#ifndef EL__TERMINAL_WINDOW_H #define EL__TERMINAL_WINDOW_H #include "util/lists.h" struct dialog_data; struct term_event; struct terminal; struct window; enum window_type { /** Normal windows. * Used for things like dialogs. The default type when adding windows * with add_window(). */ WINDOW_NORMAL, /** Tab windows. * Tabs are a separate session and has separate history, current * document and action-in-progress .. basically a separate browsing * state. */ WINDOW_TAB, }; typedef void (window_handler_T)(struct window *, struct term_event *); /** A window in the terminal screen. This structure does not know the * position and size of the window, and no functions are provided for * drawing into a window. Instead, when window.handler draws the * window, it should decide the position and size of the window, and * then draw directly to the terminal, taking care not to draw outside * the window. Windows generally do not have their own coordinate * systems; they get mouse events in the coordinate system of the * terminal. */ struct window { LIST_HEAD(struct window); /*!< terminal.windows is the sentinel. */ /** Whether this is a normal window or a tab window. */ enum window_type type; /** The window event handler */ window_handler_T *handler; /** For tab windows the session is stored in @c data. * For normal windows it can contain dialog data. * It is free()'d by delete_window() */ void *data; /** The terminal (and screen) that hosts the window */ struct terminal *term; /** For ::WINDOW_TAB, the position and size in the tab bar. * Updated while the tab bar is being drawn, and read if the * user clicks there with the mouse. */ int xpos, width; /** The position of something that has focus in the window. * Any popup menus are drawn near this position. * In tab windows, during ::NAVIGATE_CURSOR_ROUTING, this is * also the position of the cursor that the user can move; * there is no separate cursor position for each frame. * In dialog boxes, this is typically the top left corner of * the focused widget, while the cursor is somewhere within * the widget. * @see set_window_ptr, get_parent_ptr, set_cursor */ int x, y; /** For delayed tab resizing */ unsigned int resize:1; }; /** Which windows redraw_windows() should redraw. */ enum windows_to_redraw { /** Redraw the windows in front of the specified window, * but not the specified window itself. */ REDRAW_IN_FRONT_OF_WINDOW, /** Redraw the specified window, and the windows in front of * it. */ REDRAW_WINDOW_AND_FRONT, /** Redraw the windows behind the specified window, * but not the specified window itself. * Do that even if terminal.redrawing is TREDRAW_BUSY. */ REDRAW_BEHIND_WINDOW, }; void redraw_windows(enum windows_to_redraw, struct window *); void add_window(struct terminal *, window_handler_T, void *); void delete_window(struct window *); void delete_window_ev(struct window *, struct term_event *ev); #define set_window_ptr(window, x_, y_) do { (window)->x = (x_); (window)->y = (y_); } while (0) void set_dlg_window_ptr(struct dialog_data *dlg_data, struct window *window, int x, int y); void get_parent_ptr(struct window *, int *, int *); void add_empty_window(struct terminal *, void (*)(void *), void *); #if CONFIG_DEBUG void assert_window_stacking(struct terminal *); #else #define assert_window_stacking(t) ((void) (t)) #endif #endif