//for easier access //the default scorefiles #ifdef Plan9 #define PP_SCORES "/sys/lib/games/pp_scores" #define JW_SCORES "/sys/lib/games/jw_scores" #define FSH_SCORES "/sys/lib/games/fsh_scores" #define MNCH_SCORES "/sys/lib/games/mnch_scores" #define MT_SCORES "/sys/lib/games/mt_scores" #define DRT_SCORES "/sys/lib/games/drt_scores" #else #define PP_SCORES "/usr/games/pp_scores" #define JW_SCORES "/usr/games/jw_scores" #define FSH_SCORES "/usr/games/fsh_scores" #define MNCH_SCORES "/usr/games/mnch_scores" #define MT_SCORES "/usr/games/mt_scores" #define DRT_SCORES "/usr/games/drt_scores" #endif #ifdef Plan9 #define NO_VLA //Many ancient compilers don't have VLA support, including the Plan9 compiler //thought it would be nicer if it had its own flag instead of Plan9. #endif //#define NO_MOUSE //it seems there wasn't mouse support in original curses, and the variants //developed it indepedently, use if mouse doesn't work in your variant (e.g. BSD curses) #include #include #ifdef __unix__ #define rand() random() #define srand(x) srandom(x) //At the time of writing, NetBSD's rand() is damn stupid. //rand()%4 constantly gives 0 1 2 3 0 1 2 3 0 1 2 3 0 1 2 3. #endif // It seems usleep is obsoleted in favor of nanosleep, // and some POSIX implementations lack it. but i refuse // to end using it! what the hell, filling a struct for // something as trivial as sleeping 0.1 seconds?? // the function is written by Jens Staal for Plan9 #ifdef Plan9 int microsleep(long usec){ int second = usec/1000000; long nano = usec*1000 - second*1000000; struct timespec sleepy = {0}; sleepy.tv_sec = second; sleepy.tv_nsec = nano; nanosleep(&sleepy, (struct timespec *) NULL); return 0; } #define usleep(x) microsleep(x) #endif