/************************************************************************ * * * Star Traders: A Game of Interstellar Trading * * Copyright (C) 1990-2011, John Zaitseff * * * ************************************************************************/ /* Author: John Zaitseff $Id$ This file, game.c, contains the implementation of the starting and ending game functions used in Star Traders. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/. */ #include "trader.h" /************************************************************************ * Internal function declarations * ************************************************************************/ int cmp_player (const void *a, const void *b); /************************************************************************ * Game function definitions * ************************************************************************/ /*----------------------------------------------------------------------- Function: init_game - Initialise a new game or load an old one Arguments: (none) Returns: (nothing) This function initialises all game variables and structures, either by creating a new game or by loading an old one from disk. In particular, if a new game is to be created, it asks how many people will play, and what their names are. If needed, instructions on how to play the game are also displayed. On entry to this function, the "game_num" global variable determines whether an old game is loaded (if possible). On exit, all global variables in globals.h are initialised, apart from game_move[]. If the user aborts entering the necessary information, abort_game is set to true. */ void init_game (void) { int i, j, x, y; int key, ret; bool done, modified, entered[MAX_PLAYERS]; // Try to load an old game, if possible if (game_num != 0) { newtxwin(5, 30, LINE_OFFSET + 6, COL_CENTER(30)); wbkgd(curwin, ATTR_STATUS_WINDOW); box(curwin, 0, 0); center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num); wrefresh(curwin); game_loaded = load_game(game_num); deltxwin(); txrefresh(); } // Initialise game data, if not already loaded if (! game_loaded) { number_players = 0; while (number_players == 0) { // Ask for the number of players newtxwin(5, 62, LINE_OFFSET + 3, COL_CENTER(62)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Enter number of players "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "1"); waddstr(curwin, "-"); attrpr(curwin, ATTR_KEYCODE_STR, "%d", MAX_PLAYERS); waddstr(curwin, "]"); waddstr(curwin, " or "); attrpr(curwin, ATTR_KEYCODE_STR, ""); waddstr(curwin, " to continue a game: "); curs_set(CURS_ON); wrefresh(curwin); do { key = toupper(gettxchar(curwin)); done = ((key >= '1') && (key <= (MAX_PLAYERS + '0'))) || (key == 'C'); switch (key) { case KEY_ESC: case KEY_CANCEL: case KEY_CTRL('C'): case KEY_CTRL('G'): case KEY_CTRL('\\'): abort_game = true; return; default: // Do nothing break; } if (! done) { beep(); } } while (! done); curs_set(CURS_OFF); wechochar(curwin, key | A_BOLD); if (key != 'C') { number_players = key - '0'; } else { // Ask which game to load newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Enter game number "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "1"); waddstr(curwin, "-"); attrpr(curwin, ATTR_KEYCODE_STR, "9"); waddstr(curwin, "]"); waddstr(curwin, " or "); attrpr(curwin, ATTR_KEYCODE_STR, ""); waddstr(curwin, " to cancel: "); curs_set(CURS_ON); wrefresh(curwin); do { key = gettxchar(curwin); done = (key >= '1' && key <= '9'); switch (key) { case KEY_ESC: case KEY_CANCEL: case KEY_CTRL('C'): case KEY_CTRL('G'): case KEY_CTRL('\\'): key = KEY_ESC; done = true; break; default: // Do nothing break; } if (! done) { beep(); } } while (! done); curs_set(CURS_OFF); if (key != KEY_ESC) { game_num = key - '0'; wechochar(curwin, key | A_BOLD); // Try to load the game, if possible newtxwin(5, 30, LINE_OFFSET + 9, COL_CENTER(30)); wbkgd(curwin, ATTR_STATUS_WINDOW); box(curwin, 0, 0); center(curwin, 2, ATTR_STATUS_WINDOW, "Loading game %d... ", game_num); wrefresh(curwin); game_loaded = load_game(game_num); deltxwin(); txrefresh(); } deltxwin(); // "Enter game number" window deltxwin(); // "Number of players" window txrefresh(); } } if (! game_loaded) { if (number_players == 1) { // Ask for the player name newtxwin(5, 76, LINE_OFFSET + 9, COL_CENTER(76)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Please enter your name: "); player[0].name = NULL; do { ret = gettxstring(curwin, &player[0].name, false, 2, 26, 48, ATTR_INPUT_FIELD, NULL); done = ((ret == OK) && (strlen(player[0].name) != 0)); if (! done) { beep(); } } while (! done); newtxwin(5, 44, LINE_OFFSET + 6, COL_CENTER(44)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Do you need any instructions? "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "Y"); waddstr(curwin, "/"); attrpr(curwin, ATTR_KEYCODE_STR, "N"); waddstr(curwin, "] "); if (answer_yesno(curwin)) { show_help(); } deltxwin(); // "Do you need instructions?" window deltxwin(); // "Enter your name" window deltxwin(); // "Number of players" window txrefresh(); } else { // Ask for all of the player names newtxwin(number_players + 5, 76, LINE_OFFSET + 9, COL_CENTER(76)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_WINDOW_TITLE, " Enter Player Names "); for (i = 0; i < number_players; i++) { player[i].name = NULL; entered[i] = false; mvwprintw(curwin, i + 3, 2, "Player %d:", i + 1); } i = 0; done = false; while (! done) { ret = gettxstring(curwin, &player[i].name, true, 3 + i, 12, 62, ATTR_INPUT_FIELD, &modified); switch (ret) { case OK: // Make sure name is not an empty string j = strlen(player[i].name); entered[i] = (j != 0); if (j == 0) { beep(); } // Make sure name has not been entered already for (j = 0; j < number_players; j++) { if ((i != j) && (player[j].name != NULL) && (strcmp(player[i].name, player[j].name) == 0)) { entered[i] = false; beep(); break; } } // Move to first name for which ENTER has not been pressed done = true; for (i = 0; i < number_players; i++) { if (! entered[i]) { done = false; break; } } break; case ERR: beep(); break; case KEY_UP: if (modified) { entered[i] = false; } if (i == 0) { i = number_players - 1; } else { i--; } break; case KEY_DOWN: if (modified) { entered[i] = false; } if (i == number_players - 1) { i = 0; } else { i++; } break; default: beep(); break; } } newtxwin(5, 50, LINE_OFFSET + 6, COL_CENTER(50)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); mvwaddstr(curwin, 2, 2, "Does any player need instructions? "); waddstr(curwin, "["); attrpr(curwin, ATTR_KEYCODE_STR, "Y"); waddstr(curwin, "/"); attrpr(curwin, ATTR_KEYCODE_STR, "N"); waddstr(curwin, "] "); if (answer_yesno(curwin)) { show_help(); } deltxwin(); // "Need instructions?" window deltxwin(); // "Enter player names" window deltxwin(); // "Number of players" window txrefresh(); } // Initialise player data (other than names) for (i = 0; i < number_players; i++) { player[i].cash = INITIAL_CASH; player[i].debt = 0.0; player[i].in_game = true; for (j = 0; j < MAX_COMPANIES; j++) { player[i].stock_owned[j] = 0; } } // Initialise company data for (i = 0; i < MAX_COMPANIES; i++) { company[i].name = company_name[i]; company[i].share_price = 0.0; company[i].share_return = INITIAL_RETURN; company[i].stock_issued = 0; company[i].max_stock = 0; company[i].on_map = false; } // Initialise galaxy map for (x = 0; x < MAX_X; x++) { for (y = 0; y < MAX_Y; y++) { galaxy_map[x][y] = (randf() < STAR_RATIO) ? MAP_STAR : MAP_EMPTY; } } // Miscellaneous initialisation interest_rate = INITIAL_INTEREST_RATE; max_turn = DEFAULT_MAX_TURN; turn_number = 1; // Select who is to go first if (number_players == 1) { first_player = 0; current_player = 0; } else { first_player = randi(number_players); current_player = first_player; newtxwin(7, 50, LINE_OFFSET + 8, COL_CENTER(50)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 2, ATTR_NORMAL_WINDOW, "The first player to go is"); center(curwin, 3, ATTR_HIGHLIGHT_STR, "%s", player[first_player].name); wait_for_key(curwin, 5, ATTR_WAITNORMAL_STR); deltxwin(); txrefresh(); } } } quit_selected = false; abort_game = false; } /*----------------------------------------------------------------------- Function: end_game - Finish playing the current game Arguments: (none) Returns: (nothing) This function displays every player's status before declaring the winner of the game. Note that turn_number is used instead of max_turns as select_moves() may terminate the game earlier. */ void end_game (void) { int i; char *buf; if (abort_game) { // init_game() was cancelled by user return; } buf = malloc(BUFSIZE); if (buf == NULL) { err_exit("out of memory"); } newtxwin(7, 40, LINE_OFFSET + 9, COL_CENTER(40)); wbkgd(curwin, ATTR_ERROR_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_ERROR_TITLE, " Game Over "); center(curwin, 3, ATTR_ERROR_STR, "The game is over after %d turns", turn_number - 1); wait_for_key(curwin, 5, ATTR_WAITERROR_STR); deltxwin(); for (i = 0; i < number_players; i++) { show_status(i); } if (number_players == 1) { strfmon(buf, BUFSIZE, "%1n", total_value(0)); newtxwin(9, 60, LINE_OFFSET + 8, COL_CENTER(60)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_WINDOW_TITLE, " Total Value "); center2(curwin, 4, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Your total value was ", "%s", buf); wait_for_key(curwin, 7, ATTR_WAITNORMAL_STR); deltxwin(); } else { // Handle the locale's currency symbol struct lconv *lc = localeconv(); assert(lc != NULL); // Sort players on the basis of total value for (i = 0; i < number_players; i++) { player[i].sort_value = total_value(i); } qsort(player, number_players, sizeof(player_info_t), cmp_player); newtxwin(number_players + 10, 76, LINE_OFFSET + 3, COL_CENTER(76)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_WINDOW_TITLE, " Game Winner "); center2(curwin, 3, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "The winner is ", "%s", player[0].name); if (player[0].sort_value == 0.0) { center2(curwin, 4, ATTR_NORMAL_WINDOW, ATTR_STANDOUT_STR, "who is ", "%s", "*** BANKRUPT ***"); } else { strfmon(buf, BUFSIZE, "%1n", player[0].sort_value); center2(curwin, 4, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "with a value of ", "%s", buf); } snprintf(buf, BUFSIZE, "Total Value (%s)", lc->currency_symbol); int w = getmaxx(curwin) - 33; wattrset(curwin, ATTR_WINDOW_SUBTITLE); mvwprintw(curwin, 6, 2, "%5s %-*.*s %18s ", "", w, w, "Player", buf); wattrset(curwin, ATTR_NORMAL_WINDOW); for (i = 0; i < number_players; i++) { strfmon(buf, BUFSIZE, "%!18n", player[i].sort_value); mvwprintw(curwin, i + 7, 2, "%5s %-*.*s %18s ", ordinal[i + 1], w, w, player[i].name, buf); } wait_for_key(curwin, getmaxy(curwin) - 2, ATTR_WAITNORMAL_STR); deltxwin(); } free(buf); } /*----------------------------------------------------------------------- Function: show_map - Display the galaxy map on the screen Arguments: closewin - Wait for user, then close window if true Returns: (nothing) This function displays the galaxy map on the screen. It uses the galaxy_map[][] global variable. If closewin is true, a prompt is shown for the user to press any key; the map window is then closed. If closewin is false, no prompt is shown, wrefresh() is NOT called and the text window must be closed by the caller. */ void show_map (bool closewin) { int n, x, y; newtxwin(MAX_Y + 4, WIN_COLS, LINE_OFFSET + 1, COL_CENTER(WIN_COLS)); wbkgd(curwin, ATTR_MAP_WINDOW); // Draw various borders box(curwin, 0, 0); mvwaddch(curwin, 2, 0, ACS_LTEE); whline(curwin, ACS_HLINE, getmaxx(curwin) - 2); mvwaddch(curwin, 2, getmaxx(curwin) - 1, ACS_RTEE); // Display current player and turn number wattrset(curwin, ATTR_MAP_TITLE); mvwaddstr(curwin, 1, 2, " "); waddstr(curwin, "Player: "); n = getmaxx(curwin) - getcurx(curwin) - 4; wattrset(curwin, ATTR_MAP_T_HIGHLIGHT); wprintw(curwin, "%-*.*s", n, n, player[current_player].name); wattrset(curwin, ATTR_MAP_TITLE); waddstr(curwin, " "); if (turn_number != max_turn) { const char *initial = "Turn: "; char *buf = malloc(BUFSIZE); if (buf == NULL) { err_exit("out of memory"); } int len1 = strlen(initial); int len2 = snprintf(buf, BUFSIZE, "%d", turn_number); mvwaddstr(curwin, 1, getmaxx(curwin) - (len1 + len2) - 6, " "); waddstr(curwin, initial); wattrset(curwin, ATTR_MAP_T_HIGHLIGHT); waddstr(curwin, buf); wattrset(curwin, ATTR_MAP_TITLE); waddstr(curwin, " "); free(buf); } else { const char *buf = "*** Last Turn ***"; int len = strlen(buf); mvwaddstr(curwin, 1, getmaxx(curwin) - len - 6, " "); wattrset(curwin, ATTR_MAP_T_STANDOUT); waddstr(curwin, buf); wattrset(curwin, ATTR_MAP_TITLE); waddstr(curwin, " "); } wattrset(curwin, ATTR_MAP_WINDOW); // Display the actual map for (y = 0; y < MAX_Y; y++) { wmove(curwin, y + 3, 2); for (x = 0; x < MAX_X; x++) { map_val_t m = galaxy_map[x][y]; switch (m) { case MAP_EMPTY: waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_EMPTY); break; case MAP_OUTPOST: waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_OUTPOST); break; case MAP_STAR: waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_STAR); break; default: waddch(curwin, PRINTABLE_MAP_VAL(m) | ATTR_MAP_COMPANY); break; } waddch(curwin, ' ' | ATTR_MAP_EMPTY); } } if (closewin) { // Wait for the user to press any key wrefresh(curwin); newtxwin(WIN_LINES - MAX_Y - 5, WIN_COLS, LINE_OFFSET + MAX_Y + 5, COL_CENTER(WIN_COLS)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); wait_for_key(curwin, 2, ATTR_WAITNORMAL_STR); deltxwin(); // Wait for key window deltxwin(); // Galaxy map window txrefresh(); } } /*----------------------------------------------------------------------- Function: show_status - Display the player's status Arguments: num - Player number (0 to number_players - 1) Returns: (nothing) This function displays the financial status of the player num. It uses the player[num] global variable. The show status window is closed before returning from this function. */ void show_status (int num) { double val; int i, line; assert(num >= 0 && num < number_players); newtxwin(MAX_COMPANIES + 15, 80, LINE_OFFSET + 1, COL_CENTER(80)); wbkgd(curwin, ATTR_NORMAL_WINDOW); box(curwin, 0, 0); center(curwin, 1, ATTR_WINDOW_TITLE, " Stock Portfolio "); center2(curwin, 2, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Player: ", "%s", player[num].name); val = total_value(num); if (val == 0.0) { center(curwin, 11, ATTR_STANDOUT_STR, "* * * B A N K R U P T * * *"); } else { char *buf = malloc(BUFSIZE); if (buf == NULL) { err_exit("out of memory"); } // Check to see if any companies are on the map bool none = true; for (i = 0; i < MAX_COMPANIES; i++) { if (company[i].on_map) { none = false; break; } } if (none) { center(curwin, 8, ATTR_NORMAL_WINDOW, "No companies on the map"); } else { // Handle the locale's currency symbol struct lconv *lc = localeconv(); assert(lc != NULL); snprintf(buf, BUFSIZE, "share (%s)", lc->currency_symbol); wattrset(curwin, ATTR_WINDOW_SUBTITLE); mvwprintw(curwin, 4, 2, " %-22s %12s %10s %10s %10s ", "", "Price per", "", "Holdings", "Company"); mvwprintw(curwin, 5, 2, " %-22s %12s %10s %10s %10s ", "Company", buf, "Return (%)", "(shares)", "owner (%)"); wattrset(curwin, ATTR_NORMAL_WINDOW); for (line = 6, i = 0; i < MAX_COMPANIES; i++) { if (company[i].on_map) { strfmon(buf, BUFSIZE, "%!12n", company[i].share_price); mvwprintw(curwin, line, 2, " %-22s %10s %10.2f %'10ld %10.2f ", company[i].name, buf, company[i].share_return * 100.0, player[num].stock_owned[i], (company[i].stock_issued == 0) ? 0.0 : ((double) player[num].stock_owned[i] * 100.0) / company[i].stock_issued); line++; } } } line = 15; strfmon(buf, BUFSIZE, "%18n", player[num].cash); center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Current cash: ", " %s ", buf); if (player[num].debt != 0.0) { strfmon(buf, BUFSIZE, "%18n", player[num].debt); center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Current debt: ", " %s ", buf); center2(curwin, line++, ATTR_NORMAL_WINDOW, ATTR_HIGHLIGHT_STR, "Interest rate: ", " %17.2f%% ", interest_rate * 100.0); } strfmon(buf, BUFSIZE, "%18n", val); center2(curwin, line + 1, ATTR_HIGHLIGHT_STR, ATTR_WINDOW_TITLE, "Total value: ", " %s ", buf); free(buf); } wait_for_key(curwin, 21, ATTR_WAITNORMAL_STR); deltxwin(); txrefresh(); } /*----------------------------------------------------------------------- Function: total_value - Calculate a player's total worth Arguments: num - Player number (0 to number_players - 1) Returns: (nothing) This function calculates the total value (worth) of the player num. */ double total_value (int num) { double val; int i; assert(num >= 0 && num < number_players); val = player[num].cash - player[num].debt; for (i = 0; i < MAX_COMPANIES; i++) { if (company[i].on_map) { val += player[num].stock_owned[i] * company[i].share_price; } } return val; } /*----------------------------------------------------------------------- Function: cmp_player - Compare two player[] elements Arguments: a, b - Elements to compare Returns: int - Comparison of a and b This function compares two player[] elements (of type player_info_t) on the basis of total value, and returns -1 if a > b, 0 if a == b and 1 if a < b (note the change from the usual order!). It is used for sorting players into descending total value order. Note that the sort_value field MUST be computed before calling qsort()! */ int cmp_player (const void *a, const void *b) { const player_info_t *aa = (const player_info_t *) a; const player_info_t *bb = (const player_info_t *) b; if (aa->sort_value > bb->sort_value) { return -1; } else if (aa->sort_value < bb->sort_value) { return 1; } else { return 0; } }