// CTrayNot window #ifndef _CTRAYNOT #define _CTRAYNOT class CTrayNot : public CObject { // Construction public: CTrayNot ( CWnd* pWnd, UINT uCallbackMessage, LPCTSTR szTip, HICON* pList ) ; // Attributes public: BOOL m_bEnabled ; NOTIFYICONDATA m_tnd ; HICON* m_pIconList ; public: void SetState ( int id = 0 ) ; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTrayNot) //}}AFX_VIRTUAL // Implementation public: virtual ~CTrayNot(); void SetTIP(char *pTip); }; ///////////////////////////////////////////////////////////////////////////// #endif