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Remove unnecessary input win redisplay
The redisplay function in keyboard handling event was introduced by @rodarima in the following commit:7eac636fc8
At the point first commit introduction it made sense, but later the following commit added proper handling of input redisplay.ccede06a65
This change was overlooked by me and introduced in #1943. Potential solution for #1947.
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609fde0998
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@ -181,10 +181,6 @@ _inp_callback(GIOChannel* source, GIOCondition condition, gpointer data)
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}
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}
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ui_reset_idle_time();
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ui_reset_idle_time();
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if (!get_password) {
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// Update the input buffer on screen
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_inp_write(rl_line_buffer, rl_point);
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}
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if (inp_line) {
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if (inp_line) {
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ProfWin* window = wins_get_current();
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ProfWin* window = wins_get_current();
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