/** DOM node module * * @file dom/node.h * * This module defines the various node and node list data structures * and functionality to modify and access them, such as adding a node as * a child to a given node and getting the text string of a node as * defined by the DOM specification. * * @par Node hierarchy * * DOM documents are represented as a collection of nodes arranged in a * hierarchic structure. At the root is either a #DOM_NODE_DOCUMENT or * #DOM_NODE_DOCUMENT_FRAGMENT node, each of which may have multiple * child nodes. There is a well-defined order that dictates which child * nodes may be descendants of a given type of node. For example, text * and attribute nodes can have no children, while elements node may * have both attribute and element nodes as children but with each type * in different node lists. The hierarchy is somewhat encoded in the * type specific node data, however, certain node types also define * "custom" node lists for conveniently storing additional "embedded" * data, such as processing instruction nodes having an attribute node * list for conveniently accessing variable-value pairs given for * XML-specific processing instructions: * * @verbatim @endverbatim * * @par Node lists * * There are two types of list: unordered (the default) and * alphabetically ordered (also called "maps"). Both types of list * stores all contained nodes in the index-oriented #dom_node_list data * structure. * * When inserting a node into a list, first use either * #get_dom_node_list_index or #get_dom_node_map_index (depending on * whether the list is unordered or ordered respectively) to calculate * the index at which to insert the new node. Then use * #add_to_dom_node_list to insert the node in the list at the given * position. Alternatively (and mostly preferred), simply use * #add_dom_node to have all of the above done automatically plus some * additional checks. * * A variety of node list accessors are defined. The node structure does * not define any "next" or "previous" members to get siblings due to * reduce memory usage (this might have to change --jonas). Instead, use * #get_dom_node_next and #get_dom_node_next to access siblings. To * lookup the existence of a node in a sorted node list (map) use * #get_dom_node_map_entry. If a specific and unique node subtype should * be found use #get_dom_node_child that given a parent node will find a * child node based on a specific child node type and subtype. Finally, * list can be iterated in forward and reverse order using * #foreach_dom_node and #foreachback_dom_node. */ #ifndef EL_DOM_NODE_H #define EL_DOM_NODE_H #include "dom/string.h" #ifdef __cplusplus extern "C" { #endif struct dom_node_list; struct dom_document; /** DOM node types */ enum dom_node_type { DOM_NODE_UNKNOWN = 0, /**< Node type used internally. */ DOM_NODE_ELEMENT = 1, /**< Element node */ DOM_NODE_ATTRIBUTE = 2, /**< Attribute node */ DOM_NODE_TEXT = 3, /**< Text node */ DOM_NODE_CDATA_SECTION = 4, /**< CData section node */ DOM_NODE_ENTITY_REFERENCE = 5, /**< Entity reference node */ DOM_NODE_ENTITY = 6, /**< Entity node */ DOM_NODE_PROCESSING_INSTRUCTION = 7, /**< Processing instruction node */ DOM_NODE_COMMENT = 8, /**< Comment node */ DOM_NODE_DOCUMENT = 9, /**< Document root node */ DOM_NODE_DOCUMENT_TYPE = 10, /**< Document type (DTD) node */ DOM_NODE_DOCUMENT_FRAGMENT = 11, /**< Document fragment node */ DOM_NODE_NOTATION = 12, /**< Notation node */ DOM_NODES /**< The number of DOM nodes */ }; /* Following is the node specific data structures. They may contain no * more than 4 pointers or something equivalent. */ /* The document URI is stored in the string / length members. */ struct dom_document_node { /* The document. */ struct dom_document *document; /* The child nodes. May be NULL. Ordered like they where inserted. */ /* FIXME: Should be just one element (root) node reference. */ struct dom_node_list *children; }; struct dom_id { struct dom_string public_id; struct dom_string system_id; }; struct dom_doctype_subset_info { struct dom_string internal; struct dom_id external; }; struct dom_document_type_node { /* These are really maps and should be sorted alphabetically. */ struct dom_node_list *entities; struct dom_node_list *notations; /* The string/length members of dom_node hold the name of the document * type "". This holds the ids for the external * subset and the string of the internal subset. */ struct dom_doctype_subset_infot *subset; }; /* Element nodes are indexed nodes stored in node lists of either * other child nodes or the root node. */ struct dom_element_node { /* The child nodes. May be NULL. Ordered like they where inserted. */ struct dom_node_list *children; /* Only element nodes can have attributes and element nodes can only be * child nodes so the map is put here. * * The @map may be NULL if there are none. The @map nodes are sorted * alphabetically according to the attributes name so it has fast * lookup. */ struct dom_node_list *map; /* For elements this holds the offset of * 'stylesheet' */ uint16_t namespace_offset; /* Special implementation dependent type specifier for example * containing an enum value representing the element to reduce string * comparing and only do one fast find mapping. */ uint16_t type; }; /* Attribute nodes are named nodes stored in a node map of an element node. */ struct dom_attribute_node { /* The string that hold the attribute value. The @string / @length * members of {struct dom_node} holds the name that identifies the node * in the map. */ struct dom_string value; /* For xml:lang="en" attributes this holds the offset of 'lang' */ uint16_t namespace_offset; /* Special implementation dependent type specifier. For HTML it (will) * contain an enum value representing the attribute HTML_CLASS, HTML_ID etc. * to reduce string comparing and only do one fast find mapping. */ uint16_t type; /* The attribute value is delimited by quotes. Can be NUL, ' or ". */ unsigned char quoted; /* Was the attribute specified in the DTD as a default attribute or was * it added from the document source. */ unsigned int specified:1; /* Has the node->string been converted to internal charset. */ unsigned int converted:1; /* Is the attribute a unique identifier. */ unsigned int id:1; /* The attribute value references some other resource */ unsigned int reference:1; }; struct dom_text_node { /* The number of newlines the text string contains */ unsigned int newlines; /* We will need to add text nodes even if they contain only whitespace. * In order to quickly identify such nodes this member is used. */ unsigned int only_space:1; /* Has the node->string been converted to internal charset. */ unsigned int converted:1; }; enum dom_proc_instruction_type { DOM_PROC_INSTRUCTION, /* Keep this group sorted */ DOM_PROC_INSTRUCTION_XML, /* XML header */ DOM_PROC_INSTRUCTION_XML_STYLESHEET, /* XML stylesheet link */ DOM_PROC_INSTRUCTION_TYPES }; struct dom_proc_instruction_node { /* The target of the processing instruction (xml for '') * is in the @string / @length members. */ /* This holds the value to be processed */ struct dom_string instruction; /* For fast checking of the target type */ uint16_t type; /* enum dom_proc_instruction_type */ /* For some processing instructions like xml the instructions contain * attributes and those attribute can be collected in this @map. */ struct dom_node_list *map; }; union dom_node_data { struct dom_document_node document; struct dom_document_type_node document_type; struct dom_element_node element; struct dom_attribute_node attribute; struct dom_text_node text; struct dom_id notation; /* For entities string/length hold the notation name */ struct dom_id entity; struct dom_proc_instruction_node proc_instruction; /* Node types without a union member yet (mostly because it hasn't * been necessary): * * DOM_NODE_CDATA_SECTION: Use dom_text_node? * DOM_NODE_DOCUMENT_FRAGMENT: struct dom_node_list children; * DOM_NODE_ENTITY_REFERENCE: unicode_val_T * DOM_NODE_COMMENT */ }; /** DOM node * * The node data structure is an abstract container that can be used to * represent the hierarchic structure of a document, such as relation * between elements, attributes, etc. * * @note This structure is size critical so keep ordering to make * it easier to pack and avoid unneeded members. */ struct dom_node { /** The type of the node. Holds a #dom_node_type enum value. */ uint16_t type; /* -> enum dom_node_type */ /** Was the node string allocated? */ unsigned int allocated:1; /** Type specific node string. Can contain either stuff like * element name or for attributes the attribute name. */ struct dom_string string; /** The parent node. The parent node is NULL for the root node. */ struct dom_node *parent; /** Type specific node data. */ union dom_node_data data; }; /** DOM node list * * A node list can be used for storing indexed nodes. If a node list * should be sorted alphabetically use the #get_dom_node_map_index * function to find the index of new nodes before inserting them. */ struct dom_node_list { size_t size; struct dom_node *entries[1]; }; #define foreach_dom_node(list, node, i) \ for ((i) = 0; (i) < (list)->size; (i)++) \ if (((node) = (list)->entries[(i)])) #define foreachback_dom_node(list, node, i) \ for ((i) = (list)->size - 1; (i) > 0; (i)--) \ if (((node) = (list)->entries[(i)])) #define is_dom_node_list_member(list, member) \ ((list) && 0 <= (member) && (member) < (list)->size) /* Adds @node to the list pointed to by @list_ptr at the given @position. If * @position is -1 the node is added at the end. */ struct dom_node_list * add_to_dom_node_list(struct dom_node_list **list_ptr, struct dom_node *node, int position); void done_dom_node_list(struct dom_node_list *list); /* Returns the position or index where the @node has been inserted into the * 'default' list of the @parent node. (Default means use get_dom_node_list() * to acquire the list to search in. Returns -1, if the node is not found. */ int get_dom_node_list_index(struct dom_node *parent, struct dom_node *node); /* Returns the position or index where the @node should be inserted into the * node @list in order to the list to be alphabetically sorted. Assumes that * @list is already sorted properly. */ int get_dom_node_map_index(struct dom_node_list *list, struct dom_node *node); /* Returns the previous sibling to the node. */ struct dom_node *get_dom_node_prev(struct dom_node *node); /* Returns the next sibling to the node. */ struct dom_node *get_dom_node_next(struct dom_node *node); /* Returns first text node of the element or NULL. */ struct dom_node * get_dom_node_child(struct dom_node *node, /*enum dom_node_type*/ uint16_t child_type, int16_t child_subtype); /* Looks up the @node_map for a node matching the requested type and name. * The @subtype maybe be 0 indication unknown subtype and only name should be * tested else it will indicate either the element or attribute private * subtype. */ struct dom_node * get_dom_node_map_entry(struct dom_node_list *node_map, /*enum dom_node_type*/ uint16_t type, uint16_t subtype, struct dom_string *name); /* Removes the node and all its children and free()s itself. * A dom_stack_callback_T must not use this to free the node * it gets as a parameter. */ void done_dom_node(struct dom_node *node); #ifndef DEBUG_MEMLEAK /* The allocated argument is used as the value of node->allocated if >= 0. * Use -1 to default node->allocated to the value of parent->allocated. */ struct dom_node * init_dom_node_at(struct dom_node *parent, /*enum dom_node_type*/ uint16_t type, struct dom_string *string, int allocated); #define init_dom_node(type, string, allocated) \ init_dom_node_at(NULL, type, string, allocated) #define add_dom_node(parent, type, string) \ init_dom_node_at(parent, type, string, -1) #else struct dom_node * init_dom_node_at(char *file, int line, struct dom_node *parent, /*enum dom_node_type*/ uint16_t type, struct dom_string *string, int allocated); #define init_dom_node(type, string, allocated) \ init_dom_node_at(__FILE__, __LINE__, NULL, type, string, allocated) #define add_dom_node(parent, type, string) \ init_dom_node_at(__FILE__, __LINE__, parent, type, string, -1) #endif /* DEBUG_MEMLEAK */ #define add_dom_element(parent, string) \ add_dom_node(parent, DOM_NODE_ELEMENT, string) static inline struct dom_node * add_dom_attribute(struct dom_node *parent, struct dom_string *name, struct dom_string *value) { struct dom_node *node = add_dom_node(parent, DOM_NODE_ATTRIBUTE, name); if (node && value) { struct dom_string *str = &node->data.attribute.value; if (node->allocated) { if (!init_dom_string(str, value->string, value->length)) { done_dom_node(node); return NULL; } } else { copy_dom_string(str, value); } } return node; } static inline struct dom_node * add_dom_proc_instruction(struct dom_node *parent, struct dom_string *string, struct dom_string *instruction) { struct dom_node *node = add_dom_node(parent, DOM_NODE_PROCESSING_INSTRUCTION, string); if (node && instruction) { struct dom_string *str = &node->data.proc_instruction.instruction; if (node->allocated) { if (!init_dom_string(str, instruction->string, instruction->length)) { done_dom_node(node); return NULL; } } else { copy_dom_string(str, instruction); } } return node; } /* Compare two nodes returning non-zero if they differ. */ int dom_node_casecmp(struct dom_node *node1, struct dom_node *node2); /* Returns the name of the node in an allocated string. */ struct dom_string *get_dom_node_name(struct dom_node *node); /* Returns the value of the node or NULL if no value is defined for the node * type. */ struct dom_string *get_dom_node_value(struct dom_node *node); /* Returns the name used for identifying the node type. */ struct dom_string *get_dom_node_type_name(/*enum dom_node_type*/ uint16_t type); /** Based on the type of the @a parent and the node @a type return a * proper list or NULL. This is useful when adding a node to a parent * node. * * With a struct dom_node_list **list returned by this * function, there are four possibilities: * * - list == NULL. This means @a parent does not support * child nodes of the given @a type. * * - *list == NULL. This means @a parent does not yet * have any child nodes of the given @a type and so no list has been * allocated for them. Callers should treat the lack of a list in * the same way as an empty list. * * - (*list)->size == 0. This is an empty list. It is * unspecified whether the DOM code keeps such lists; it could * instead change them back to NULL. * * - (*list)->size != 0. This is a nonempty list. * However, the nodes in it might not actually be of the given * @a type because some lists are used for multiple types. */ static inline struct dom_node_list ** get_dom_node_list_by_type(struct dom_node *parent, /*enum dom_node_type*/ uint16_t type) { switch (parent->type) { case DOM_NODE_DOCUMENT: return &parent->data.document.children; case DOM_NODE_ELEMENT: switch (type) { case DOM_NODE_ATTRIBUTE: return &parent->data.element.map; default: return &parent->data.element.children; } case DOM_NODE_DOCUMENT_TYPE: switch (type) { case DOM_NODE_ENTITY: return &parent->data.document_type.entities; case DOM_NODE_NOTATION: return &parent->data.document_type.notations; default: return NULL; } case DOM_NODE_PROCESSING_INSTRUCTION: switch (type) { case DOM_NODE_ATTRIBUTE: return &parent->data.proc_instruction.map; default: return NULL; } default: return NULL; } } #define get_dom_node_list(parent, node) \ get_dom_node_list_by_type(parent, (node)->type) #ifdef __cplusplus } #endif #endif