#ifndef EL__ECMASCRIPT_MUJS_H #define EL__ECMASCRIPT_MUJS_H #include #ifdef ECMASCRIPT_DEBUG #if 0 #define RETURN_JS(obj) \ fprintf(stderr, "%s:%d obj=%p\n", __FILE__, __LINE__, JS_VALUE_GET_PTR(obj)); \ if (JS_VALUE_HAS_REF_COUNT(obj)) { \ JSRefCountHeader *p = (JSRefCountHeader *)JS_VALUE_GET_PTR(obj); \ fprintf(stderr, "ref_count=%d\n", p->ref_count); \ } \ return obj #else #define RETURN_JS(obj) return obj #endif #endif struct ecmascript_interpreter; struct form_view; struct form_state; struct string; void *mujs_get_interpreter(struct ecmascript_interpreter *interpreter); void mujs_put_interpreter(struct ecmascript_interpreter *interpreter); //void mujs_detach_form_view(struct form_view *fv); //void mujs_detach_form_state(struct form_state *fs); //void mujs_moved_form_state(struct form_state *fs); void mujs_eval(struct ecmascript_interpreter *interpreter, struct string *code, struct string *ret); char *mujs_eval_stringback(struct ecmascript_interpreter *interpreter, struct string *code); int mujs_eval_boolback(struct ecmascript_interpreter *interpreter, struct string *code); void mujs_call_function(struct ecmascript_interpreter *interpreter, const char *fun, struct string *ret); void addmethod(js_State *J, const char *name, js_CFunction fun, int n); void addproperty(js_State *J, const char *name, js_CFunction getfun, js_CFunction setfun); extern struct module mujs_module; #endif