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Speed up /reload when there are many ignores.
With many ignores (a few thousand) /reload could take so long that connections were dropped. The problem is that nickmatch_rebuild() was being called for every ignore. The easy solution is to only call it once at the end.
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@ -360,8 +360,6 @@ static void ignore_destroy(IGNORE_REC *rec, int send_signal)
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g_free_not_null(rec->servertag);
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g_free_not_null(rec->pattern);
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g_free(rec);
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nickmatch_rebuild(nickmatch);
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}
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void ignore_update_rec(IGNORE_REC *rec)
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@ -380,8 +378,8 @@ void ignore_update_rec(IGNORE_REC *rec)
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ignore_init_rec(rec);
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signal_emit("ignore changed", 1, rec);
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nickmatch_rebuild(nickmatch);
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}
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nickmatch_rebuild(nickmatch);
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}
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static int unignore_timeout(void)
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