y] = (map_val_t) c; } else { err_exit(_("%s: illegal value on line %d"), filename, lineno); } } lineno++; } // Read in a dummy sentinal value load_game_read_int(n, n == GAME_FILE_SENTINEL); if (fclose(file) == EOF) { errno_exit("%s", filename); } // Change the formatting of numbers back to the user-supplied locale setlocale(LC_NUMERIC, prev_locale); #ifdef USE_UTF8_GAME_FILE if (need_icd) { iconv_close(icd); } #endif free(buf); free(filename); free(prev_locale); free(codeset_nl); return true; } /***********************************************************************/ // save_game: Save the current game to disk bool save_game (int num) { const char *data_dir; char *buf, *filename; FILE *file; char *codeset; int saved_errno; char *prev_locale; struct stat statbuf; int crypt_key; int i, j, x, y; #ifdef USE_UTF8_GAME_FILE iconv_t icd; bool need_icd; #endif assert(num >= 1 && num <= 9); buf = xmalloc(BUFSIZE); crypt_key = option_dont_encrypt ? 0 : game_file_crypt_key[randi(GAME_FILE_CRYPT_KEY_SIZE)]; // Create the data directory, if needed data_dir = data_directory(); if (data_dir != NULL) { if (mkdir(data_dir, S_IRWXU | S_IRWXG | S_IRWXO) != 0) { saved_errno = errno; if (saved_errno == EEXIST && stat(data_dir, &statbuf) == 0 && S_ISDIR(statbuf.st_mode)) { ; // Do nothing: directory already exists } else { // Data directory could not be created txdlgbox(MAX_DLG_LINES, 60, 7, WCENTER, attr_error_window, attr_error_title, attr_error_highlight, attr_error_normal, 0, attr_error_waitforkey, _(" Game Not Saved "), _("Game %d could not be saved to disk.\n\n" "^{Directory %s: %s^}"), num, data_dir, strerror(saved_errno)); free(buf); return false; } } } filename = game_filename(num); assert(filename != NULL); file = fopen(filename, "w"); if (file == NULL) { // File could not be opened for writing saved_errno = errno; txdlgbox(MAX_DLG_LINES, 60, 7, WCENTER, attr_error_window, attr_error_title, attr_error_highlight, attr_error_normal, 0, attr_error_waitforkey, _(" Game Not Saved "), _("Game %d could not be saved to disk.\n\n" "^{File %s: %s^}"), num, filename, strerror(saved_errno)); free(buf); free(filename); return false; } #ifdef USE_UTF8_GAME_FILE // Make sure all strings are output in UTF-8 format for consistency codeset = nl_langinfo(CODESET); if (codeset == NULL) { errno_exit("nl_langinfo(CODESET)"); } need_icd = (strcmp(codeset, GAME_FILE_CHARSET) != 0); if (need_icd) { icd = iconv_open(GAME_FILE_CHARSET, codeset); if (icd == (iconv_t) -1) { errno_exit("iconv_open"); } } else { icd = (iconv_t) -1; } codeset = GAME_FILE_CHARSET; // Now contains output codeset #else // ! USE_UTF8_GAME_FILE // Make sure all strings are output in the correct codeset codeset = nl_langinfo(CODESET); if (codeset == NULL) { errno_exit("nl_langinfo(CODESET)"); } #endif // ! USE_UTF8_GAME_FILE // Change the formatting of numbers to the POSIX locale for consistency prev_locale = xstrdup(setlocale(LC_NUMERIC, NULL)); setlocale(LC_NUMERIC, "C"); // Write out the game file header and encryption key fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION); fprintf(file, "%s\n" "%d\n", codeset, crypt_key); // Write out various game variables save_game_write_int(MAX_X); save_game_write_int(MAX_Y); save_game_write_int(max_turn); save_game_write_int(turn_number); save_game_write_int(number_players); save_game_write_int(current_player); save_game_write_int(first_player); save_game_write_int(MAX_COMPANIES); save_game_write_double(interest_rate); // Write out player data for (i = 0; i < number_players; i++) { save_game_write_string(player[i].name); save_game_write_double(player[i].cash); save_game_write_double(player[i].debt); save_game_write_bool(player[i].in_game); for (j = 0; j < MAX_COMPANIES; j++) { save_game_write_long(player[i].stock_owned[j]); } } // Write out company data for (i = 0; i < MAX_COMPANIES; i++) { save_game_write_double(company[i].share_price); save_game_write_double(company[i].share_return); save_game_write_long(company[i].stock_issued); save_game_write_long(company[i].max_stock); save_game_write_bool(company[i].on_map); } // Write out galaxy map for (x = 0; x < MAX_X; x++) { char *p; memset(buf, 0, MAX_Y + 2); for (p = buf, y = 0; y < MAX_Y; p++, y++) { *p = (char) galaxy_map[x][y]; } *p++ = '\n'; *p = '\0'; scramble(crypt_key, buf, BUFSIZE); fprintf(file, "%s", buf); } // Write out a dummy sentinal value save_game_write_int(GAME_FILE_SENTINEL); if (fclose(file) == EOF) { errno_exit("%s", filename); } // Change the formatting of numbers back to the user-supplied locale setlocale(LC_NUMERIC, prev_locale); #ifdef USE_UTF8_GAME_FILE if (need_icd) { iconv_close(icd); } #endif free(buf); free(filename); free(prev_locale); return true; } /***********************************************************************/ // End of file