#include #include #include #include #include #include #include #include #include #include "config.h" #define SAVE_TO_NUM 10 #define MINLEN 10 #define MAXLEN 24 #define MINWID 40 #define MAXWID 80 enum {UP=1,RIGHT,DOWN,LEFT,FLIGHT,NOTRAIL,BOMB,SPAWN,STOP,SUPERFOOD,TRAIL}; /* |\/| | |IKETRON Authored by Hossein Bakhtiarifar No rights are reserved and this software comes with no warranties of any kind to the extent permitted by law. compile with -lncurses */ /* The Plan9 compiler can not handle VLAs */ #ifdef Plan9 #define len 10 #define wid 40 #define usleep(x) sleep(x/1000000) #endif typedef signed char byte; #ifndef Plan9 int len,wid,py,px; #else int py,px; #endif int immunity,flight,notrail; byte direction; long score; chtype colors[6]={0}; FILE *scorefile,*lol; char error[150]={0}; void move_tron(void){ switch(direction){ case UP: py--; break; case DOWN: py++; break; case LEFT: px--; break; case RIGHT: px++; break; } if(py==-1) py=len-1; else if(py==len) py=0; if(px==-1) px=wid-1; else if(py==len) py=0; } void logo(void){ mvaddstr(1,0,"|\\/|"); mvaddstr(2,0,"| |IKETRON"); } byte scorewrite(void){// only saves the top 10, returns the place in the chart bool deforno; if( !getenv("MT_SCORES") && (scorefile= fopen(MT_SCORES,"r")) ){ deforno=1; } else{ deforno=0; if( !(scorefile = fopen(getenv("MT_SCORES"),"r")) ){ sprintf(error,"No accessible score files found. You can make an empty text file in %s or set MT_SCORES to such a file to solve this.",MT_SCORES); return -1; } } char namebuff[SAVE_TO_NUM][60]; long scorebuff[SAVE_TO_NUM]; memset(namebuff,0,SAVE_TO_NUM*60*sizeof(char) ); memset(scorebuff,0,SAVE_TO_NUM*sizeof(long) ); long fuckingscore=0; char fuckingname[60]={0}; byte location=0; while( fscanf(scorefile,"%59s : %ld\n",fuckingname,&fuckingscore) == 2 && location=itreached || score>=scorebuff[location]) ){ fprintf(scorefile,"%s : %ld\n",getenv("USER"),score); ret=location; wroteit=1; } if(location*>*>Top %d<*<*<\n",SAVE_TO_NUM); while( rank>>"); printw("%d) %s : %ld\n",rank+1,pname,pscore); rank++; } addch('\n'); refresh(); } void put_stuff(byte board[len][wid],byte num){ byte y,x; for(byte n=0;n=len) ey-=len; if(ex>=wid) ex-=wid; if(sy<0) sy+=len; if(sx<0) sx+=wid; int y=sy; int x=sx; while(y!=ey){ while(x!=ex){ x++; if(x==wid) x=0; if(board[y][x]==BOMB) explode(board,y,x); board[y][x]=-10; fprintf(lol,"y:%d x:%d\n",y,x); fflush(lol); } x=sx; y++; if(y==len) y=0; fprintf(lol,"y:%d x:%d\n",y,x); fflush(lol); } } void help(void){ nocbreak(); cbreak(); erase(); logo(); attron(A_BOLD); mvprintw(3,0," **** THE CONTROLS ****"); attroff(A_BOLD); mvprintw(4,0,"hjkl/ARROW KEYS : Change direction"); mvprintw(5,0,"q : Quit"); mvprintw(6,0,"F1 & F2: Help on controls & gameplay"); mvprintw(8,0,"Press a key to continue"); refresh(); getch(); erase(); halfdelay(1); } void gameplay(void){ nocbreak(); cbreak(); erase(); logo(); attron(A_BOLD); mvprintw(3,0," **** THE GAMEPLAY ****"); attroff(A_BOLD); move(4,0); printw("You are controlling a strange vechile which can \n"); printw("survive explosions but cannot cross the trail it has\n"); printw("left behind. Keep it running as much as you can."); refresh(); erase(); getch(); halfdelay(1); } void sigint_handler(int x){ endwin(); puts("Quit."); exit(x); } int main(int argc, char** argv){ bool autoset=0; signal(SIGINT,sigint_handler); if(argc>3 || (argc==2 && !strcmp("help",argv[1])) ){ printf("Usage: %s [len wid]\n",argv[0]); return EXIT_FAILURE; } if(argc==2){ puts("Give both dimensions."); return EXIT_FAILURE; } if(argc==3){ #ifndef Plan9 bool lool = sscanf(argv[1],"%d",&len) && sscanf(argv[2],"%d",&wid); #else bool lool = sscanf(argv[1],"%d",len) && sscanf(argv[2],"%d",wid); #endif if(!lool){ puts("Invalid input."); return EXIT_FAILURE; } if(len500 || wid>500){ puts("At least one of your given dimensions is either too small or too big."); return EXIT_FAILURE; } } else{ autoset=1; } initscr(); #ifndef Plan9 if(autoset){ len=LINES-7; if(lenMAXLEN) len=MAXLEN; wid=COLS-5; if(widMAXWID) wid=MAXWID; } #endif srand(time(NULL)%UINT_MAX); byte board[len][wid]; byte predirection; int prex,prey; bool halfspeed=0; int constant=150*(80*24)/(len*wid); initscr(); noecho(); cbreak(); keypad(stdscr,1); if(has_colors()){ start_color(); use_default_colors(); init_pair(1,COLOR_BLUE,-1); init_pair(2,COLOR_GREEN,-1); init_pair(3,COLOR_YELLOW,-1); init_pair(4,COLOR_CYAN,-1); init_pair(5,COLOR_MAGENTA,-1); init_pair(6,COLOR_RED,-1); for(byte b= 0;b<6;b++){ colors[b]=COLOR_PAIR(b+1); } } lol=fopen("lol","w"); Start: curs_set(0); halfdelay(1); score=0; direction=LEFT; py=len/2; px=wid/2; memset(board,0,len*wid); put_stuff(board,20); int prepreinput,preinput,input; while(1){ erase(); logo(); mvprintw(1,12,"Score:%ld",score); draw(board); refresh(); prepreinput=preinput; preinput=input; input = getch(); if(immunity) mvprintw(2,12,"Immunity:%ld",immunity); else if(flight) mvprintw(2,12,"Flight:%ld",flight); else if(notrail) mvprintw(2,12,"NoTrail:%ld",notrail); if(board[py][px]==SPAWN) put_stuff(board,5); else if(board[py][px]==BOMB){ explode(board,py,px); for(byte b=0;b<10;b++){ draw(board); refresh(); usleep(100000); } } else if(board[py][px]==STOP){ nocbreak(); cbreak(); ungetch(getch()); halfdelay(1); } else if(board[py][px]==SUPERFOOD) immunity+=len+wid; else if(board[py][px]==FLIGHT) flight+=5; else if(board[py][px]==NOTRAIL) notrail+=15; else goto ElseJump; board[py][px]=0;//if one of conditions is true, it executes! keep nagging about goto being redundant! ElseJump: if(board[py][px]==TRAIL){ if(immunity) board[py][px]=0; else if(!flight) break; } if( input == KEY_F(1) || input=='?' ) help(); halfspeed=!halfspeed; predirection=direction; if( (input=='k' || input==KEY_UP) ){ direction=UP; halfspeed=1; } else if( (input=='j' || input==KEY_DOWN) ){ direction=DOWN; halfspeed=1; } else if( (input=='h' || input==KEY_LEFT) ) direction=LEFT; else if( (input=='l' || input==KEY_RIGHT) ) direction=RIGHT; if( input=='q') sigint_handler(0); if(input!=ERR){ if(preinput==input){//if it wasn't there, hitting two keys in less than 0.1 sec would not work //the i part is there to prevent it from working too often =) you could just move diagonally that way and get a big score //just hitting UP and LEFT repeatedly. the trick works in the original, but not very well because of it's limitations. usleep(100000); flushinp(); } if(prepreinput==input) usleep(100000); } if( !((direction==UP||direction==DOWN)&&!halfspeed) && !immunity && !flight && !notrail) board[py][px]=TRAIL; if(direction==UP && halfspeed){ py--; if(py==-1) py=len-1; halfspeed=1; } else if(direction==DOWN && halfspeed){ py++; if(py==len) py=0; } else if(direction==LEFT){ px--; if(px==-1) px=wid-1; } else if(direction==RIGHT){ px++; if(px==wid) px=0; } score++; if(!(score%100)) put_stuff(board,5); if(immunity) immunity--; else if(flight) flight--; else if(notrail) notrail--; } nocbreak(); cbreak(); draw(board); refresh(); mvprintw(len+5,0,"Game over! Press a key to see the high scores:"); getch(); showscores(scorewrite()); printw("Game over! Wanna play again?(y/n)"); curs_set(1); input=getch(); if( input!= 'N' && input!= 'n' && input!='q') goto Start; endwin(); return EXIT_SUCCESS; }