// Icecast2win.h : main header file for the ICECAST2WIN application // #if !defined(AFX_ICECAST2WIN_H__76A528C9_A424_4417_BFDF_0E556A9EE4F1__INCLUDED_) #define AFX_ICECAST2WIN_H__76A528C9_A424_4417_BFDF_0E556A9EE4F1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CIcecast2winApp: // See Icecast2win.cpp for the implementation of this class // class CIcecast2winApp : public CWinApp { public: char m_configFile[1024]; HICON m_pIconList[2]; CIcecast2winApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CIcecast2winApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CIcecast2winApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. extern CIcecast2winApp theApp; #endif // !defined(AFX_ICECAST2WIN_H__76A528C9_A424_4417_BFDF_0E556A9EE4F1__INCLUDED_)