void console_doesnt_show_online_presence_when_set_none(void **state);
void console_shows_online_presence_when_set_online(void **state);
void console_shows_online_presence_when_set_all(void **state);
void console_doesnt_show_dnd_presence_when_set_none(void **state);
void console_doesnt_show_dnd_presence_when_set_online(void **state);
void console_shows_dnd_presence_when_set_all(void **state);
void handle_message_error_when_no_recipient(void **state);
void handle_message_error_when_recipient_cancel(void **stanza);
void handle_message_error_when_recipient_cancel_disables_chat_session(void **stanza);
void handle_message_error_when_recipient_and_no_type(void **state);
void handle_presence_error_when_no_recipient(void **state);
void handle_presence_error_when_no_recipient_and_conflict(void **state);
void handle_presence_error_when_nick_conflict_shows_recipient_error(void **state);
void handle_presence_error_when_nick_conflict_does_not_join_room(void **state);
void handle_presence_error_when_from_recipient_not_conflict(void **state);