/************************************************************************ * * * Star Traders: A Game of Interstellar Trading * * Copyright (C) 1990-2011, John Zaitseff * * * ************************************************************************/ /* Author: John Zaitseff $Id$ This file, globals.c, contains the actual global variables and structures used in Star Traders. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/. */ #include "globals.h" /************************************************************************ * Constant definitions * ************************************************************************/ // Company names const char *company_names[MAX_COMPANIES] = { "Altair Starways", "Betelgeuse, Ltd", "Capella Freight Co", "Denebola Shippers", "Eridani Expediters", "Fornax Express", "Gemeni Inc", "Hercules and Co" }; /************************************************************************ * Global variable definitions * ************************************************************************/ company_info_t company[MAX_COMPANIES]; // Array of companies player_info_t player[MAX_PLAYERS]; // Array of players map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy move_rec_t game_move[NUMBER_MOVES]; // Current moves double interest_rate; // Current interest rate double credit_limit; // Credit limit of current player int bid_used; // True if bid used for player int max_turn; // Max. number of turns in game int turn_number; int current_player; int number_players; int first_player; // Who WAS the first player to go? int game_loaded; // True if game was loaded from disk char *game_filename; // Game file filename