#ifndef EL__NETWORK_SOCKET_H #define EL__NETWORK_SOCKET_H #include #ifdef HAVE_SYS_SOCKET_H #include /* OS/2 needs this after sys/types.h */ #endif #include "network/state.h" #ifdef __cplusplus extern "C" { #endif struct connect_info; struct read_buffer; struct socket; struct uri; /* Use internally for error return values. */ enum socket_error { SOCKET_SYSCALL_ERROR = -1, /* Retry with connection_state_for_errno(errno). */ SOCKET_INTERNAL_ERROR = -2, /* Stop with connection_state(errno). */ SOCKET_SSL_WANT_READ = -3, /* Try to read some more. */ SOCKET_CANT_READ = -4, /* Retry with S_CANT_READ state. */ SOCKET_CANT_WRITE = -5, /* Retry with S_CANT_WRITE state. */ }; enum socket_state { /* If a zero-byte message is read prematurely the connection will be * retried with error state S_CANT_READ. */ SOCKET_RETRY_ONCLOSE, /* If a zero-byte message is read flush the remaining bytes in the * buffer and tell the protocol handler to end the reading by calling * read_buffer->done(). */ SOCKET_END_ONCLOSE, /* Used for signaling to protocols - via the read_buffer->done() * callback - that a zero-byte message was read. */ SOCKET_CLOSED, }; typedef void (*socket_read_T)(struct socket *, struct read_buffer *); typedef void (*socket_write_T)(struct socket *); typedef void (*socket_connect_T)(struct socket *); typedef void (*socket_operation_T)(struct socket *, struct connection_state); struct socket_operations { /* Report change in the state of the socket. */ socket_operation_T set_state; /* Reset the timeout for the socket. */ socket_operation_T set_timeout; /* Some system related error occurred; advise to reconnect. */ socket_operation_T retry; /* A fatal error occurred, like a memory allocation failure; advise to * abort the connection. */ socket_operation_T done; }; struct read_buffer { /* A routine called *each time new data comes in*, therefore * usually many times, not only when all the data arrives. */ socket_read_T done; int length; int freespace; char data[1]; /* must be at end of struct */ }; struct socket { /* The socket descriptor */ int fd; /* Somewhat read-specific socket state management and signaling. */ enum socket_state state; /* Information for resolving the connection with which the socket is * associated. */ void *conn; /* Information used during the connection establishing phase. */ struct connect_info *connect_info; /* Use for read and write buffers. */ struct read_buffer *read_buffer; void *write_buffer; /* Callbacks to the connection management: */ struct socket_operations *ops; /* Used by the request/response interface for saving the read_done * operation. */ socket_read_T read_done; /* For connections using SSL this is in fact (ssl_t *), but we don't * want to know. Noone cares and inclusion of SSL header files costs a * lot of compilation time. --pasky */ void *ssl; unsigned int protocol_family:1; /* EL_PF_INET, EL_PF_INET6 */ unsigned int need_ssl:1; /* If the socket needs SSL support */ unsigned int no_tls:1; /* Internal SSL flag. */ unsigned int set_no_tls:1; /* Was the blacklist checked yet? */ unsigned int duplex:1; /* Allow simultaneous reads & writes. */ unsigned int verify:1; /* Whether to verify certificates */ }; #define EL_PF_INET 0 #define EL_PF_INET6 1 /* Socket management: */ /* Allocate and setup a socket. */ struct socket *init_socket(void *conn, struct socket_operations *ops); /* Reset a socket so it can be reused. XXX: Does not free() it! */ void done_socket(struct socket *socket); /* Closes socket if open and clear any associated handlers. */ void close_socket(struct socket *socket); /* Timeout handler. Will try to reconnect if possible. */ void timeout_socket(struct socket *socket); /* Connection establishing: */ /* End successful connect() attempt to socket. */ void complete_connect_socket(struct socket *socket, struct uri *uri, socket_connect_T done); /* Establish connection with the host and port in @uri. Storing the socket * descriptor in @socket. When the connection has been established the @done * callback will be run. @no_cache specifies whether the DNS cache should be * ignored. */ void make_connection(struct socket *socket, struct uri *uri, socket_connect_T connect_done, int no_cache); /* Creates and returns a listening socket in the same IP family as the passed * ctrl_socket and stores info about the created socket in @addr. @ctrl_socket * is used for getting bind() information. */ int get_pasv_socket(struct socket *ctrl_socket, struct sockaddr_storage *addr); /* Try to connect to the next available address or force the connection to retry * if all has already been tried. Updates the connection state to * @connection_state. */ void connect_socket(struct socket *socket, struct connection_state state); /* Used by the SSL layer when negotiating. */ void dns_exception(struct socket *socket); /* Reading and writing to sockets: */ /* Reads data from @socket into @buffer. Calls @done each time new data is * ready. */ void read_from_socket(struct socket *socket, struct read_buffer *buffer, struct connection_state state, socket_read_T done); /* Writes @datalen bytes from @data buffer to the passed @socket. When all data * is written the @done callback will be called. */ void write_to_socket(struct socket *socket, char *data, int datalen, struct connection_state state, socket_write_T write_done); /* Send request and get response. */ void request_from_socket(struct socket *socket, char *data, int datalen, struct connection_state state, enum socket_state sock_state, socket_read_T read_done); /* Initialize a read buffer. */ struct read_buffer *alloc_read_buffer(struct socket *socket); /* Remove @bytes number of bytes from @buffer. */ void kill_buffer_data(struct read_buffer *buffer, int bytes); #ifdef __cplusplus } #endif #endif