mirror of
https://git.zap.org.au/git/trader.git
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442 lines
13 KiB
C
442 lines
13 KiB
C
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/************************************************************************
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* *
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* Star Traders: A Game of Interstellar Trading *
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* Copyright (C) 1990-2011, John Zaitseff *
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* *
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************************************************************************/
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/*
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Author: John Zaitseff <J.Zaitseff@zap.org.au>
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$Id$
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This file, fileio.c, contains the implementation of the game load and
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save functions used in Star Traders.
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This program is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see http://www.gnu.org/licenses/.
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*/
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#include "trader.h"
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/************************************************************************
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* Module constants and macros *
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************************************************************************/
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// Game loading and saving constants
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static const int game_file_crypt_key[] = {
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0x50, 0x52, 0x55, 0x59, 0x5A, 0x5C, 0x5F,
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0x90, 0x92, 0x95, 0x99, 0x9A, 0x9C, 0x9F,
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0xA0, 0xA2, 0xA5, 0xA9, 0xAA, 0xAC, 0xAF,
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0xD0, 0xD2, 0xD5, 0xD9, 0xDA, 0xDC, 0xDF
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};
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#define GAME_FILE_CRYPT_KEY_SIZE (sizeof(game_file_crypt_key) / sizeof(int))
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// Macros used in load_game()
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#define load_game_scanf(_fmt, _var, _cond) \
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do { \
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if (fgets(buf, BUFSIZE, file) == NULL) { \
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err_exit("%s: missing field on line %d", filename, lineno); \
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} \
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if (sscanf(unscramble(crypt_key, buf, BUFSIZE), _fmt "\n", \
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&(_var)) != 1) { \
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err_exit("%s: illegal field on line %d: `%s'", \
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filename, lineno, buf); \
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} \
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if (! (_cond)) { \
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err_exit("%s: illegal value on line %d: `%s'", \
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filename, lineno, buf); \
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} \
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lineno++; \
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} while (0)
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#define load_game_read_int(_var, _cond) \
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load_game_scanf("%d", _var, _cond)
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#define load_game_read_long(_var, _cond) \
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load_game_scanf("%ld", _var, _cond)
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#define load_game_read_double(_var, _cond) \
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load_game_scanf("%lf", _var, _cond)
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#define load_game_read_bool(_var) \
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do { \
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int b; \
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\
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load_game_scanf("%d", b, (b == false) || (b == true)); \
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(_var) = b; \
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} while (0)
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#define load_game_read_string(_var) \
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do { \
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char *s; \
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int len; \
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\
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if (fgets(buf, BUFSIZE, file) == NULL) { \
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err_exit("%s: missing field on line %d", filename, lineno); \
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} \
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if (strlen(unscramble(crypt_key, buf, BUFSIZE)) == 0) { \
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err_exit("%s: illegal value on line %d", filename, lineno); \
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} \
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lineno++; \
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\
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s = malloc(strlen(buf) + 1); \
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if (s == NULL) { \
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err_exit("out of memory"); \
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} \
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\
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strcpy(s, buf); \
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len = strlen(s); \
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if (len > 0 && s[len - 1] == '\n') { \
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s[len - 1] = '\0'; \
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} \
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\
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(_var) = s; \
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} while (0)
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// Macros used in save_game()
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#define save_game_printf(_fmt, _var) \
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do { \
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snprintf(buf, BUFSIZE, _fmt "\n", _var); \
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scramble(crypt_key, buf, BUFSIZE); \
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fprintf(file, "%s", buf); \
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} while (0)
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#define save_game_write_int(_var) \
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save_game_printf("%d", _var)
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#define save_game_write_long(_var) \
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save_game_printf("%ld", _var)
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#define save_game_write_double(_var) \
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save_game_printf("%2.20e", _var)
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#define save_game_write_bool(_var) \
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save_game_printf("%d", (int) _var)
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#define save_game_write_string(_var) \
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save_game_printf("%s", _var)
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/************************************************************************
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* Game load and save function definitions *
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************************************************************************/
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/*-----------------------------------------------------------------------
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Function: load_game - Load a saved game from disk
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Arguments: num - Game number to load (1-9)
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Returns: bool - True if game loaded successfully, else false
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This function loads a previously-saved game from disk. True is
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returned if this could be done successfully.
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*/
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bool load_game (int num)
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{
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char *buf, *filename;
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FILE *file;
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int saved_errno, lineno;
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int crypt_key;
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int n, i, j, x, y;
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char c;
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assert((num >= 1) && (num <= 9));
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buf = malloc(BUFSIZE);
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if (buf == NULL) {
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err_exit("out of memory");
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}
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filename = game_filename(num);
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assert(filename != NULL);
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file = fopen(filename, "r");
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if (file == NULL) {
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// File could not be opened
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if (errno == ENOENT) {
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// File not found
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newtxwin(7, 40, LINE_OFFSET + 9, COL_CENTER(40));
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wbkgd(curwin, ATTR_ERROR_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Found ");
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center(curwin, 3, ATTR_ERROR_STR,
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"Game %d has not been saved to disk", num);
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wait_for_key(curwin, 5, ATTR_WAITERROR_STR);
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deltxwin();
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} else {
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// Some other file error
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saved_errno = errno;
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newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
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wbkgd(curwin, ATTR_ERROR_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Loaded ");
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center(curwin, 3, ATTR_ERROR_STR,
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"Game %d could not be loaded from disk", num);
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center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
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strerror(saved_errno));
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wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
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deltxwin();
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}
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free(buf);
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free(filename);
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return false;
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}
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// Read the game file header
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if (fgets(buf, BUFSIZE, file) == NULL) {
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err_exit("%s: missing header in game file", filename);
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}
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if (strcmp(buf, GAME_FILE_HEADER "\n") != 0) {
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err_exit("%s: not a valid game file", filename);
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}
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if (fgets(buf, BUFSIZE, file) == NULL) {
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err_exit("%s: missing subheader in game file", filename);
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}
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if (strcmp(buf, GAME_FILE_API_VERSION "\n") != 0) {
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err_exit("%s: saved under a different version of Star Traders",
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filename);
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}
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lineno = 3;
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// Read in the game file encryption key
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if (fscanf(file, "%i\n", &crypt_key) != 1) {
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err_exit("%s: illegal or missing field on line %d", filename, lineno);
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}
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lineno++;
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// Read in various game variables
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load_game_read_int(n, n == MAX_X);
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load_game_read_int(n, n == MAX_Y);
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load_game_read_int(max_turn, max_turn >= 1);
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load_game_read_int(turn_number, (turn_number >= 1) && (turn_number <= max_turn));
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load_game_read_int(number_players, (number_players >= 1) && (number_players < MAX_PLAYERS));
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load_game_read_int(current_player, (current_player >= 0) && (current_player < number_players));
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load_game_read_int(first_player, (first_player >= 0) && (first_player < number_players));
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load_game_read_int(n, n == MAX_COMPANIES);
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load_game_read_double(interest_rate, interest_rate > 0.0);
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// Read in player data
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for (i = 0; i < number_players; i++) {
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load_game_read_string(player[i].name);
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load_game_read_double(player[i].cash, player[i].cash >= 0.0);
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load_game_read_double(player[i].debt, player[i].debt >= 0.0);
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load_game_read_bool(player[i].in_game);
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for (j = 0; j < MAX_COMPANIES; j++) {
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load_game_read_long(player[i].stock_owned[j], player[i].stock_owned[j] >= 0);
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}
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}
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// Read in company data
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for (i = 0; i < MAX_COMPANIES; i++) {
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company[i].name = company_name[i];
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load_game_read_double(company[i].share_price, company[i].share_price > 0.0);
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load_game_read_double(company[i].share_return, true);
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load_game_read_long(company[i].stock_issued, company[i].stock_issued >= 0);
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load_game_read_long(company[i].max_stock, company[i].max_stock >= 0);
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load_game_read_bool(company[i].on_map);
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}
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// Read in galaxy map
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for (x = 0; x < MAX_X; x++) {
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if (fgets(buf, BUFSIZE, file) == NULL) {
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err_exit("%s: missing field on line %d", filename, lineno);
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}
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if (strlen(unscramble(crypt_key, buf, BUFSIZE)) != (MAX_Y + 1)) {
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err_exit("%s: illegal field on line %d", filename, lineno);
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}
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lineno++;
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for (y = 0; y < MAX_Y; y++) {
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c = buf[y];
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if ((c == MAP_EMPTY) || (c == MAP_OUTPOST) || (c == MAP_STAR) ||
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((c >= MAP_A) && (c <= MAP_LAST))) {
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galaxy_map[x][y] = (map_val_t) c;
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} else {
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err_exit("%s: illegal value on line %d", filename, lineno - 1);
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}
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}
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}
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// Read in a dummy sentinal value
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load_game_read_int(n, n == GAME_FILE_SENTINEL);
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if (fclose(file) == EOF) {
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errno_exit("%s", filename);
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}
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free(buf);
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free(filename);
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return true;
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}
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/*-----------------------------------------------------------------------
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Function: save_game - Save the current game to disk
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Arguments: num - Game number to use (1-9)
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Returns: bool - True if game saved successfully, else false
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This function saves the current game to disk. True is returned if this
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could be done successfully.
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*/
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bool save_game (int num)
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{
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const char *data_dir;
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char *buf, *filename;
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FILE *file;
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int saved_errno;
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struct stat statbuf;
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int crypt_key;
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int i, j, x, y;
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char *p;
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assert((num >= 1) && (num <= 9));
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buf = malloc(BUFSIZE);
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if (buf == NULL) {
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err_exit("out of memory");
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}
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crypt_key = game_file_crypt_key[randi(GAME_FILE_CRYPT_KEY_SIZE)];
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// Create the data directory, if needed
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data_dir = data_directory();
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if (data_dir != NULL) {
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if (mkdir(data_dir, S_IRWXU | S_IRWXG | S_IRWXO) != 0) {
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saved_errno = errno;
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if ((saved_errno == EEXIST) && (stat(data_dir, &statbuf) == 0)
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&& S_ISDIR(statbuf.st_mode)) {
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; // Do nothing: directory already exists
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} else {
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// Data directory could not be created
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newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
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wbkgd(curwin, ATTR_ERROR_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Saved ");
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center(curwin, 3, ATTR_ERROR_STR,
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"Game %d could not be saved to disk", num);
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center(curwin, 5, ATTR_ERROR_WINDOW, "Directory %s: %s",
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data_dir, strerror(saved_errno));
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wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
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deltxwin();
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free(buf);
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return false;
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}
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}
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}
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filename = game_filename(num);
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assert(filename != NULL);
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file = fopen(filename, "w");
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if (file == NULL) {
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// File could not be opened for writing
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saved_errno = errno;
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newtxwin(9, 70, LINE_OFFSET + 9, COL_CENTER(70));
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wbkgd(curwin, ATTR_ERROR_WINDOW);
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box(curwin, 0, 0);
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center(curwin, 1, ATTR_ERROR_TITLE, " Game Not Saved ");
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center(curwin, 3, ATTR_ERROR_STR,
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"Game %d could not be saved to disk", num);
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center(curwin, 5, ATTR_ERROR_WINDOW, "File %s: %s", filename,
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strerror(saved_errno));
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wait_for_key(curwin, 7, ATTR_WAITERROR_STR);
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deltxwin();
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free(buf);
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free(filename);
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return false;
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}
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// Write out the game file header and encryption key
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fprintf(file, "%s\n" "%s\n", GAME_FILE_HEADER, GAME_FILE_API_VERSION);
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fprintf(file, "%d\n", crypt_key);
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// Write out various game variables
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save_game_write_int(MAX_X);
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save_game_write_int(MAX_Y);
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save_game_write_int(max_turn);
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save_game_write_int(turn_number);
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save_game_write_int(number_players);
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save_game_write_int(current_player);
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save_game_write_int(first_player);
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save_game_write_int(MAX_COMPANIES);
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save_game_write_double(interest_rate);
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// Write out player data
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for (i = 0; i < number_players; i++) {
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save_game_write_string(player[i].name);
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save_game_write_double(player[i].cash);
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save_game_write_double(player[i].debt);
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save_game_write_bool(player[i].in_game);
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for (j = 0; j < MAX_COMPANIES; j++) {
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save_game_write_long(player[i].stock_owned[j]);
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}
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}
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// Write out company data
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for (i = 0; i < MAX_COMPANIES; i++) {
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save_game_write_double(company[i].share_price);
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save_game_write_double(company[i].share_return);
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save_game_write_long(company[i].stock_issued);
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save_game_write_long(company[i].max_stock);
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save_game_write_bool(company[i].on_map);
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}
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// Write out galaxy map
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||
|
for (x = 0; x < MAX_X; x++) {
|
||
|
memset(buf, 0, MAX_Y + 2);
|
||
|
for (p = buf, y = 0; y < MAX_Y; p++, y++) {
|
||
|
*p = (char) galaxy_map[x][y];
|
||
|
}
|
||
|
*p++ = '\n';
|
||
|
*p = '\0';
|
||
|
|
||
|
scramble(crypt_key, buf, BUFSIZE);
|
||
|
fprintf(file, "%s", buf);
|
||
|
}
|
||
|
|
||
|
// Write out a dummy sentinal value
|
||
|
save_game_write_int(GAME_FILE_SENTINEL);
|
||
|
|
||
|
if (fclose(file) == EOF) {
|
||
|
errno_exit("%s", filename);
|
||
|
}
|
||
|
|
||
|
free(buf);
|
||
|
free(filename);
|
||
|
return true;
|
||
|
}
|