From c08685a1a3e4a719fcfe8f30a338a91db8c3b8d1 Mon Sep 17 00:00:00 2001 From: ailin-nemui Date: Mon, 19 Mar 2018 16:06:46 +0100 Subject: [PATCH] also reconnect lookup_servers --- src/core/servers-reconnect.c | 15 +++++++++++++++ src/core/servers.c | 1 + 2 files changed, 16 insertions(+) diff --git a/src/core/servers-reconnect.c b/src/core/servers-reconnect.c index 1727704c..5f609cf5 100644 --- a/src/core/servers-reconnect.c +++ b/src/core/servers-reconnect.c @@ -111,6 +111,21 @@ static int server_reconnect_timeout(void) } } + for (tmp = lookup_servers; tmp != NULL; tmp = next) { + SERVER_REC *server = tmp->data; + + next = tmp->next; + if (server->connect_time + connect_timeout < now && + connect_timeout > 0) { + if (server->connect_tag != -1) { + g_source_remove(server->connect_tag); + server->connect_tag = -1; + } + server->connection_lost = TRUE; + server_connect_failed(server, "Timeout"); + } + } + /* If server_connect() removes the next reconnection in queue, we're screwed. I don't think this should happen anymore, but just to be sure we don't crash, do this safely. */ diff --git a/src/core/servers.c b/src/core/servers.c index 11eccc53..81bdb89e 100644 --- a/src/core/servers.c +++ b/src/core/servers.c @@ -426,6 +426,7 @@ int server_start_connect(SERVER_REC *server) server_connect_callback_readpipe, server); + server->connect_time = time(NULL); lookup_servers = g_slist_append(lookup_servers, server); signal_emit("server looking", 1, server);