1
0
mirror of https://github.com/abakh/nbsdgames.git synced 2024-12-04 14:46:22 -05:00

Added Darrt

This commit is contained in:
Your Name 2021-03-05 16:30:08 +03:30
parent f85e9d6653
commit f7e9d822e4
4 changed files with 580 additions and 9 deletions

View File

@ -2,23 +2,50 @@
CFLAGS= -O3 -lncurses -Wno-unused-result CFLAGS= -O3 -lncurses -Wno-unused-result
#-O3 --std=c99 -lcurses -DNO_MOUSE for BSD curses #-O3 --std=c99 -lcurses -DNO_MOUSE for BSD curses
<<<<<<< HEAD
#adding --std=c99 makes warnings in GNU, and the blame is upon glibc feature test macros. my code is correct.
all: jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks fisher muncher miketron redsquare darrt
=======
#adding --std=c99 makes warnings in GNU, and the blame is upon glibc feature test macros. my code is #adding --std=c99 makes warnings in GNU, and the blame is upon glibc feature test macros. my code is
all: jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks fisher muncher miketron redsquare all: jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks fisher muncher miketron redsquare
>>>>>>> f85e9d66539b8e1fc5f4310f735c2077990e07c2
scorefiles: scorefiles:
touch /usr/games/pp_scores touch /usr/games/pp_scores
touch /usr/games/jw_scores touch /usr/games/jw_scores
touch /usr/games/mt_scores touch /usr/games/mt_scores
touch /usr/games/mnch_scores touch /usr/games/mnch_scores
touch /usr/games/fsh_scores touch /usr/games/fsh_scores
touch /usr/games/drt_scores
chmod 666 /usr/games/pp_scores chmod 666 /usr/games/pp_scores
chmod 666 /usr/games/jw_scores chmod 666 /usr/games/jw_scores
chmod 666 /usr/games/mt_scores chmod 666 /usr/games/mt_scores
chmod 666 /usr/games/mnch_scores chmod 666 /usr/games/mnch_scores
chmod 666 /usr/games/fsh_scores chmod 666 /usr/games/fsh_scores
chmod 666 /usr/games/drt_scores
jewels: jewels.c config.h jewels: jewels.c config.h
$(CC) jewels.c $(CFLAGS) -o ./jewels $(CC) jewels.c $(CFLAGS) -o ./jewels
<<<<<<< HEAD
sudoku: sudoku.c config.h
$(CC) sudoku.c $(CFLAGS) -lm -o ./sudoku
mines: mines.c config.h
$(CC) mines.c $(CFLAGS) -o ./mines
reversi: reversi.c config.h
$(CC) reversi.c $(CFLAGS) -o ./reversi
checkers: checkers.c config.h
$(CC) checkers.c $(CFLAGS) -o ./checkers
battleship: battleship.c config.h
$(CC) battleship.c $(CFLAGS) -o ./battleship
rabbithole: rabbithole.c config.h
$(CC) rabbithole.c $(CFLAGS) -o ./rabbithole
sos: sos.c config.h
$(CC) sos.c $(CFLAGS) -o ./sos
pipes: pipes.c config.h
$(CC) pipes.c $(CFLAGS) -o ./pipes
fifteen: fifteen.c config.h
=======
sudoku: sudoku.c sudoku: sudoku.c
$(CC) sudoku.c $(CFLAGS) -lm -o ./sudoku $(CC) sudoku.c $(CFLAGS) -lm -o ./sudoku
mines: mines.c mines: mines.c
@ -36,6 +63,7 @@ sos: sos.c
pipes: pipes.c config.h pipes: pipes.c config.h
$(CC) pipes.c $(CFLAGS) -o ./pipes $(CC) pipes.c $(CFLAGS) -o ./pipes
fifteen: fifteen.c fifteen: fifteen.c
>>>>>>> f85e9d66539b8e1fc5f4310f735c2077990e07c2
$(CC) fifteen.c $(CFLAGS) -o ./fifteen $(CC) fifteen.c $(CFLAGS) -o ./fifteen
memoblocks: memoblocks.c memoblocks: memoblocks.c
$(CC) memoblocks.c $(CFLAGS) -o ./memoblocks $(CC) memoblocks.c $(CFLAGS) -o ./memoblocks
@ -45,14 +73,21 @@ muncher: muncher.c config.h
$(CC) muncher.c $(CFLAGS) -o ./muncher $(CC) muncher.c $(CFLAGS) -o ./muncher
miketron: miketron.c config.h miketron: miketron.c config.h
$(CC) miketron.c $(CFLAGS) -o ./miketron $(CC) miketron.c $(CFLAGS) -o ./miketron
<<<<<<< HEAD
redsquare: redsquare.c config.h
$(CC) redsquare.c $(CFLAGS) -o ./redsquare
darrt: darrt.c config.h
$(CC) darrt.c $(CFLAGS) -lm -o ./darrt
=======
redsquare: redsquare.c redsquare: redsquare.c
$(CC) redsquare.c $(CFLAGS) -o ./redsquare $(CC) redsquare.c $(CFLAGS) -o ./redsquare
>>>>>>> f85e9d66539b8e1fc5f4310f735c2077990e07c2
clean: clean:
rm ./jewels ./sudoku ./checkers ./mines ./reversi ./battleship ./rabbithole ./sos ./pipes ./fifteen ./memoblocks ./fisher ./muncher ./miketron ./redsquare rm ./jewels ./sudoku ./checkers ./mines ./reversi ./battleship ./rabbithole ./sos ./pipes ./fifteen ./memoblocks ./fisher ./muncher ./miketron ./redsquare ./darrt
uninstall: uninstall:
rm $(PREFIX)/jewels $(PREFIX)/sudoku $(PREFIX)/checkers $(PREFIX)/mines $(PREFIX)/reversi $(PREFIX)/battleship $(PREFIX)/rabbithole $(PREFIX)/sos $(PREFIX)/pipes $(PREFIX)/fifteen $(PREFIX)/memoblocks $(PREFIX)/fisher $(PREFIX)/muncher $(PREFIX)/miketron $(PREFIX)/redsquare rm $(PREFIX)/jewels $(PREFIX)/sudoku $(PREFIX)/checkers $(PREFIX)/mines $(PREFIX)/reversi $(PREFIX)/battleship $(PREFIX)/rabbithole $(PREFIX)/sos $(PREFIX)/pipes $(PREFIX)/fifteen $(PREFIX)/memoblocks $(PREFIX)/fisher $(PREFIX)/muncher $(PREFIX)/miketron $(PREFIX)/redsquare $(PREFIX)/darrt
copy_sources: copy_sources:
cp Makefile config.h jewels.c sudoku.c mines.c reversi.c checkers.c battleship.c rabbithole.c sos.c pipes.c fifteen.c memoblocks.c fisher.c muncher.c miketron.c redsquare.c $(PREFIX) cp Makefile config.h jewels.c sudoku.c mines.c reversi.c checkers.c battleship.c rabbithole.c sos.c pipes.c fifteen.c memoblocks.c fisher.c muncher.c miketron.c redsquare.c darrt.c $(PREFIX)
install: scorefiles jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks fisher muncher miketron redsquare install: scorefiles jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks fisher muncher miketron redsquare darrt
cp jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks fisher muncher miketron redsquare $(PREFIX) cp jewels sudoku mines reversi checkers battleship rabbithole sos pipes fifteen memoblocks fisher muncher miketron redsquare darrt $(PREFIX)

View File

@ -1,6 +1,6 @@
# New BSD Games # New BSD Games
*You have a computing machine from 1980's and you wonder how you can use it? <br/> *You have a computing machine from 1980's and you wonder how you can use it? <br/>
You are a bored sysadmin with no work, and want to kill time without being fired? <br/> You are a bored sysadmin with no work, and need to kill time looking busy with terminal? <br/>
You are the DSL developer and have cancelled the project because you lacked games? <br/> You are the DSL developer and have cancelled the project because you lacked games? <br/>
Those creepy GTK/QT games make you cringe? <br/> Those creepy GTK/QT games make you cringe? <br/>
You have to make a Reversi AI for your homework and you don't know where to copy it from? <br/> You have to make a Reversi AI for your homework and you don't know where to copy it from? <br/>
@ -27,10 +27,11 @@ The games include:
* Muncher * Muncher
* Miketron * Miketron
* Redsquare (Conway's Game of Life made playable!) * Redsquare (Conway's Game of Life made playable!)
* Darrt (with original gameplay!)
The difficulty and/or dimensions are adjustable through simple command line options, you can play a minesweeper game that take hours to complete, or exprience hexadecimal sudoku and 8x8 fifteen-like puzzles! The difficulty and/or dimensions are adjustable through simple command line options, you can play a minesweeper game that take hours to complete, or exprience hexadecimal sudoku and 8x8 fifteen-like puzzles!
Play on xterm for best exprience. Play on xterm for best experience.
## Platforms ## Platforms
@ -83,9 +84,8 @@ Windows
* Share these with your friends and others * Share these with your friends and others
* Your stars make the repo more findable in github :star: * Your stars make the repo more findable in github :star:
* Tell me your feature requests, bug reports, etc. * Tell me your feature requests, bug reports, etc.
* Tell me the games you want to be added (but in the same genre, i can't port Angry Birds to curses! :) * Tell me the games you want to be added (but in the same genre, I can't port Angry Birds to curses! :)
* Make a package for your distro (or put it on repos if the package is not there) * Make a package for your distro (or put it on repos if the package is not there)
* Does anyone understand debian's .orig.tar.gz and the process to make packages to the repos? Any help would be appreciated. * Does anyone understand debian's .orig.tar.gz and the process to make packages to the repos? Any help would be appreciated.
Also thank to all the people who helped in the previous versions, all what i requested was done! I didn't expect such an amount of assistance on this project :heart: Also thank to all the people who helped in the previous versions, all what i requested was done! I didn't expect such an amount of assistance on this project :heart:

View File

@ -7,12 +7,14 @@
#define FSH_SCORES "/sys/lib/games/fsh_scores" #define FSH_SCORES "/sys/lib/games/fsh_scores"
#define MNCH_SCORES "/sys/lib/games/mnch_scores" #define MNCH_SCORES "/sys/lib/games/mnch_scores"
#define MT_SCORES "/sys/lib/games/mt_scores" #define MT_SCORES "/sys/lib/games/mt_scores"
#define DRT_SCORES "/sys/lib/games/drt_scores"
#else #else
#define PP_SCORES "/usr/games/pp_scores" #define PP_SCORES "/usr/games/pp_scores"
#define JW_SCORES "/usr/games/jw_scores" #define JW_SCORES "/usr/games/jw_scores"
#define FSH_SCORES "/usr/games/fsh_scores" #define FSH_SCORES "/usr/games/fsh_scores"
#define MNCH_SCORES "/usr/games/mnch_scores" #define MNCH_SCORES "/usr/games/mnch_scores"
#define MT_SCORES "/usr/games/mt_scores" #define MT_SCORES "/usr/games/mt_scores"
#define DRT_SCORES "/usr/games/drt_scores"
#endif #endif
#ifdef Plan9 #ifdef Plan9
@ -55,3 +57,47 @@
} }
#define usleep(x) microsleep(x) #define usleep(x) microsleep(x)
#endif #endif
<<<<<<< HEAD
=======
#ifdef Plan9
#define NO_VLA
//Many ancient compilers don't have VLA support, including the Plan9 compiler
//thought it would be nicer if it had its own flag instead of Plan9.
#endif
//#define NO_MOUSE
//it seems there wasn't mouse support in original curses, and the variants
//developed it indepedently, use if mouse doesn't work in your variant (e.g. BSD curses)
#include <stdlib.h>
#include <unistd.h>
#ifdef __unix__
#define rand() random()
#define srand(x) srandom(x)
//At the time of writing, NetBSD's rand() is damn stupid.
//rand()%4 constantly gives 0 1 2 3 0 1 2 3 0 1 2 3 0 1 2 3.
#endif
// It seems usleep is obsoleted in favor of nanosleep,
// and some POSIX implementations lack it. but i refuse
// to end using it! what the hell, filling a struct for
// something as trivial as sleeping 0.1 seconds??
// the function is written by Jens Staal for Plan9
#ifdef Plan9
int microsleep(long usec){
int second = usec/1000000;
long nano = usec*1000 - second*1000000;
struct timespec sleepy = {0};
sleepy.tv_sec = second;
sleepy.tv_nsec = nano;
nanosleep(&sleepy, (struct timespec *) NULL);
return 0;
}
#define usleep(x) microsleep(x)
#endif
>>>>>>> f85e9d66539b8e1fc5f4310f735c2077990e07c2

490
darrt.c Normal file
View File

@ -0,0 +1,490 @@
/*
_
| '.
| :
|.' ARRT
*/
#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include <time.h>
#include <signal.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <curses.h>
#include <unistd.h>
#include "config.h"
#define SAVE_TO_NUM 11
#define LEN 24
#define HLEN LEN/2
#define WID 80
#define HWID WID/2
#define SHOTS_WHEN_STARTING 10
#define randint(a,b) ((a)+(rand()%((b+1)-(a))))
typedef signed char byte;
#ifdef Plan9
int usleep(long usec) {
int second = usec/1000000;
long nano = usec*1000 - second*1000000;
struct timespec sleepy = {0};
sleepy.tv_sec = second;
sleepy.tv_nsec = nano;
nanosleep(&sleepy, (struct timespec *) NULL);
return 0;
}
#endif
// 12 lines of water
// 80 columns
chtype colors[3]={0};
long score=0;
char error [150]={0};
FILE* scorefile;
chtype background[LEN][WID];
int input;
typedef struct aim{
char sign;
float y,x;
float angle;
float v;
byte brake;
bool visible;
}aim;
aim aims[26];
aim landed_aims[SHOTS_WHEN_STARTING];//so an aim couldn't pass below one that has already landed, doesn't make sense visually.
byte shots,aims_to_stop;
byte digit_count(int num){
byte ret=0;
do{
++ret;
num/=10;
}while(num);
return ret;
}
void filled_rect(byte sy,byte sx,byte ey,byte ex){
byte y,x;
for(y=sy;y<ey;++y)
for(x=sx;x<ex;++x)
mvaddch(y,x,' ');
}
void red_border(void){
byte y,x;
for(y=0;y<LEN;++y){
mvaddch(y,WID-1,' '|A_STANDOUT|colors[0]);
mvaddch(y,0,' '|A_STANDOUT|colors[0]);
}
for(x=0;x<WID;++x){
mvaddch(LEN-1,x,' '|A_STANDOUT|colors[0]);
mvaddch(0,x,' '|A_STANDOUT|colors[0]);
}
}
void fill_aims(){
for(byte i=0;i<26;++i){
aims[i].y= randint(0,HLEN);
aims[i].x= randint(0,HWID);
aims[i].angle=randint(0,628)/100;
aims[i].v=1;
aims[i].sign='A'+i;
aims[i].brake=0;
aims[i].visible=1;
}
}
float center_distance(byte y,byte x){
//y distance is twice accounted for. visual reasons
return sqrt( (y-HLEN)*(y-HLEN)+0.25*(x-HWID)*(x-HWID) );
}
long calculate_points(aim *a){
int distance=center_distance((byte)a->y,(byte)a->x);
long points;
if(distance>HLEN){
points=-2*pow(2,distance-HLEN);
}
else if((byte) a->y == HLEN && (byte) a->x == HWID){
points=1000000;
}
else{
points=pow(2,HLEN-distance);
}
return points;
}
void aim_lands(aim *a){
landed_aims[SHOTS_WHEN_STARTING-aims_to_stop]=*a;
--aims_to_stop;
score+=calculate_points(a);
a->visible=0;
}
void move_aim(aim *a){
if(a->brake==1){
return;
}
else if(a->brake>0){
--a->brake;
}
bool bounce;
bounce=0;
//bounce when hitting the borders, and don't get stuck there
if(a->x<0 || (int)a->x>=WID-1 || ((int)a->x==13 && a->y<=7 ) ){
a->angle =M_PI- a->angle;
bounce=1;
}
if(a->y <0 || (int)a->y >= LEN-1 || (a->x<=13 && (int)a->y==7)){
a->angle =0- a->angle;
bounce=1;
}
if(a->x<0)//these are for getting unstuck
a->x=1;
if(a->y<0)
a->y=1;
if(a->x>=WID)
a->x=WID-1;
if(a->y>=LEN)
a->y=LEN-1;
if((int)a->x==13 && a->y<7)
a->x=14;
if(a->x<=13 && (int)a->y==7)
a->y=8;
while(a->angle<0){//preventing overflow
a->angle +=M_PI*2;
}
//move
a->x+=cos(a->angle)*a->v;
a->y+=sin(a->angle)*a->v;
if(bounce && a->x>=WID-1)//getting unstuck
a->x=WID-1;
if(bounce && a->y>=LEN-1)
a->y=LEN-1;
if(bounce){//bounce in a slightly different direction than it should be
a->angle +=randint(-1,1)*0.1;
}
if(a->x<13 && a->y<7){// don't go into the logo area
if(13 - a->x < 7 - a->y){
a->y=8;
}
else{
a->x=14;
}
}
if(a->brake==1){//the aim has just been stopped
aim_lands(a);
}
}
void star_line(byte y){
for(byte x=1;x<WID-1;++x)
mvaddch(y,x,'.');
}
void make_background(){
float d;
for(byte y=0;y<LEN;++y){
for(byte x=0;x<WID;++x){
d=center_distance(y,x)/(HLEN/4);
if(d<4){
if( ((int)d) %2){
background[y][x]='#';
}
else{
background[y][x]='$'|colors[0];
}
}
else{
background[y][x]=' ';
}
}
}
}
void draw_aim(aim a){
if(!a.visible)
return;
chtype color;
if(a.brake)
color=colors[2]|A_BOLD;
else
color=colors[2];
mvaddch((int) a.y,(int)a.x,a.sign|color);
}
void logo(){
mvaddstr(0,0," _ ");
mvaddstr(1,0,"| '. ");
mvaddstr(2,0,"| : ");
mvaddstr(3,0,"|.' ARRT ");
}
void draw(){
for(byte y=0;y<LEN;++y){
for(byte x=0;x<WID;++x){
mvaddch(y,x,background[y][x]);
}
}
logo();
mvprintw(5,0,"Score: %d",score);
mvprintw(6,0,"Shots: %d",shots);
for(byte i=0;i<SHOTS_WHEN_STARTING-aims_to_stop;++i){
draw_aim(landed_aims[i]);
}
for(byte i=0;i<26;++i){
draw_aim(aims[i]);
}
}
void end_animation(){
for(byte y=0;y<LEN;++y){
for(byte x=0;x<WID;++x){
mvaddch(y,x,background[y][x]);
}
}
for(byte i=0;i<26;++i){
if(aims[i].brake){
draw_aim(aims[i]);
}
}
refresh();
long points;
float distance;
byte bold=0;
sleep(2);
for(byte i=0;i<26;++i){
if(aims[i].brake){
distance=(int)center_distance((byte)aims[i].y,(byte)aims[i].x);
if(distance>HLEN){
points=-2*pow(2,distance-HLEN);
}
else{
points=pow(2,HLEN-distance);
}
score+=points;
bold=(int)(aims[i].x/4+ i*distance)%2;//so numbers displayed don't mix
mvprintw(5,0,"Score: %d",score);
attron(colors[2]|(A_BOLD*bold));
mvprintw(aims[i].y,aims[i].x,"%d",points);
attroff(colors[2]|(A_BOLD*bold));
refresh();
usleep(500000);
}
}
}
byte scorewrite(void){// only saves the top 10, returns the place in the chart
bool deforno;
if( !getenv("DRT_SCORES") && (scorefile= fopen(DRT_SCORES,"r")) ){
deforno=1;
}
else{
deforno=0;
if( !(scorefile = fopen(getenv("DRT_SCORES"),"r")) ){
sprintf(error,"No accessible score files found. You can make an empty text file in %s or set DRT_SCORES to such a file to solve this.",DRT_SCORES);
return -1;
}
}
char namebuff[SAVE_TO_NUM][60];
long scorebuff[SAVE_TO_NUM];
memset(namebuff,0,SAVE_TO_NUM*60*sizeof(char) );
memset(scorebuff,0,SAVE_TO_NUM*sizeof(long) );
long fuckingscore =0;
char fuckingname[60]={0};
byte location=0;
while( fscanf(scorefile,"%59s : %ld\n",fuckingname,&fuckingscore) == 2 && location<SAVE_TO_NUM ){
strcpy(namebuff[location],fuckingname);
scorebuff[location] = fuckingscore;
++location;
memset(fuckingname,0,60);
fuckingscore=0;
}
if(deforno)
scorefile = fopen(DRT_SCORES,"w+");//get rid of the previous text first
else
scorefile = fopen(getenv("DRT_SCORES"), "w+") ;
if(!scorefile){
strcpy(error, "The file cannot be opened in w+. ");
return -1;
}
byte itreached=location;
byte ret = -1;
bool wroteit=0;
for(location=0;location<=itreached && location<SAVE_TO_NUM-wroteit;++location){
if(!wroteit && score>=scorebuff[location] ){
fprintf(scorefile,"%s : %ld\n",getenv("USER"),score);
ret=location;
wroteit=1;
}
if(location<SAVE_TO_NUM-wroteit && location<itreached)
fprintf(scorefile,"%s : %ld\n",namebuff[location],scorebuff[location]);
}
fflush(scorefile);
return ret;
}
void showscores(byte playerrank){
byte y,x;
attron(colors[3]);
filled_rect(0,0,LEN,WID);
red_border();
if(*error){
mvaddstr(1,0,error);
mvprintw(2,0,"However, your score is %ld.",score);
refresh();
return;
}
if(playerrank == 0){
char formername[60]={0};
long formerscore=0;
rewind(scorefile);
fscanf(scorefile,"%*s : %*d");
if ( fscanf(scorefile,"%s : %ld",formername,&formerscore)==2 && formerscore>0){
byte a = (LEN-9)/2;
star_line(1);
star_line(LEN-2);
mvaddstr(1,WID/2-8,"CONGRATULATIONS!!");
mvprintw(a+1,HWID-10," _____ You bet the");
mvprintw(a+2,HWID-10," .' | previous");
mvprintw(a+3,HWID-10," .' | record");
mvprintw(a+4,HWID-10," | .| | of");
mvprintw(a+5,HWID-10," |.' | |%11ld",formerscore);
mvprintw(a+6,HWID-10," | | held by");
mvprintw(a+7,HWID-10," ___| |___%7s!",formername);
mvprintw(a+8,HWID-10," | |");
mvprintw(a+9,HWID-10," |____________|");
mvprintw(LEN-3,HWID-11,"Press a key to continue");
refresh();
do{
input=getch();
}while(input==KEY_UP || input==KEY_DOWN);
filled_rect(0,0,LEN,WID);
red_border();
}
}
//scorefile is still open with w+
char pname[60] = {0};
long pscore=0;
byte rank=0;
rewind(scorefile);
mvaddstr(1,WID/2-4,"HIGH SCORES");
attron(colors[3]);
while( rank<SAVE_TO_NUM && fscanf(scorefile,"%s : %ld\n",pname,&pscore) == 2){
star_line(2+2*rank);
move(2+2*rank,1);
if(rank == playerrank)
printw(">>>");
printw("%s",pname);
mvprintw(2+2*rank,WID-1-digit_count(pscore),"%d",pscore);
++rank;
}
attroff(colors[3]);
refresh();
}
void help(void){
nocbreak();
cbreak();
attron(colors[3]);
filled_rect(0,0,LEN,WID);
red_border();
mvprintw(1,HWID-4,"GAME PLAY");
mvprintw(3,1,"If you hit a letter on keyboard, the letter on the");
mvprintw(4,1,"screen will soon stop. You have to aim for the");
mvprintw(5,1,"center of the target using the moving letters.");
attroff(colors[3]);
refresh();
getch();
halfdelay(1);
}
void sigint_handler(int x){
endwin();
puts("Quit.");
exit(x);
}
int main(void){
signal(SIGINT,sigint_handler);
initscr();
noecho();
cbreak();
keypad(stdscr,1);
srand(time(NULL)%UINT_MAX);
if(has_colors()){
start_color();
init_pair(1,COLOR_RED,COLOR_BLACK);
init_pair(2,COLOR_YELLOW,COLOR_BLACK);
init_pair(3,COLOR_GREEN,COLOR_BLACK);
for(byte b=0;b<3;++b)
colors[b]=COLOR_PAIR(b+1);
}
byte n;
make_background();
Start:
erase();
halfdelay(1);
curs_set(0);
score=0;
aims_to_stop=shots=SHOTS_WHEN_STARTING;
fill_aims();
while(1){
draw();
refresh();
input=getch();
if(input=='?' || input==KEY_F(1))
help();
if(input>='a' && input<='z'){
input=input-'a'+'A';
}
if(input>='A' && input<='Z' && shots){
if(!aims[input-'A'].brake){
aims[input-'A'].brake=15;
--shots;
}
}
if(input!=ERR){
usleep(100000);
flushinp();
}
if(!aims_to_stop){
break;
}
for(int i=0;i<26;++i){
move_aim(aims+i);
}
}
End:
//end_animation();
flushinp();
nocbreak();
cbreak();
curs_set(1);
showscores(scorewrite());
attron(colors[0]|A_STANDOUT);
mvprintw(LEN-1,HWID-11,"Wanna play again? (y/n)");
attroff(colors[0]|A_STANDOUT);
do{
input=getch();
}while(input==KEY_UP || input==KEY_DOWN);
if(input!='q' && input!='n' && input!='N')
goto Start;
endwin();
return 0;
}