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mirror of https://github.com/irssi/irssi.git synced 2024-12-04 14:46:39 -05:00

run syncdocs.sh

This commit is contained in:
ailin-nemui 2019-02-11 18:04:46 +01:00
parent 6239a8b791
commit 48a6d04ade

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Design
Irssi's hierarchy is something like this: Irssis hierarchy is something like this:
sub1 sub2 sub1 sub2
\ / \ /
xxx IRC COMMON ICQ yyy xxx IRC COMMON ICQ yyy
|____|___________|____|____| | | | | |
'----+-----:-----+----+----'
| |
GUI (gtk/gnome, qt/kde, text, none) GUI (gtk/gnome, qt/kde, text, none)
| |
sub1 sub2 | sub1 sub2 |
\ / | \ / |
xxx IRC | COMMON ICQ yyy xxx IRC | COMMON ICQ yyy
|____|_____|_____|____|____| '----+-----+-----+----+----'
| |
COMMON UI COMMON UI
| |
sub1 sub2 | sub1 sub2 |
\ / | \ / |
xxx IRC | ICQ yyy xxx IRC | ICQ yyy
|____|_____|_____|____| | | | | |
'----+-----+-----+----'
| |
CORE CORE
/ /
@ -27,29 +29,28 @@
(IRC, ICQ, xxx and yyy are chat protocols ..) (IRC, ICQ, xxx and yyy are chat protocols ..)
(sub1 and sub2 are submodules of IRC module, like DCC and flood protect) (sub1 and sub2 are submodules of IRC module, like DCC and flood protect)
Chat protocols and frontends are kept in separate modules. Common UI and GUI
modules also have the common parts which dont know anything about the chat
protocols. This should allow implementing modules to whatever chat protocols
and with whatever frontends easily.
Chat protocols and frontends are kept in separate modules. Common UI Signals
and GUI modules also have the common parts which don't know anything
about the chat protocols. This should allow implementing modules to
whatever chat protocols and with whatever frontends easily.
** Signals Communication between different modules are done with “signals”. They are not
related to UNIX signals in any way, you could more like think of them as
“events” - which might be a better name for them, but I dont really want to
change it anymore :)
Communication between different modules are done with "signals". They are So, you send signal with signal_emit() and its sent to all modules that have
not related to UNIX signals in any way, you could more like think of them grabbed it by calling signal_add() in their init function. For example:
as "events" - which might be a better name for them, but I don't really
want to change it anymore :)
So, you send signal with signal_emit() and it's sent to all modules that
have grabbed it by calling signal_add() in their init function. For
example:
signal_emit("mysignal", 1, "hello"); signal_emit("mysignal", 1, "hello");
Sends a "mysignal" function with one argument "hello" - before that, you Sends a “mysignal” function with one argument “hello” - before that, you should
should have grabbed the signal somewhere else with: have grabbed the signal somewhere else with:
static void sig_mysignal(const char *arg1) static void sig_mysignal(const char *arg1)
{ {
@ -58,93 +59,81 @@
signal_add("mysignal", (SIGNAL_FUNC) sig_mysignal); signal_add("mysignal", (SIGNAL_FUNC) sig_mysignal);
There are three different signal_add() functions which you can use to There are three different signal_add() functions which you can use to specify
specify if you want to grab the signal first, "normally" or last. You can if you want to grab the signal first, “normally” or last. You can also stop the
also stop the signal from going any further. signal from going any further.
Emitting signal with it's name creates a small overhead since it has to Emitting signal with its name creates a small overhead since it has to look up
look up the signal's numeric ID first, after which it looks up the signal the signals numeric ID first, after which it looks up the signal structure.
structure. This is done because if you call a signal _really_ often, This is done because if you call a signal really often, its faster to find it
it's faster to find it with it's numeric ID instead of the string. You with its numeric ID instead of the string. You can use signal_get_uniq_id()
can use signal_get_uniq_id() macro to convert the signal name into ID - macro to convert the signal name into ID - youll have to do this only once! -
you'll have to do this only once! - and use signal_emit_id() to emit the and use signal_emit_id() to emit the signal. Dont bother to do this unless
signal. Don't bother to do this unless your signal is sent (or could be your signal is sent (or could be sent) several times in a second.
sent) several times in a second.
See src/core/signals.h for definition of the signal function, and See src/core/signals.h for definition of the signal function, and signals.txt
signals.txt for a list of signals. for a list of signals.
lib-config
** lib-config Irssi depends on this for reading and saving configuration. (created by me for
irssi)
Irssi depends on this for reading and saving configuration. CORE module
(created by me for irssi)
** CORE module
Provides some functionality that all other modules can use: Provides some functionality that all other modules can use:
- signal handling
- keeping list of settings
- keeping list of /commands
- keeping track of loaded modules
- networking functions (with nonblocking connects, IPv6 support)
- handles connecting to servers
- raw logging of server's input/output data
- /EVAL support
- fgets() like function line_split() without any maximum line limits
- command line parameter handling
- miscellaneous useful little functions
- handles logging
• signal handling
• keeping list of settings
• keeping list of /commands
• keeping track of loaded modules
• networking functions (with nonblocking connects, IPv6 support)
• handles connecting to servers
• raw logging of servers input/output data
• /EVAL support
• fgets() like function line_split() without any maximum line limits
• command line parameter handling
• miscellaneous useful little functions
• handles logging
** COMMON UI module COMMON UI module
- knows basics about windows and window items (=channels, queries, ..) knows basics about windows and window items (=channels, queries, ..)
- printtext() - parsing texts and feeding it for GUI to print. printtext() - parsing texts and feeding it for GUI to print.
- themes themes
- translation tables translation tables
- text hilighting text hilighting
- command history command history
- user interface (/commands) for CORE's functionality • user interface (/commands) for COREs functionality
GUI modules
** GUI modules • all the rest of the functionality needed for a working client.
- all the rest of the functionality needed for a working client. IRC module
• CORE
□ IRC specific /commands
□ flood protecting commands sent to server
□ creating IRC masks based on nick/address for bans, ignores, etc.
□ keeps list of channels, nicks, channel modes, bans, etc.
□ keeps list of servers, server settings, irc networks, server
reconnections and irc network splits
□ redirection of commands replies
□ lag detection
□ ctcp support and flood protection
□ Handles ignoring people
• DCC
□ DCC chat, send and get
• FLOOD
□ detects private or channel flooding and sends “flood” signal
□ automatic ignoring when flooding
• NOTIFYLIST
□ handles notifylist
** IRC module IRC UI module
* CORE • placing channels and queries in windows
• nick completion
• printing infomation of some events
- IRC specific /commands
- flood protecting commands sent to server
- creating IRC masks based on nick/address for bans, ignores, etc.
- keeps list of channels, nicks, channel modes, bans, etc.
- keeps list of servers, server settings, irc networks,
server reconnections and irc network splits
- redirection of commands' replies
- lag detection
- ctcp support and flood protection
- Handles ignoring people
* DCC
- DCC chat, send and get
* FLOOD
- detects private or channel flooding and sends "flood" signal
- automatic ignoring when flooding
* NOTIFYLIST
- handles notifylist
** IRC UI module
- placing channels and queries in windows
- nick completion
- printing infomation of some events