/************************************************************************ * * * Star Traders: A Game of Interstellar Trading * * Copyright (C) 1990-2011, John Zaitseff * * * ************************************************************************/ /* Author: John Zaitseff $Id$ This file, game.c, contains the implementation of the game functions used in Star Traders. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/. */ #include "trader.h" /************************************************************************ * Game function definitions * ************************************************************************/ /*----------------------------------------------------------------------- Function: init_game - Initialise a new game or load an old one Arguments: (none) Returns: (nothing) This function initialises all game variables and structures, either by creating a new game or by loading an old one from disk. In particular, if a new game is to be created, it asks how many people will play, and what their names are. If needed, instructions on how to play the game are also displayed. On entry to this function, the "game_num" global variable determines whether an old game is loaded (if possible). On exit, all global variables in globals.h are initialised, apart from game_move[]. If the user aborts entering the necessary information, quit_selected is set to true and number_players is 0. */ void init_game (void) { int i, j, x, y; int key, ret; bool done, modified, entered[MAX_PLAYERS]; // Try to load an old game, if possible if (game_num != 0) { newtxwin(5, 30, LINE_OFFSET + 6, COL_CENTER(30)); wbkgd(curwin, ATTR_STATUS_WINDOW); box(curwin, 0, 0); center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num); wrefresh(curwin); game_loaded = load_game(game_num); deltxwin(); txrefresh(); } // Initialise game data, if not already loaded if (! game_loaded) { number_players = 0; while (number_players == 0) { // Ask for the number of players newtxwin(5, 62, LINE_OFFSET + 3, COL_CENTER(62)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Enter number of players "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "1"); waddstr(curwin, "-"); attrpr(curwin, ATTR_KEYCODE_STR, "%d", MAX_PLAYERS); waddstr(curwin, "]"); waddstr(curwin, " or "); attrpr(curwin, ATTR_KEYCODE_STR, ""); waddstr(curwin, " to continue a game: "); curs_set(CURS_ON); wrefresh(curwin); do { key = toupper(gettxchar(curwin)); done = ((key >= '1') && (key <= (MAX_PLAYERS + '0'))) || (key == 'C'); if ((key == KEY_ESC) || (key == KEY_CTRL('C')) || (key == KEY_CTRL('\\'))) { quit_selected = true; return; } if (! done) { beep(); } } while (! done); curs_set(CURS_OFF); wechochar(curwin, key | A_BOLD); if (key != 'C') { number_players = key - '0'; } else { // Ask which game to load newtxwin(5, 49, LINE_OFFSET + 6, COL_CENTER(49)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Enter game number "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "1"); waddstr(curwin, "-"); attrpr(curwin, ATTR_KEYCODE_STR, "9"); waddstr(curwin, "]"); waddstr(curwin, " or "); attrpr(curwin, ATTR_KEYCODE_STR, ""); waddstr(curwin, " to cancel: "); curs_set(CURS_ON); wrefresh(curwin); do { key = toupper(gettxchar(curwin)); done = ((key >= '1') && (key <= '9')) || (key == KEY_ESC); if (! done) { beep(); } } while (! done); curs_set(CURS_OFF); if (key != KEY_ESC) { game_num = key - '0'; wechochar(curwin, key | A_BOLD); // Try to load the game, if possible newtxwin(5, 30, LINE_OFFSET + 9, COL_CENTER(30)); wbkgd(curwin, ATTR_STATUS_WINDOW); box(curwin, 0, 0); center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num); wrefresh(curwin); game_loaded = load_game(game_num); deltxwin(); txrefresh(); } deltxwin(); // "Enter game number" window deltxwin(); // "Number of players" window txrefresh(); } } if (! game_loaded) { if (number_players == 1) { // Ask for the player name newtxwin(5, 76, LINE_OFFSET + 9, COL_CENTER(76)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Please enter your name: "); player[0].name = NULL; do { ret = gettxstring(curwin, &player[0].name, false, 2, 26, 48, ATTR_INPUT_FIELD, NULL); done = ((ret == OK) && (strlen(player[0].name) != 0)); if (! done) { beep(); } } while (! done); newtxwin(5, 44, LINE_OFFSET + 6, COL_CENTER(44)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Do you need any instructions? "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "Y"); waddstr(curwin, "/"); attrpr(curwin, ATTR_KEYCODE_STR, "N"); waddstr(curwin, "] "); if (answer_yesno(curwin)) { show_help(); } deltxwin(); // "Do you need instructions?" window deltxwin(); // "Enter your name" window deltxwin(); // "Number of players" window txrefresh(); } else { // Ask for all of the player names newtxwin(number_players + 5, 76, LINE_OFFSET + 9, COL_CENTER(76)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_WINDOW_TITLE, " Enter player names "); for (i = 0; i < number_players; i++) { player[i].name = NULL; entered[i] = false; mvwprintw(curwin, i + 3, 2, "Player %d:", i + 1); } i = 0; done = false; while (! done) { ret = gettxstring(curwin, &player[i].name, true, 3 + i, 12, 62, ATTR_INPUT_FIELD, &modified); switch (ret) { case OK: // Make sure name is not an empty string j = strlen(player[i].name); entered[i] = (j != 0); if (j == 0) { beep(); } // Make sure name has not been entered already for (j = 0; j < number_players; j++) { if ((i != j) && (player[j].name != NULL) && (strcmp(player[i].name, player[j].name) == 0)) { entered[i] = false; beep(); break; } } // Move to first name for which ENTER has not been pressed done = true; for (i = 0; i < number_players; i++) { if (! entered[i]) { done = false; break; } } break; case ERR: beep(); break; case KEY_UP: if (modified) { entered[i] = false; } if (i == 0) { i = number_players - 1; } else { i--; } break; case KEY_DOWN: if (modified) { entered[i] = false; } if (i == number_players - 1) { i = 0; } else { i++; } break; default: beep(); break; } } newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Does any player need instructions? "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "Y"); waddstr(curwin, "/"); attrpr(curwin, ATTR_KEYCODE_STR, "N"); waddstr(curwin, "] "); if (answer_yesno(curwin)) { show_help(); } deltxwin(); // "Need instructions?" window deltxwin(); // "Enter player names" window deltxwin(); // "Number of players" window txrefresh(); } // Initialise player data (other than names) for (i = 0; i < number_players; i++) { player[i].cash = INITIAL_CASH; player[i].debt = 0.0; player[i].in_game = true; for (j = 0; j < MAX_COMPANIES; j++) { player[i].stock_owned[j] = 0; } } // Initialise company data for (i = 0; i < MAX_COMPANIES; i++) { company[i].name = company_name[i]; company[i].share_price = 0.0; company[i].share_return = INITIAL_RETURN; company[i].stock_issued = 0; company[i].max_stock = 0; company[i].on_map = false; } // Initialise galaxy map for (x = 0; x < MAX_X; x++) { for (y = 0; y < MAX_Y; y++) { galaxy_map[x][y] = (randf() < STAR_RATIO) ? MAP_STAR : MAP_EMPTY; } } // Miscellaneous initialisation interest_rate = INITIAL_INTEREST_RATE; max_turn = DEFAULT_MAX_TURN; turn_number = 1; // Select who is to go first if (number_players == 1) { first_player = 0; current_player = 0; } else { first_player = randi(number_players); current_player = first_player; newtxwin(7, 50, LINE_OFFSET + 8, COL_CENTER(50)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 2, ATTR_NORMAL_WINDOW, "The first player to go is"); center(curwin, 3, ATTR_HIGHLIGHT_STR, "%1.46s", player[first_player].name); wait_for_key(curwin, 5); deltxwin(); txrefresh(); } } } quit_selected = false; } /*----------------------------------------------------------------------- Function: end_game - Finish playing the current game Arguments: (none) Returns: (nothing) This function displays every player's status before declaring the winner of the game. */ void end_game (void) { // @@@ To be written } /*----------------------------------------------------------------------- Function: load_game - Load a saved game from disk Arguments: num - Game number to load (1-9) Returns: bool - True if game loaded successfully, else false This function loads a previously-saved game from disk. True is returned if this could be done successfully. */ bool load_game (int num) { assert((num >= 1) && (num <= 9)); // @@@ To be written return false; } /*----------------------------------------------------------------------- Function: save_game - Save the current game to disk Arguments: num - Game number to use (1-9) Returns: bool - True if game saved successfully, else false This function saves the current game to disk. True is returned if this could be done successfully. */ bool save_game (int num) { assert((num >= 1) && (num <= 9)); // @@@ To be written return true; } void select_moves (void) { // @@@ To be written } void get_move (void) { // @@@ To be written } void process_move (void) { // @@@ To be written } void exchange_stock (void) { // @@@ To be written } void next_player (void) { // @@@ To be written quit_selected = true; }