TODO list for bsd-games and bsd-games-non-free ============================================== Please let me (jsm@polyomino.org.uk) know if you're interested in doing any of these, or have done work on them, so we can avoid duplication of effort. The order of entries is just the order they were added in, not any priority order. The file BUGS lists known bugs; you may wish to work on some of those. The issues listed there are not included in this list. 1997-04-29 - Improve security of games when running setgid. Most of this has been done, through adopting changes from OpenBSD, but a thorough audit is needed - see SECURITY. The Linux Security Audit Project looked at the games but never bothered to send me their fixes; I think they are now included. Rogue and tetris could probably be adapted to keep their score files open and so need no more privileges than an open file descriptor. Sail could better use a daemon than a file for interfacing between multiple players; Paul Janzen might do this at some point. 1997-04-29 - Fix compilation warnings with increasingly strict warning options. The main reasonable ones have now been done, but maybe some bits are left, and new warnings get added to new versions of GCC. Fixes for -pedantic warnings are in progress. 1997-05-01 - Games with scorefiles should lock them when updating them. 1997-07-15 - Get distribution permission for larn. Get licence of rogue clarified. (See NetBSD PR 5850. Note that the original author of larn, Noah Morgan, is dead.) 1998-07-28 - Support building in a directory other than the source directory. 1998-08-27 - Convert the games that use termcap to use curses. Currently these are backgammon, hack and tetris; rain, snake and worms have been done. If it becomes possible to distribute larn, this will apply to it as well. 1998-08-27 - If we build a game that links to another game's manpage, but don't install the other game, then we get a dangling symlink or .so for the manpage. 1998-08-27 - Merge in improvements from OpenBSD. Perhaps FreeBSD also has some; Paul Janzen is adding FreeBSD changes to OpenBSD, so they may reach me that way. 1998-09-11 - Move building of more files in which configuration variables are substituted from the configure script into the Makefiles. 1998-12-06 - Allow alternative dictionaries to be specified at runtime for boggle. 1998-12-11 - Support LFS (large files) - this requires using fseeko/ftello instead of fseek/ftell, where supported, and using -D_FILE_OFFSET_BITS=64 (actually getconf LFS_CFLAGS, getconf LFS_LDFLAGS and getconf LFS_LIBS), and could be useful with the kernel support for 32 bit uids in Linux 2.4, when there could be sparse score files (indexed by uid) over 2Gb. 1998-12-14 - Check for any more constant data that could be marked const. 1998-12-28 - Fix any places that use the pid as random seed to use something else, such as the time, because the pid is bad when people boot up their system just to play a game and so it is constant. 1999-07-29 - Provide support for giving each setgid game its own gid. 2000-09-09 - Fuzz testing (i.e., pass random input to games in an attempt to crash them). Some bugs have been found and fixed in battlestar through this already. It probably works best with GCC bounded pointers. 2000-09-09 - Support for HURD-based GNU systems. This may now (2.13) work. 2000-09-24 - Fix any and all date-related bugs (Y2038, Y10K, etc.) so that the games will work on any date provided only that time_t is big enough. Local Variables: mode: text End: