#ifndef EL__UTIL_SCANNER_H #define EL__UTIL_SCANNER_H #include "util/error.h" /* Define if you want a talking scanner */ /* #define DEBUG_SCANNER */ /* The {struct scanner_token} describes one scanner state. There are two kinds * of tokens: char and non-char tokens. Char tokens contains only one char and * simply have their char value as type. They are tokens having special control * meaning in the code, like ':', ';', '{', '}' and '*'. Non char tokens has * one or more chars and contain stuff like number or indentifier strings. */ struct scanner_token { /* The type the token */ int type; /* Some precedence value */ int precedence; /* The start of the token string and the token length */ unsigned char *string; int length; }; /* The naming of these two macros is a bit odd .. we compare often with * "static" strings (I don't have a better word) so the macro name should * be short. --jonas */ /* Compare the string of @token with @string */ #define scanner_token_strlcasecmp(token, str, len) \ ((token) && !strlcasecmp((token)->string, (token)->length, str, len)) /* Also compares the token string but using a "static" string */ #define scanner_token_contains(token, str) \ scanner_token_strlcasecmp(token, str, sizeof(str) - 1) struct scan_table_info { enum { SCAN_RANGE, SCAN_STRING, SCAN_END } type; union scan_table_data { struct { unsigned char *source; long length; } string; struct { unsigned char *start; long end; } range; } data; int bits; }; #define SCAN_TABLE_SIZE 256 #define SCAN_TABLE_INFO(type, data1, data2, bits) \ { (type), { { (data1), (data2) } }, (bits) } #define SCAN_TABLE_RANGE(from, to, bits) SCAN_TABLE_INFO(SCAN_RANGE, from, to, bits) #define SCAN_TABLE_STRING(str, bits) SCAN_TABLE_INFO(SCAN_STRING, str, sizeof(str) - 1, bits) #define SCAN_TABLE_END SCAN_TABLE_INFO(SCAN_END, 0, 0, 0) struct scanner_string_mapping { unsigned char *name; int type; int base_type; }; struct scanner; struct scanner_info { /* Table containing how to map strings to token types */ const struct scanner_string_mapping *mappings; /* Information for how to initialize the scanner table */ const struct scan_table_info *scan_table_info; /* Fills the scanner with tokens. Already scanned tokens which have not * been requested remain and are moved to the start of the scanners * token table. */ /* Returns the current token or NULL if there are none. */ struct scanner_token *(*scan)(struct scanner *scanner); /* The scanner table */ /* Contains bitmaps for the various characters groups. * Idea sync'ed from mozilla browser. */ int scan_table[SCAN_TABLE_SIZE]; /* Has the scanner info been initialized? */ unsigned int initialized:1; }; /* Initializes the scanner. */ void init_scanner(struct scanner *scanner, struct scanner_info *scanner_info, unsigned char *string, unsigned char *end); /* The number of tokens in the scanners token table: * At best it should be big enough to contain properties with space separated * values and function calls with up to 3 variables like rgb(). At worst it * should be no less than 2 in order to be able to peek at the next token in * the scanner. */ #define SCANNER_TOKENS 10 /* The {struct scanner} describes the current state of the scanner. */ struct scanner { /* The very start of the scanned string, the position in the string * where to scan next and the end of the string. If position is NULL it * means that no more tokens can be retrieved from the string. */ unsigned char *string, *position, *end; /* The current token and number of scanned tokens in the table. * If the number of scanned tokens is less than SCANNER_TOKENS * it is because there are no more tokens in the string. */ struct scanner_token *current; int tokens; /* The 'meta' scanner information */ struct scanner_info *info; #ifdef DEBUG_SCANNER /* Debug info about the caller. */ unsigned char *file; int line; #endif /* Some state indicator only meaningful to the scanner internals */ int state; /* The table contain already scanned tokens. It is maintained in * order to optimize the scanning a bit and make it possible to look * ahead at the next token. You should always use the accessors * (defined below) for getting tokens from the scanner. */ struct scanner_token table[SCANNER_TOKENS]; }; #define scanner_has_tokens(scanner) \ ((scanner)->tokens > 0 && (scanner)->current < (scanner)->table + (scanner)->tokens) /* This macro checks if the current scanner state is valid. Meaning if the * scanners table is full the last token skipping or get_next_scanner_token() * call made it possible to get the type of the next token. */ #define check_scanner(scanner) \ (scanner->tokens < SCANNER_TOKENS \ || scanner->current + 1 < scanner->table + scanner->tokens) /* Scanner table accessors and mutators */ /* Checks the type of the next token */ #define check_next_scanner_token(scanner, token_type) \ (scanner_has_tokens(scanner) \ && ((scanner)->current + 1 < (scanner)->table + (scanner)->tokens) \ && (scanner)->current[1].type == (token_type)) /* Access current and next token. Getting the next token might cause * a rescan so any token pointers that has been stored in a local variable * might not be valid after the call. */ static inline struct scanner_token * get_scanner_token(struct scanner *scanner) { return scanner_has_tokens(scanner) ? scanner->current : NULL; } /* Do a scanning if we do not have also have access to next token. */ static inline struct scanner_token * get_next_scanner_token(struct scanner *scanner) { return (scanner_has_tokens(scanner) && (++scanner->current + 1 >= scanner->table + scanner->tokens) ? scanner->info->scan(scanner) : get_scanner_token(scanner)); } /* This should just make the code more understandable .. hopefully */ #define skip_scanner_token(scanner) get_next_scanner_token(scanner) /* Removes tokens from the scanner until it meets a token of the given type. * This token will then also be skipped. */ struct scanner_token * skip_scanner_tokens(struct scanner *scanner, int skipto, int precedence); /* Looks up the string from @ident to @end to in the scanners string mapping * table */ int map_scanner_string(struct scanner *scanner, unsigned char *ident, unsigned char *end, int base_type); #ifdef DEBUG_SCANNER void dump_scanner(struct scanner *scanner); #endif /* The begin_token_scanning() and end_token_scanning() functions provide the * basic setup and teardown for the rescan function made public via the * scanner_info->scan member. */ /* Returns NULL if it is not necessary to try to scan for more tokens */ static inline struct scanner_token * begin_token_scanning(struct scanner *scanner) { struct scanner_token *table = scanner->table; struct scanner_token *table_end = table + scanner->tokens; int move_to_front = int_max(table_end - scanner->current, 0); struct scanner_token *current = move_to_front ? scanner->current : table; size_t moved_size = 0; assert(scanner->current); /* Move any untouched tokens */ if (move_to_front) { moved_size = move_to_front * sizeof(*table); memmove(table, current, moved_size); current = &table[move_to_front]; } /* Clear all unused tokens */ memset(current, 0, sizeof(*table) * SCANNER_TOKENS - moved_size); if (!scanner->position) { scanner->tokens = move_to_front ? move_to_front : -1; scanner->current = table; assert(check_scanner(scanner)); return NULL; } scanner->tokens = move_to_front; return table; } /* Updates the @scanner struct after scanning has been done. The position * _after_ the last valid token is taken as the @end argument. */ /* It is ok for @end to be < scanner->table since scanner->tokens will become * <= 0 anyway. */ static inline struct scanner_token * end_token_scanning(struct scanner *scanner, struct scanner_token *end) { assert(end <= scanner->table + SCANNER_TOKENS); scanner->tokens = (end - scanner->table); scanner->current = scanner->table; if (scanner->position >= scanner->end) scanner->position = NULL; assert(check_scanner(scanner)); return get_scanner_token(scanner); } #endif