/* _ _ _ (_'| |(_' ._):_:._) Authored by abakh To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see . */ #include #include #include #include #include #include #include "config.h" #define NOTHING 123 typedef signed char byte; #ifdef NO_VLA #define len 5 #define wid 6 #else int len,wid; #endif int py,px; chtype colors[6]={A_BOLD}; int score[2] ={0}; int computer[2]={0}; char so[2] = {'S','O'}; char rd(char board[len][wid],int y, int x){ if(y<0 || x<0 || y>= len || x>=wid) return NOTHING; else return board[y][x]; } void color(byte colored[len][wid],int y,int x,bool side){ if(colored[y][x] == !side || colored[y][x]==2) colored[y][x]=2; else colored[y][x]=side; } void rectangle(int sy,int sx){ for(int y=0;y<=len+1;++y){ mvaddch(sy+y,sx,ACS_VLINE); mvaddch(sy+y,sx+wid*2,ACS_VLINE); } for(int x=0;x<=wid*2;++x){ mvaddch(sy,sx+x,ACS_HLINE); mvaddch(sy+len+1,sx+x,ACS_HLINE); } mvaddch(sy,sx,ACS_ULCORNER); mvaddch(sy+len+1,sx,ACS_LLCORNER); mvaddch(sy,sx+wid*2,ACS_URCORNER); mvaddch(sy+len+1,sx+wid*2,ACS_LRCORNER); } void draw(int sy,int sx,char board[len][wid],byte colored[len][wid]){ rectangle(sy,sx); chtype attr ; char prnt; int y,x; for(y=0;y=0) attr |= colors[colored[y][x]]; if( board[y][x] ) prnt = board[y][x]; else prnt = '_'; mvaddch(sy+1+y,sx+x*2+1,attr|prnt); } } } byte did_sos(char board[len][wid], int y , int x ){ byte dy,dx; byte soses=0; if(board[y][x]== 'S'){ for(dy=-1;dy<2;++dy){ for(dx=-1;dx<2;++dx){ if(rd(board,y+dy,x+dx)=='O' && rd(board,y+2*dy,x+2*dx) == 'S' ) ++soses; } } return soses; } else if(board[y][x]== 'O'){ for(dy=-1;dy<2;++dy){ for(dx=-1;dx<2;++dx){ if(rd(board,y+dy,x+dx)=='S' && rd(board,y-dy,x-dx) =='S') ++soses; } } return soses/2; } return 0; } void color_sos(char board[len][wid],byte colored[len][wid], int y , int x ,bool side){ byte dy,dx; if(board[y][x]== 'S'){ for(dy=-1;dy<2;++dy){ for(dx=-1;dx<2;++dx){ if(rd(board,y+dy,x+dx)=='O' && rd(board,y+2*dy,x+2*dx) == 'S' ){ color(colored,y,x,side); color(colored,y+dy,x+dx,side); color(colored,y+2*dy,x+2*dx,side); } } } } else if(board[y][x]== 'O'){ for(dy=-1;dy<2;++dy){ for(dx=-1;dx<2;++dx){ if(rd(board,y+dy,x+dx)=='S' && rd(board,y-dy,x-dx) =='S'){ color(colored,y,x,side); color(colored,y+dy,x+dx,side); color(colored,y-dy,x-dx,side); } } } } } void randmove(int* y,int* x,byte* c){ *y=rand()%len; *x=rand()%wid; *c=rand()%2; } int decide ( char board[len][wid],byte colored[len][wid], byte depth , byte side ){ //the move is imaginary if side is negative int adv,bestadv; int oppadv; int besty,bestx; char bestchar; byte c; oppadv=adv=bestadv=INT_MIN; besty=bestx=-1; int y,x; int ry,rx; byte rc; randmove(&ry,&rx,&rc);//provides efficient randomization for(y=0;y0) oppadv= decide(board,NULL,depth-1,-1); if(depth>0 && oppadv != INT_MIN)//this has no meanings if the opponet cannot move adv-=1*oppadv; if(besty<0 ||adv>bestadv || (adv==bestadv && y==ry && x==rx && c==rc /*c==0*/) ){ bestadv=adv; besty=y; bestx=x; bestchar=so[c]; } board[y][x]=0; } } } } if(besty>=0 && side >= 0 ){ board[besty][bestx]=bestchar; score[side]+= did_sos(board,besty,bestx); color_sos(board,colored,besty,bestx,side); } return bestadv; } bool isfilled(char board[len][wid]){ int y,x; for(y=0;y : Scroll"); mvprintw(11,0,"Press a key to continue"); refresh(); getch(); erase(); } void gameplay(void){ erase(); mvprintw(0,0," _ _ _"); mvprintw(1,0,"(_'| |(_' "); mvprintw(2,0,"._):_:._) "); attron(A_BOLD); mvprintw(3,0," **** THE GAMEPLAY ****"); attroff(A_BOLD); move(4,0); printw("The game is similar to Tic Tac Toe:\n"); printw("The players write S and O in the squares\n"); printw("and making the straight connected sequence\n"); printw("S-O-S makes you a score; obviously, the\n"); printw("player with a higher score wins."); refresh(); getch(); erase(); } int main(int argc, char** argv){ int dpt=1; signal(SIGINT,sigint_handler); #ifndef NO_VLA if(argc>4 || (argc==2 && !strcmp("help",argv[1])) ){ printf("Usage: %s [len wid [AIpower]]\n",argv[0]); return EXIT_FAILURE; } if(argc==2){ puts("Give both dimensions."); return EXIT_FAILURE; } if(argc>=3){ bool lool = sscanf(argv[1],"%d",&len) && sscanf(argv[2],"%d",&wid); if(!lool){ puts("Invalid input."); return EXIT_FAILURE; } if(len<3 || wid<3 || len>300 || wid>300){ puts("At least one of your given dimensions is either too small or too big."); return EXIT_FAILURE; } } else{ len=5; wid=6; } if(argc==4){ if( !sscanf(argv[3],"%d",&dpt)){ puts("Invalid input."); return EXIT_FAILURE; } if( dpt<1 || dpt>= 127){ puts("That should be between 1 and 127."); return EXIT_FAILURE; } } #else if(argc>2 || (argc==2 && !strcmp("help",argv[1])) ){ printf("Usage: %s [AIpower]\n",argv[0]); return EXIT_FAILURE; } if(argc==2){ if( !sscanf(argv[1],"%d",&dpt)){ puts("Invalid input."); return EXIT_FAILURE; } if( dpt<1 || dpt>= 127){ puts("That should be between 1 and 127."); return EXIT_FAILURE; } } #endif srand(time(NULL)%UINT_MAX); int input; initscr(); #ifndef NO_MOUSE mousemask(ALL_MOUSE_EVENTS,NULL); #endif curs_set(0); noecho(); cbreak(); keypad(stdscr,1); printw("Black plays first.\n Choose the type of the blue player(H/c)\n" ); refresh(); input=getch(); if(input=='c'){ computer[0]=dpt; printw("Computer.\n"); } else{ computer[0]=0; printw("Human.\n"); } refresh(); printw("Choose the type of the yellow player(h/C)\n"); refresh(); input=getch(); if(input=='h'){ computer[1]=0; printw("Human.\n"); } else{ computer[1]=dpt; printw("Computer.\n"); } if(has_colors()){ start_color(); use_default_colors(); init_pair(1,COLOR_BLUE,-1); init_pair(2,COLOR_YELLOW,-1); init_pair(3,COLOR_GREEN,-1); for(byte b= 0;b<6;++b){ colors[b]=COLOR_PAIR(b+1); } } int sy,sx; Start: sy=sx=0;//for scrolling py=px=0; char board[len][wid]; byte colored[len][wid]; bool t=1; score[0]=score[1]=0; memset(board,0,len*wid); memset(colored,-1,len*wid); Turn: erase(); mvprintw(sy+0,sx+0," _ _ _"); mvprintw(sy+1,sx+0,"(_'| |(_' %d vs %d \n",score[0],score[1]); mvprintw(sy+2,sx+0,"._):_:._) \n"); draw(sy+3,sx+0,board,colored); if( isfilled(board) ) goto End; refresh(); t=!t; if(computer[t]){ mvprintw(sy+len+5,sx+0,"Thinking..."); refresh(); decide(board,colored,dpt,t); goto Turn; } //else while(1){ erase(); mvprintw(sy+0,sx+0," _ _ _"); mvprintw(sy+1,sx+0,"(_'| |(_' %d vs %d \n",score[0],score[1]); mvprintw(sy+2,sx+0,"._):_:._) \n"); draw(sy+3,sx+0,board,colored); refresh(); input = getch(); if( input==KEY_PPAGE && LINES< len+3){//the board starts in 3 sy+=10; if(sy>0) sy=0; } if( input==KEY_NPAGE && LINES< len+3){ sy-=10; if(sy< -(len+3) ) sy=-(len+3); } if( input=='<' && COLS< wid*2+1){ sx+=10; if(sx>0) sx=0; } if( input=='>' && COLS< wid*2+1){ sx-=10; if(sx< -(wid*2+1)) sx=-(wid*2+1); } if( input==KEY_F(1) || input=='?') help(); if( input==KEY_F(2) ) gameplay(); if( input==KEY_MOUSE ) mouseinput(sy,sx); if( (input=='k' || input==KEY_UP) && py>0) --py; if( (input=='j' || input==KEY_DOWN) && py0) --px; if( (input=='l' || input==KEY_RIGHT) && pxscore[0]) +1); printw(" Wanna play again?(y/n)"); curs_set(1); flushinp(); input=getch(); curs_set(0); if(input != 'N' && input != 'n' && input!='q') goto Start; endwin(); return EXIT_SUCCESS; }