/* window-activity.c : irssi Copyright (C) 1999-2000 Timo Sirainen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "module.h" #include "signals.h" #include "levels.h" #include "server.h" #include "misc.h" #include "settings.h" #include "windows.h" #include "window-items.h" static const char *noact_channels; static void sig_hilight_text(WINDOW_REC *window, SERVER_REC *server, const char *channel, gpointer levelptr, const char *msg) { int level, oldlevel, new_data; level = GPOINTER_TO_INT(levelptr); if (window == active_win || (level & (MSGLEVEL_NEVER|MSGLEVEL_NO_ACT))) return; new_data = (level & MSGLEVEL_HILIGHT) ? NEWDATA_HILIGHT : NEWDATA_TEXT; if (new_data < NEWDATA_HILIGHT && channel != NULL && find_substr(noact_channels, channel)) return; oldlevel = window->new_data; if (window->new_data < new_data) { window->new_data = new_data; window->last_color = 0; signal_emit("window hilight", 1, window); } signal_emit("window activity", 2, window, GINT_TO_POINTER(oldlevel)); } static void sig_dehilight(WINDOW_REC *window, WI_ITEM_REC *item) { g_return_if_fail(window != NULL); if (item != NULL && item->new_data != 0) { item->new_data = 0; item->last_color = 0; signal_emit("window item hilight", 1, item); } } static void sig_dehilight_window(WINDOW_REC *window) { GSList *tmp; int oldlevel; g_return_if_fail(window != NULL); if (window->new_data == 0) return; if (window->new_data != 0) { oldlevel = window->new_data; window->new_data = 0; window->last_color = 0; signal_emit("window hilight", 2, window, GINT_TO_POINTER(oldlevel)); } signal_emit("window activity", 2, window, GINT_TO_POINTER(oldlevel)); for (tmp = window->items; tmp != NULL; tmp = tmp->next) sig_dehilight(window, tmp->data); } static void sig_hilight_window_item(WI_ITEM_REC *item) { WINDOW_REC *window; GSList *tmp; int level, oldlevel, color; if (item->new_data < NEWDATA_HILIGHT && find_substr(noact_channels, item->name)) return; window = window_item_window(item); level = 0; color = 0; for (tmp = window->items; tmp != NULL; tmp = tmp->next) { item = tmp->data; if (item->new_data > level) { level = item->new_data; color = item->last_color; } } oldlevel = window->new_data; if (level == NEWDATA_HILIGHT) window->last_color = color; if (window->new_data < level || level == 0) { window->new_data = level; signal_emit("window hilight", 2, window, GINT_TO_POINTER(oldlevel)); } signal_emit("window activity", 2, window, GINT_TO_POINTER(oldlevel)); } static void read_settings(void) { noact_channels = settings_get_str("noact_channels"); } void window_activity_init(void) { settings_add_str("lookandfeel", "noact_channels", ""); read_settings(); signal_add("print text", (SIGNAL_FUNC) sig_hilight_text); signal_add("window item changed", (SIGNAL_FUNC) sig_dehilight); signal_add("window changed", (SIGNAL_FUNC) sig_dehilight_window); signal_add("window dehilight", (SIGNAL_FUNC) sig_dehilight_window); signal_add("window item hilight", (SIGNAL_FUNC) sig_hilight_window_item); signal_add("setup changed", (SIGNAL_FUNC) read_settings); } void window_activity_deinit(void) { signal_remove("print text", (SIGNAL_FUNC) sig_hilight_text); signal_remove("window item changed", (SIGNAL_FUNC) sig_dehilight); signal_remove("window changed", (SIGNAL_FUNC) sig_dehilight_window); signal_remove("window dehilight", (SIGNAL_FUNC) sig_dehilight_window); signal_remove("window item hilight", (SIGNAL_FUNC) sig_hilight_window_item); signal_remove("setup changed", (SIGNAL_FUNC) read_settings); }