/* _ _ |_) (_ | \ed_)quare Authored by abakh To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see . */ #include "common.h" #define LEN 35 #define WID 50 #define STALE_LIMIT 20 #define RLEN LEN //real #define RWID WID #define DEAD 0 #define ALIVE 1 #define RED 2 #define EMPTY_LINES 7 int level; byte py,px; byte cy,cx;//cross bool coherent;//square's coherence int anum,rnum;//reds and otherwise alive cell counts int stale_cells,stale_for;//throw new cells if it is stale for a long time chtype colors[6]={0}; void cp(byte a[RLEN][RWID],byte b[RLEN][RWID]){ byte y,x; for(y=0;yLEN){ beginy-=beginy+view_len-LEN; } } void rectangle(int sy,int sx){ setup_scroll(); for(int y=0;y<=view_len;++y){ mvaddch(sy+y,sx,ACS_VLINE); mvaddch(sy+y,sx+WID+1,ACS_VLINE); } for(int x=0;x<=WID;++x){ mvaddch(sy,sx+x,ACS_HLINE); mvaddch(sy+view_len+1,sx+x,ACS_HLINE); } mvaddch(sy,sx,ACS_ULCORNER); mvaddch(sy+view_len+1,sx,ACS_LLCORNER); mvaddch(sy,sx+WID+1,ACS_URCORNER); mvaddch(sy+view_len+1,sx+WID+1,ACS_LRCORNER); } void count(byte board[LEN][WID]){ byte y,x; anum=rnum=0; for(y=0;yalives) board[y][x]=RED; else if(alives>reds) board[y][x]=ALIVE; } else{ board[y][x]=DEAD; } } else if(alives+reds==3){ if(alives>reds) board[y][x]=ALIVE; else board[y][x]=RED; } } } } void add_line(byte board[LEN][WID],byte line,const char* str){ for(byte x=0;str[x]!='\0';++x){ if(str[x]=='#') board[line][x]=ALIVE; /*else board[line][x]=0;*/ } } void new_level(byte board[LEN][WID]){ ++level; memset(board,0,RLEN*RWID); switch(level){ case 0: cy=12; cx=RWID/2; add_line(board,5, " #### #"); add_line(board,6, " #### #"); add_line(board,7, " # # "); add_line(board,8, " # ## # ## # ##"); add_line(board,9, " # # # ## # ## #"); add_line(board,10," # # # # # # # #"); add_line(board,11," ### ## # # # #"); add_line(board,15," #### "); add_line(board,16," # # "); add_line(board,17," # ## # ## # # ## # #"); add_line(board,18," # # # ## # # # # # # # #"); add_line(board,19," # # # # # # # # # # # # #"); add_line(board,20," #### ## # # # # ## # ###"); add_line(board,21," #"); add_line(board,22," # #"); add_line(board,23," ##"); break; case 1: cy=12; cx=RWID/2; add_line(board,5, " # # # #"); add_line(board,6, " # # ## # "); add_line(board,7, " # # # ## ### # # ## ## # # ##"); add_line(board,8, " # # # # # # # # ## # # # ##"); add_line(board,9, " # # # # # # # # # # # # #"); add_line(board,10," # # ## # ## # # # # # # #"); add_line(board,15," #### # "); add_line(board,16," # # # "); add_line(board,17," # # # ## # # # ## # ## # #"); add_line(board,18," ##### ## # # # # # # # # # #"); add_line(board,19," # # # # # # # # # # # #"); add_line(board,20," # # # # ## # # ## #"); break; case 2: cy= 12; cx= 10; add_line(board,3, " ## # #"); add_line(board,4, " ## # # "); add_line(board,5, " # # "); add_line(board,6, " # # # # "); add_line(board,7, " ### ### "); add_line(board,17," ## ## "); add_line(board,18," # # # #"); add_line(board,19," # # # # "); add_line(board,20," # # "); add_line(board,21," ### ### "); add_line(board,22," ### ### "); add_line(board,23," ## ## "); add_line(board,24," ## ## "); add_line(board,25," # ## ## # "); add_line(board,26," ### ###"); add_line(board,27," # #"); add_line(board,30," ##"); add_line(board,31," ##"); break; case 3: cy=RLEN/2; cx=RWID/2; add_line(board,0, " "); add_line(board,1, " # # "); add_line(board,2, " # # "); add_line(board,3, " ### ### "); add_line(board,4, " # # "); add_line(board,5, " # # "); add_line(board,6, " ### ### "); add_line(board,7, " # # "); add_line(board,8, " # # "); add_line(board,9, " ### ### "); add_line(board,10," # # "); add_line(board,11," # # "); add_line(board,12," ### ### "); add_line(board,13," # # "); add_line(board,14," # #"); add_line(board,15," ### ###"); add_line(board,17," "); add_line(board,18," # "); add_line(board,19," # "); add_line(board,20," ### "); add_line(board,21," # "); add_line(board,22," # "); add_line(board,23," ### "); add_line(board,24," # "); add_line(board,25," # "); add_line(board,26," ### "); add_line(board,27," # "); add_line(board,28," # "); add_line(board,29," ### "); add_line(board,30," # "); add_line(board,31," # "); add_line(board,32," ### "); break; case 4: cy=rand()%(RLEN/2); cx=rand()%(RWID/2); add_line(board,0, " "); add_line(board,1, " "); add_line(board,2, " "); add_line(board,3, " "); add_line(board,4, " "); add_line(board,5, " "); add_line(board,6, " "); add_line(board,0, " # # # # "); add_line(board,1, " # | | # # # "); add_line(board,2, " # # | | # # # # # # "); add_line(board,3 ," #### | | #### #### #### "); add_line(board,11," "); add_line(board,12," "); add_line(board,13," "); add_line(board,8 ," # # # # "); add_line(board,9 ," # # # # "); add_line(board,10," # # # # # # # # "); add_line(board,11," #### #### #### #### "); add_line(board,19," "); add_line(board,20," "); add_line(board,16," # # # # "); add_line(board,17," #| | # # # "); add_line(board,18," # #| | # # # # # # "); add_line(board,19," ####| | #### #### #### "); add_line(board,25," "); add_line(board,26," "); add_line(board,27," "); add_line(board,28," "); add_line(board,25," # # "); add_line(board,26," # # "); add_line(board,27," # # # # "); add_line(board,28," #### #### "); add_line(board,5," #"); add_line(board,6," ##"); add_line(board,7," ##"); break; default: srand(level); cy=rand()%(RLEN/2); cx=rand()%(RWID/2); rand_level(board); } } void rm_square(byte board[LEN][WID],byte prey,byte prex){ byte dy,dx,ry,rx; for(dy=0;dy<2;++dy){ for(dx=0;dx<2;++dx){ ry=prey+dy; if(ry==-1) ry=LEN-1; else if(ry==LEN) ry=0; rx=prex+dx; if(rx==-1) rx=WID-1; else if(rx==WID) rx=0; board[ry][rx]=DEAD; } } } void mk_square(byte board[LEN][WID]){ byte dy,dx,ry,rx; for(dy=0;dy<2;++dy){ for(dx=0;dx<2;++dx){ ry=py+dy; if(ry==-1) ry=LEN-1; else if(ry==LEN) ry=0; rx=px+dx; if(rx==-1) rx=WID-1; else if(rx==WID) rx=0; board[ry][rx]=RED; } } } byte nothing_around(byte board[LEN][WID],byte fy, byte fx){ byte count_reds=0; byte sy=fy-1,sx=fx-1;//s:start byte dy,dx;//d:delta for(dy=0;dy<4;dy++){ for(dx=0;dx<4;dx++){ if(get_cell(board,sy+dy,sx+dx)){ count_reds++; } } } return (count_reds==4); } byte no_square(byte board[LEN][WID]){ return !(get_cell(board,py,px) && get_cell(board,py+1,px) && get_cell(board,py,px+1) && get_cell(board,py+1,px+1) && nothing_around(board,py,px) ); } void find_square(byte board[LEN][WID],byte fy, byte fx){//f:found byte dy,dx,ry,rx; for(dy=0;dy<2;++dy){ for(dx=0;dx<2;++dx){ ry=fy+dy; rx=fx+dx; if(get_cell(board,ry,rx)!=RED){ //the square can be divided at both sides of the border, this prevents failing //it goes to look from the upper-left corner of the square as it would for other squares return; } } } if(nothing_around(board,fy,fx)){ py=fy; px=fx; coherent=1; } } //detect if there is a square and enable the player to move void reemerge(byte board[LEN][WID]){ byte y,x,dy,dx,ry,rx; for(y=0;y1){ printf("This game doesn't take arguments"); } signal(SIGINT,sigint_handler); srand(time(NULL)%UINT_MAX); initscr(); noecho(); cbreak(); keypad(stdscr,1); if(has_colors()){ start_color(); use_default_colors(); init_pair(1,COLOR_BLUE,-1); init_pair(2,COLOR_GREEN,-1); init_pair(3,COLOR_YELLOW,-1); init_pair(4,COLOR_RED,-1); init_pair(5,COLOR_RED,COLOR_YELLOW); init_pair(6,COLOR_RED,COLOR_MAGENTA); for(byte b= 0;b<6;++b){ colors[b]=COLOR_PAIR(b+1); } } byte board[RLEN][RWID]; memset(board,0,RLEN*RWID); int input=0; int prey,prex; int cinred; level=-1; Start: stale_cells=0; stale_for=0; curs_set(0); halfdelay(9); cinred=0; py=LEN*3/4; px=WID/2; curs_set(0); new_level(board); mk_square(board); while(1){ switch(rand()%5){//move the X case 0: ++cx; if(cx==WID) cx=0; break; case 1: --cy; if(cy==-1) cy=LEN-1; break; case 2: --cx; if(cx==-1) cx=WID-1; break; case 3: ++cy; if(cy==LEN) cy=0; break; case 4: ;//stay there } if(board[cy][cx]==RED) ++cinred; else cinred=0; count(board); if(no_square(board)){ coherent=0; } if(!coherent && rnum>=4) reemerge(board); erase(); logo(); draw(board); refresh(); if(coherent || abs(stale_cells-(rnum+anum))STALE_LIMIT){ for(int i=0;i<10;++i){ board[rand()%LEN][rand()%WID]=RED; } for(int i=0;i<10;++i){ board[rand()%LEN][rand()%WID]=ALIVE; } stale_for=0; } if(rnum>anum||cinred==2){ mvprintw(LEN+5,0,"Well done! Press a key to continue:"); curs_set(1); getch(); curs_set(0); new_level(board); py=LEN*3/4; px=WID/2; mk_square(board); continue; } else if(!rnum){ move(LEN+5,0); printw("You have lost The Game"); if(rand()%5==0) printw(" (and RedSquare)"); printw(". "); break; } halfdelay(9); input = getch(); live(board); count(board);//apparently this should come at both sides of live+draw. resulting from trial and error. if(no_square(board))//the square has participated in life reactions if so coherent=0; if(!coherent)//there can be a square reemerge(board); if( input==KEY_F(1) || input=='?' ) help(); if( (input==KEY_F(2)||input=='!') ) gameplay(); prey=py; prex=px; if(input=='k' || (input==KEY_UP||input=='w')){ --py; if(py==-1) py=LEN-1; } else if(input=='j' || (input==KEY_DOWN||input=='s')){ ++py; if(py==LEN) py=0; } else if(input=='h' || (input==KEY_LEFT||input=='a')){ --px; if(px==-1) px=WID-1; } else if(input=='l' || (input==KEY_RIGHT||input=='d')){ ++px; if(px==WID) px=0; } else goto DidntMove; if(!coherent){ reemerge(board); } if(coherent){ rm_square(board,prey,prex); mk_square(board); } DidntMove: if( (input=='q'||input==27)){ sigint_handler(0); } if( input=='p'){ nocbreak(); cbreak(); erase(); logo(); attron(A_BOLD); addstr("\n PAUSED"); attroff(A_BOLD); refresh(); getch(); halfdelay(9); } if( input=='?' || input==KEY_F(1)){ help(); } if( input=='!' || (input==KEY_F(2)||input=='!')){ gameplay(); } } move(EMPTY_LINES+view_len,0); printw("Wanna play again?(y/n)"); nocbreak(); cbreak(); curs_set(1); flushinp(); input=getch(); if(input != 'N' && input != 'n' && input != 'q') goto Start; endwin(); return EXIT_SUCCESS; }