#ifndef __SERVERS_SETUP_H #define __SERVERS_SETUP_H #include "modules.h" #define SERVER_SETUP(server) \ MODULE_CHECK_CAST(server, SERVER_SETUP_REC, type, "SERVER SETUP") #define IS_SERVER_SETUP(server) \ (SERVER_SETUP(server) ? TRUE : FALSE) /* servers */ struct _SERVER_SETUP_REC { #include "server-setup-rec.h" }; extern GSList *setupservers; extern IPADDR *source_host_ip4, *source_host_ip6; /* Resolved address */ extern int source_host_ok; /* Use source_host_ip .. */ /* Fill reconnection specific information to connection from server setup record */ void server_setup_fill_reconn(SERVER_CONNECT_REC *conn, SERVER_SETUP_REC *sserver); /* Create server connection record. `dest' is required, rest can be NULL. `dest' is either a server address or chat network */ SERVER_CONNECT_REC * server_create_conn(int chat_type, const char *dest, int port, const char *password, const char *nick); /* Find matching server from setup. Try to find record with a same port, but fallback to any server with the same address. */ SERVER_SETUP_REC *server_setup_find(const char *address, int port); /* Find matching server from setup. Ports must match or NULL is returned. */ SERVER_SETUP_REC *server_setup_find_port(const char *address, int port); void server_setup_add(SERVER_SETUP_REC *rec); void server_setup_remove(SERVER_SETUP_REC *rec); void servers_setup_init(void); void servers_setup_deinit(void); #endif