#ifndef EL__MAIN_EVENT_H #define EL__MAIN_EVENT_H #include #ifdef __cplusplus extern "C" { #endif #define EVENT_NONE (-1) /* This enum is returned by each event hook and determines whether we should * go on in the chain or finish the event processing. You want to always * return EVENT_HOOK_STATUS_NEXT. */ /* More about EVENT_HOOK_STATUS_LAST - it means the event will get stuck on YOU * and won't ever get to any other hooks queued behind you. This is usually not * what you want. When I have plugin doing X with some document being loaded, * and then script doing Y with it and finally some internal gadget doing some * final touching of the document (say, colors normalization or so, I'm pulling * this off my head), you definitively want all of them to happen, no matter if * they are all successful or all unsuccessful or part of them successful. The * only exceptions I can think of are: * * * I really messed something up. Ie. I somehow managed to destroy the * document I got on input, but at least I know I did. Others don't and they * will crash, and the document is of no use anyway. So let me be the last one. * * * I discarded the event. Say I'm children-protection plugin and the innocent * kid drove me (unintentionally, of course) to some adult site. So I catch * the appropriate event as long as I know it is bad, and discard it. No luck, * Jonny. Oh, wait, you are going to write *own* plugin...?! * * * I transformed the even to another one. Say user pressed a key and I'm the * keybinding hook. So I've found the key in my keybinding table, thus I catch * it, lazy_trigger (TODO) the appropriate specific event (ie. "quit") and of * course discard the original one. * * --pasky */ enum evhook_status { EVENT_HOOK_STATUS_NEXT, EVENT_HOOK_STATUS_LAST, }; /* The event hook prototype. Abide. */ typedef enum evhook_status (*event_hook_T)(va_list ap, void *data); /* This is convenience macro for hooks. Not all hooks may use all of their * parameters, but they usually have to fetch all of them. This silences * compiler ranting about unused variables then. It is recommended to run this * upon all the parameters (in case some of the get unused in future) like: * * evhook_use_params(param1 && param2 && param3); * * The compiler is probably going to optimize it away anyway. */ #define evhook_use_params(x) if (0 && (x)) ; /*** The life of events */ /* This registers an event of name @name, allocating an id number for it. */ /* The function returns the id or negative number upon error. */ int register_event(const char *name); /* This unregisters an event number @event, freeing the resources it * occupied, chain of associated hooks and unallocating the event id for * further recyclation. * Bug 810: unregister_event has not yet been implemented. */ int unregister_event(int event); int register_event_hook(int id, event_hook_T callback, int priority, void *data); void unregister_event_hook(int id, event_hook_T callback); /*** Interface for table driven event hooks maintainance */ struct event_hook_info { const char *name; int priority; event_hook_T callback; union { const void *data; void *adata; }; }; #define NULL_EVENT_HOOK_INFO { NULL, 0, NULL, {NULL} } void register_event_hooks(struct event_hook_info *hooks); void unregister_event_hooks(struct event_hook_info *hooks); /*** The events resolver */ /* This looks up the events table and returns the event id associated * with a given event @name. The event id is guaranteed not to change * during the event lifetime (that is, between its registration and * unregistration), thus it may be cached intermediatelly. */ /* It returns the event id on success or a negative number upon failure * (ie. there is no such event). */ int get_event_id(const char *name); /* This looks up the events table and returns the name of a given event * @id. */ /* It returns the event name on success (statically allocated, you are * not permitted to modify it) or NULL upon failure (ie. there is no * such event). */ char *get_event_name(int id); #define set_event_id(event, name) \ do { \ if (event == EVENT_NONE) \ event = get_event_id(name); \ } while (0) /*** The events generator */ void trigger_event(int id, ...); void trigger_event_name(const char *name, ...); /*** The very events subsystem itself */ void init_event(void); void done_event(void); #ifdef __cplusplus } #endif #endif