/* _ |_) | \EVERSI Authored by abakh To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see . */ #include #include #include #include #include typedef signed char byte; byte py,px;//cursor const char piece[2] = {'O','X'}; char game[8][8];//main board byte computer[2] = {0,0}; byte score[2];//set by header() void rectangle(byte sy,byte sx){ for(byte y=0;y<=8+1;++y){ mvaddch(sy+y,sx,ACS_VLINE); mvaddch(sy+y,sx+8*2,ACS_VLINE); } for(byte x=0;x<=8*2;++x){ mvaddch(sy,sx+x,ACS_HLINE); mvaddch(sy+8+1,sx+x,ACS_HLINE); } mvaddch(sy,sx,ACS_ULCORNER); mvaddch(sy+8+1,sx,ACS_LLCORNER); mvaddch(sy,sx+8*2,ACS_URCORNER); mvaddch(sy+8+1,sx+8*2,ACS_LRCORNER); } void header(void){//abuse, used to count the pieces on each side too score[0]=score[1]=0; for(byte y=0;y<8;++y){ for(byte x=0;x<8;++x){ if(game[y][x]){ if(game[y][x]==piece[0]) score[0]++; else score[1]++; } } } mvaddch(0,1, '_'); mvprintw(1,0,"|_) %2d:%2d",score[0],score[1]); mvprintw(2,0,"| \\EVERSI "); } void draw(byte sy,byte sx){//the game's board rectangle(sy,sx); chtype attr ; for(byte y=0;y<8;++y){ for(byte x=0;x<8;++x){ attr=A_NORMAL; if(y==py && x==px) attr |= A_STANDOUT; if(game[y][x]) mvaddch(sy+1+y,sx+x*2+1,attr|game[y][x]); else mvaddch(sy+1+y,sx+x*2+1,attr|'.'); } } } bool can_reverse(byte ty , byte tx,char board[8][8],char piece){//can place a piece there? byte y,x,count; if(board[ty][tx]) return false; for(byte dy=-1;dy<2;++dy){ //changes the direction for(byte dx=-1;dx<2;++dx){ if(dx==0&&dy==0)//it would be itself dx=1; count=0; y=ty+dy; x=tx+dx; while(1){ if(y<0 || y>=8 ||x<0 || x>=8){//reaches edges of the board count=0; break; } if(!board[y][x]){//gap count=0; break; } if(board[y][x]!=piece){ ++count; y+=dy; x+=dx; } else break;//same color } if(count) return true; } } return false; } void reverse(byte ty,byte tx,char board[8][8],char piece){//place a piece there board[ty][tx]=piece; byte y,x; for(byte dy=-1;dy<2;++dy){//changes the direction for(byte dx=-1;dx<2;++dx){ if(dy==0 && dx==0) dx=1; y=ty+dy; x=tx+dx; while(1){ if(y<0 || y>=8 || x<0 || x>=8) break; if(!board[y][x]) break; if(board[y][x]!=piece){ y+=dy; x+=dx; } else{ //of same kind while(y!=ty || x!=tx){ //reverse the disks board[y][x]=piece; y-=dy; x-=dx; } break; } } } } } bool can_move(char board[8][8],char piece){//can move at all? for(byte y=0;y<8;++y) for(byte x=0;x<8;++x) if(can_reverse(y,x,board,piece)) return true; return false; } double advantage(char board[8][8],char piece){ double own=0; double opp=0; for(byte y=0;y<8;++y){ for(byte x=0;x<8;++x){ if(board[y][x]){ if(board[y][x]==piece){ ++own; if( ((y==7 || y==0)&&(x!=7 && x!=0)) || ((x==7 || x==0)&&(y!=7 && y!=0)) )//edges own+=100; if( (y==7 || y==0)&&(x==7 || x==0) )//corners own+=10000; } else{ ++opp; if( ((y==7 || y==0)&&(x!=7 && x!=0)) || ((x==7 || x==0)&&(y!=7 && y!=0)) ) opp+=100; if( (y==7 || y==0)&&(x==7 || x==0) ) opp+=10000; } } } } return own/opp; } void cp(char A[8][8],char B[8][8]){//copy the board A to B for(byte y=0;y<8;++y) for(byte x=0;x<8;++x) B[y][x]=A[y][x]; } double decide(char board[8][8],char piece,char opponet,byte depth){//AI algorithm if(!can_move(board,piece)) return 0; char plan[8][8]; double adv,bestadv; adv=bestadv=0; byte besty,bestx; for(byte y=0;y<8;++y){ for(byte x=0;x<8;++x){ if(can_reverse(y,x,board,piece) ){ cp(board,plan);//backtrack reverse(y,x,plan,piece); if(depth){ adv= decide(plan,opponet,piece,depth-1);//least benefit for the opponet if(adv) //the opponet can make a move adv = 1/adv; else adv=advantage(plan,piece); } else adv=advantage(plan,piece); if(adv>bestadv){ bestadv=adv; besty=y; bestx=x; } } } } reverse(besty,bestx,board,piece);//do the move return bestadv; } //peacefully close when ^C is pressed void sigint_handler(int x){ endwin(); puts("Quit."); exit(x); } void mouseinput(void){ #ifndef NO_MOUSE MEVENT minput; #ifdef PDCURSES nc_getmouse(&minput); #else getmouse(&minput); #endif if( minput.y-4 <8 && minput.x-1<16){ py=minput.y-4; px=(minput.x-1)/2; } else return; if(minput.bstate & BUTTON1_CLICKED) ungetch('\n'); #endif } void help(void){ erase(); header(); attron(A_BOLD); mvprintw(3,0," **** THE CONTROLS ****"); mvprintw(8,0,"YOU CAN ALSO USE THE MOUSE!"); attroff(A_BOLD); mvprintw(4,0,"RETURN/ENTER : Put the piece"); mvprintw(5,0,"hjkl/ARROW KEYS : Move cursor"); mvprintw(6,0,"q : Quit"); mvprintw(7,0,"F1 & F2 : Help on controls & gameplay"); mvprintw(10,0,"Press a key to continue"); curs_set(1); getch(); } void gameplay(void){ erase(); header(); attron(A_BOLD); mvprintw(3,0," **** THE GAMEPLAY ****"); attroff(A_BOLD); move(4,0); printw("Players take turns placing disks on the board:\n\n"); printw("1) Any pieces of the opponet's color that is bounded\n"); printw(" in a straight line between the piece just placed and\n"); printw(" another piece of the current player's color would turn\n"); printw(" to the current player's color.\n\n"); printw("2) You can only put pieces if at least one of your \n"); printw(" opponet's pieces turns into your color.\n\n"); printw("3) The game ends when neither side can do a move and\n"); printw(" the player with more pieces wins.\n"); getch(); } int main(int argc , char** argv){ int depth=2; if(argc>2){ printf("Usage:%s [AIpower]",argv[0]); return EXIT_FAILURE; } if(argc==2){ if(sscanf(argv[1],"%d",&depth) && depth<128 && 0=2)//both sides cant move, the game ends goto End; turn = !turn; if(computer[turn]){ if(can_move(game,piece[turn])){ mvprintw(13,0,"Thinking..."); refresh(); decide(game,piece[turn],piece[!turn],computer[turn]); cantmove=0; } else ++cantmove; goto Turn; } if(!can_move(game,piece[turn])){ ++cantmove; goto Turn; } else{ cantmove=0; while(1){ //human control erase(); draw(3,0); header(); if(!(computer[0]||computer[1])) mvprintw(0,5,"%c's turn",piece[turn]); refresh(); input=getch(); if( input==KEY_F(1) || input=='?' ) help(); if( input==KEY_F(2) ) gameplay(); if( input==KEY_MOUSE ) mouseinput(); if( (input=='k' || input==KEY_UP) && py>0) --py; if( (input=='j' || input==KEY_DOWN) && py<7) ++py; if( (input=='h' || input==KEY_LEFT) && px>0) --px; if( (input=='l' || input==KEY_RIGHT) && px<7) ++px; if( input=='q'){ resign=1; goto End; } if(input=='\n' || input==KEY_ENTER){ if(can_reverse(py,px,game,piece[turn])){ reverse(py,px,game,piece[turn]); goto Turn; } } } } End: if(resign) mvprintw(13,0,"You resigned."); else if(score[0]==score[1]) mvprintw(13,0,"Draw!!"); else if(score[0] > score[1]) mvprintw(13,0,"'%c' won.",piece[0]); else mvprintw(13,0,"'%c' won.",piece[1]); printw(" Wanna play again?(y/n)"); curs_set(1); input=getch(); if( resign){ if (input=='Y' || input=='y') goto Start; } else if(input != 'N' && input != 'n' && input != 'q') goto Start; endwin(); return EXIT_SUCCESS; }