# Microsoft Developer Studio Project File - Name="Icecast2win" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Icecast2win - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Icecast2win.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Icecast2win.mak" CFG="Icecast2win - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Icecast2win - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Icecast2win - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Icecast2win - Win32 Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "releasewin_tmp" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "../src" /I "../src/httpp" /I "../src/thread" /I "../src/log" /I "../src/avl" /I "../src/net" /I "src/timings" /I "../" /I "../../libxslt/include" /I "../../iconv/include" /I "../../libxml2/include" /I "../../pthreads" /I "../../oggvorbis-win32sdk-1.0.1/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D PACKAGE_VERSION=\"trunk\" /D "USE_YP" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 libcurl.lib ogg_static_d.lib vorbis_static.lib libxml2.lib libxslt.lib iconv.lib pthreadVSE.lib ws2_32.lib winmm.lib theora_static_d.lib libspeex.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmtd.lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "Icecast2win - Win32 Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "debugwin_tmp" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../src" /I "../" /I "../../libxslt/include" /I "../../iconv/include" /I "../../libxml2/include" /I "../../pthreads" /I "../../oggvorbis-win32sdk-1.0.1/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_WIN32" /D PACKAGE_VERSION=\"trunk\" /D "USE_YP" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 libcurl.lib ogg_static_d.lib vorbis_static_d.lib libxml2.lib libxslt.lib iconv.lib pthreadVSE.lib ws2_32.lib winmm.lib theora_static_d.lib libspeex.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"libcd.lib" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "Icecast2win - Win32 Release" # Name "Icecast2win - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\ConfigTab.cpp # End Source File # Begin Source File SOURCE=.\Icecast2win.cpp # End Source File # Begin Source File SOURCE=.\Icecast2win.rc # End Source File # Begin Source File SOURCE=.\Icecast2winDlg.cpp # End Source File # Begin Source File SOURCE=\xiph\icecast\trunk\icecast\src\main.c # End Source File # Begin Source File SOURCE=.\StatsTab.cpp # End Source File # Begin Source File SOURCE=.\Status.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\TabCtrlSSL.cpp # End Source File # Begin Source File SOURCE=.\TabCtrlSSL.h # End Source File # Begin Source File SOURCE=.\TabPageSSL.cpp # End Source File # Begin Source File SOURCE=.\TabPageSSL.h # End Source File # Begin Source File SOURCE=.\Traynot.cpp # End Source File # Begin Source File SOURCE=.\TRAYNOT.H # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\colors.h # End Source File # Begin Source File SOURCE=.\ConfigTab.h # End Source File # Begin Source File SOURCE=.\Icecast2win.h # End Source File # Begin Source File SOURCE=.\Icecast2winDlg.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StatsTab.h # End Source File # Begin Source File SOURCE=.\Status.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\bitmap2.bmp # End Source File # Begin Source File SOURCE=.\black.bmp # End Source File # Begin Source File SOURCE=.\credits.bmp # End Source File # Begin Source File SOURCE=.\cursor1.cur # End Source File # Begin Source File SOURCE=.\cursor2.cur # End Source File # Begin Source File SOURCE=.\green1.ico # End Source File # Begin Source File SOURCE=.\icecast.ico # End Source File # Begin Source File SOURCE=.\Icecast2.ico # End Source File # Begin Source File SOURCE=.\res\Icecast2.ico # End Source File # Begin Source File SOURCE=.\icecast2logo2.bmp # End Source File # Begin Source File SOURCE=.\icecast2title.bmp # End Source File # Begin Source File SOURCE=.\res\Icecast2win.ico # End Source File # Begin Source File SOURCE=.\res\Icecast2win.rc2 # End Source File # Begin Source File SOURCE=.\ico00001.ico # End Source File # Begin Source File SOURCE=.\icon1.ico # End Source File # Begin Source File SOURCE=.\icon2.ico # End Source File # Begin Source File SOURCE=.\running.bmp # End Source File # Begin Source File SOURCE=.\stopped.bmp # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project