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Implement the get_move() function
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parent
6a55745d5d
commit
0d4f7cc226
156
src/game.c
156
src/game.c
@ -874,11 +874,163 @@ void select_moves (void)
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quit_selected = false;
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}
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/*-----------------------------------------------------------------------
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Function: get_move - Wait for the player to enter their move
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Arguments: (none)
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Returns: (nothing)
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This function displays the galaxy map and the current moves, then waits
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for the player to select one of the moves. On entry, current_player
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points to the current player; quit_selected and/or abort_game may be
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true (if so, get_move() justs returns without waiting for the player to
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select a move). On exit, selection contains the choice made by the
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player.
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*/
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void get_move (void)
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{
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// @@@ To be written
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show_map(true);
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int i, x, y;
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if (quit_selected || abort_game) {
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selection = SEL_QUIT_GAME;
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return;
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} else {
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selection = SEL_NONE;
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}
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// Display map without closing window
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show_map(false);
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// Display current move choices on the galaxy map
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for (i = 0; i < NUMBER_MOVES; i++) {
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mvwaddch(curwin, game_move[i].y + 3, game_move[i].x * 2 + 2,
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MOVE_TO_KEY(i) | ATTR_MAP_CHOICE);
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}
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wrefresh(curwin);
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// Show menu of choices for the player
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newtxwin(5, 80, LINE_OFFSET + 19, COL_CENTER(80));
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while (selection == SEL_NONE) {
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wbkgd(curwin, ATTR_NORMAL_WINDOW);
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werase(curwin);
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box(curwin, 0, 0);
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wmove(curwin, 2, 2);
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attrpr(curwin, ATTR_KEYCODE_STR, "<1>");
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waddstr(curwin, " Display stock portfolio");
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wmove(curwin, 3, 2);
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attrpr(curwin, ATTR_KEYCODE_STR, "<2>");
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waddstr(curwin, " Declare bankruptcy");
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wmove(curwin, 2, 41);
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attrpr(curwin, ATTR_KEYCODE_STR, "<3>");
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waddstr(curwin, " Save and end the game");
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wmove(curwin, 3, 40);
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attrpr(curwin, ATTR_KEYCODE_STR, "<ESC>");
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waddstr(curwin, " Quit the game");
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mvwaddstr(curwin, 1, 2, " Select move ");
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waddstr(curwin, "[");
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attrpr(curwin, ATTR_MAP_CHOICE, "%c", MOVE_TO_KEY(0));
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waddstr(curwin, "-");
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attrpr(curwin, ATTR_MAP_CHOICE, "%c", MOVE_TO_KEY(NUMBER_MOVES - 1));
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waddstr(curwin, "/");
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attrpr(curwin, ATTR_KEYCODE_STR, "1");
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waddstr(curwin, "-");
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attrpr(curwin, ATTR_KEYCODE_STR, "3");
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waddstr(curwin, "/");
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attrpr(curwin, ATTR_KEYCODE_STR, "<ESC>");
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waddstr(curwin, "]: ");
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curs_set(CURS_ON);
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wrefresh(curwin);
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// Get the actual selection made by the player
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while (selection == SEL_NONE) {
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int key = tolower(gettxchar(curwin));
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if (IS_MOVE_KEY(key)) {
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selection = KEY_TO_MOVE(key);
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curs_set(CURS_OFF);
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waddstr(curwin, "Move ");
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attrpr(curwin, ATTR_MAP_CHOICE, "%c", key);
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} else {
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switch (key) {
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case '1':
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curs_set(CURS_OFF);
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show_status(current_player);
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curs_set(CURS_ON);
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break;
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case '2':
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selection = SEL_MAKE_BANKRUPT;
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curs_set(CURS_OFF);
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wattron(curwin, A_BOLD);
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waddstr(curwin, "<2>");
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wattroff(curwin, A_BOLD);
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waddstr(curwin, " (Declare bankruptcy)");
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break;
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case '3':
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selection = SEL_SAVE_GAME;
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curs_set(CURS_OFF);
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wattron(curwin, A_BOLD);
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waddstr(curwin, "<3>");
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wattroff(curwin, A_BOLD);
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waddstr(curwin, " (Save and end the game)");
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break;
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case KEY_ESC:
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case KEY_CTRL('C'):
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case KEY_CTRL('\\'):
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selection = SEL_QUIT_GAME;
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curs_set(CURS_OFF);
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wattron(curwin, A_BOLD);
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waddstr(curwin, "<ESC>");
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wattroff(curwin, A_BOLD);
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waddstr(curwin, " (Quit the game)");
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break;
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default:
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beep();
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}
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}
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}
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// Clear the menu choices
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wattrset(curwin, ATTR_NORMAL_WINDOW);
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for (y = 2; y < 4; y++) {
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wmove(curwin, y, 2);
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for (x = 2; x < getmaxx(curwin) - 2; x++) {
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waddch(curwin, ' ' | ATTR_NORMAL_WINDOW);
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}
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}
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wrefresh(curwin);
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// Ask the player to confirm their choice
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mvwaddstr(curwin, 2, 2, " Are you sure? ");
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waddstr(curwin, "[");
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attrpr(curwin, ATTR_KEYCODE_STR, "Y");
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waddstr(curwin, "/");
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attrpr(curwin, ATTR_KEYCODE_STR, "N");
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waddstr(curwin, "] ");
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if (! answer_yesno(curwin)) {
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selection = SEL_NONE;
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}
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}
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deltxwin(); // "Select move" window
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deltxwin(); // Galaxy map window
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txrefresh();
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}
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void process_move (void)
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@ -57,6 +57,8 @@ player_info_t player[MAX_PLAYERS]; // Array of players
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map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
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move_rec_t game_move[NUMBER_MOVES]; // Current moves
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sel_val_t selection; // Move selected by current player
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int max_turn; // Max. number of turns in game
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int turn_number;
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int number_players;
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@ -118,9 +118,21 @@ typedef struct move_rec {
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} move_rec_t;
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#define MOVE_TO_KEY(m) ((m) + 'a')
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#define KEY_TO_MOVE(k) \
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((tolower(k) < 'a' || tolower(k) >= MOVE_TO_KEY(NUMBER_MOVES)) ? \
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ERR : (tolower(k) - 'a'));
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#define KEY_TO_MOVE(k) ((k) - 'a')
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#define IS_MOVE_KEY(k) ((k) >= 'a' && (k) < MOVE_TO_KEY(NUMBER_MOVES))
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// Player moves / selection values
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typedef enum sel_val {
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SEL_MOVE_FIRST = 0,
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SEL_MOVE_LAST = NUMBER_MOVES - 1,
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SEL_MOVE_NUMBER_MOVES = NUMBER_MOVES,
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SEL_MAKE_BANKRUPT, // Player wishes to give up
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SEL_SAVE_GAME, // Save and end the game
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SEL_QUIT_GAME, // Just end the game
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SEL_NONE = -1 // Nothing yet selected
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} sel_val_t;
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// Company names
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@ -136,6 +148,8 @@ extern player_info_t player[MAX_PLAYERS]; // Array of players
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extern map_val_t galaxy_map[MAX_X][MAX_Y]; // Map of the galaxy
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extern move_rec_t game_move[NUMBER_MOVES]; // Current moves
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extern sel_val_t selection; // Move selected by current player
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extern int max_turn; // Max. number of turns in game
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extern int turn_number;
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extern int number_players;
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