NEWS for bsd-games and bsd-games-non-free ========================================= This file contains a summary of changes in each version of bsd-games and bsd-games-non-free after 1.3. For fuller details, see ChangeLog and ChangeLog.0. As well as reading this summary, it is a good idea to reread the INSTALL file whenever installing a new version, to check for any changes in installation instructions. Packagers should also reread the PACKAGING file each version (or do a diff between the old and new versions of the package and read that). Version 2.17 (2005-02-18) ============ * Updated from NetBSD CVS of 2005-02-18. * Some bugs fixed (in particular, should now build with current GCC 4 CVS), some backlogged. Version 2.16 (2004-02-13) ============ * Updated from NetBSD CVS of 2004-02-13. Includes a new game, dab (Dots and Boxes), written in C++. * Supplementary documentation for trek and rogue now installed automatically (in a configurable directory). * Some changes for portability to Cygwin, thanks to David A Bagley ; more portability issues remain. * Various improvements to morse from OpenBSD. * Some bugs fixed, some backlogged. Version 2.15 (2003-12-18) ============ * Updated from NetBSD CVS of 2003-12-17. This includes: + Advertising clause removed from licence of almost all UCB-copyright code. + Hunt licence clarified. * Various bugs fixed, though some bug reports are still backlogged. * Glibc 2.3 or later now required, at least for hunt. * Directory for fortune files individually configurable, and default has changed to match that used in NetBSD. Version 2.14 (2003-04-01) ============ * Hack is now BSD-licensed , so moves from bsd-games-non-free to bsd-games. * Updated from NetBSD CVS of 2003-03-29. This includes: + Security fix for rogue (in bsd-games-non-free); see NetBSD Security Advisory 2002-021. + Optional support for large numbers in factor using libcrypto from OpenSSL. This can handle larger numbers than GNU factor (which is limited to 64-bit numbers) but not that much larger efficiently, as the algorithm used (Pollard rho) is O(n^{1/4}) in the number factored. * Some bugs fixed, though a backlog of bug reports remains. Version 2.13 (2001-08-30) ============ * Warning now present in README about the inclusion of cryptographic software (caesar and rot13). * Various minor improvements and bugfixes, some from NetBSD, some from OpenBSD, some from other contributors. Current with NetBSD CVS of 2001-08-29. * Some fixes to avoid some warnings when compiling with current glibc and GCC 3. * May support GNU Hurd (untested). Version 2.12 (2000-09-25) ============ * Improvements and bugfixes to battlestar, mainly from OpenBSD. Though there are still plenty of known bugs, it should be much harder to crash. * Should compile with glibc 2.2 (tested with 2.1.94). * Other minor changes and bugfixes; current with NetBSD CVS of 2000-09-25. Version 2.11 (2000-04-19) ============ * bsd-games-non-free now includes hack 1.0.3 by Andries Brouwer; this may be of interest to nethack players wishing to play an ancestral game. * Various minor changes and bugfixes; current with NetBSD CVS of 2000-04-19. Version 2.10 (2000-02-12) ============ * Avoid world-readable characs file in phantasia. Note the new configuration question which will need an appropriate answer, especially if packaging for a distribution. * Various minor bugfixes. * Essentially all relevant changes, except to hunt (which will eventually be replaced by the OpenBSD version), now merged back into NetBSD. * Some minor changes from NetBSD CVS of 2000-02-12. * No new bsd-games-non-free version; bsd-games-non-free 2.8 is still current. Version 2.9 (1999-11-12) =========== * Fixes various minor bugs reported recently. * Some minor changes from NetBSD CVS of 1999-11-12. * No new bsd-games-non-free version; bsd-games-non-free 2.8 is still current. Version 2.8 (1999-09-26) =========== * Robots scorefile format has changed - remove or rename your old score file when upgrading to this version. * Various minor changes and bug-fixes (some from OpenBSD). * Snake substantially cleaned up, and now uses the native curses interface (rather than termcap emulation in ncurses); backgammon and tetris still to be converted. * New "game": wtf. * Updated from NetBSD CVS of 1999-09-25; many more changes merged back into NetBSD. * All constant data files are now architecture independent (installed under /usr/share by default). * bsd-games is no longer tested by me with libc older than glibc 2.1.2; fixes for compilation with older libc will still be accepted. * Details of the copyrights and licence terms applicable to these games, as best as I can determine them, now appear in COPYING. * bsd-games no longer comes with its own word list for boggle and hangman; you need to provide one at compile time (for boggle) and at run time (for hangman). The copyright status of the one formerly included was not entirely clear. The word list used by hangman can also now be specified at run time with the new "-d" option. * bsd-games now has a testsuite (for programs that can be tested non-interactively only). Version 2.7 (1999-04-04) =========== * Bug fixes. * Updated from NetBSD-current of 1999-03-26; more changes merged back into NetBSD. * Other minor changes. Version 2.6 (1998-12-20) =========== * Buffer overrun fixes in sail (not thought exploitable). * Fixes possible score file corruption if fds 0, 1, 2 aren't open at game startup. * Updated from NetBSD-current of 1998-12-07 (morse now has a decoding option). * Now builds cleanly with -Wwrite-strings. * Other minor changes. * Some users of this package may be interested in my "nppt" package, which provides an alternative implementation of ppt(6) with additional features such as Encapsulated PostScript output. (This package installs the binary as "nppt", so can be installed simultaneously with this one. Look for nppt-0.1.tar.gz (or a later version) on metalab.unc.edu (formerly sunsite) in /pub/Linux/Incoming/ or under /pub/Linux/games/.) Version 2.5 (1998-09-24) =========== * New build system, using a single project Makefile (autogenerated) that includes makefile fragments from subdirectories, and uses GNU Make's automatic dependency generation to generate dependencies automatically, rather than recursive make. See Peter Miller's paper "Recursive Make Considered Harmful" for reasons why this is better than recursive make. This should make no difference to normal users, but if you modify the sources note that you will need to rebuild from the top directory, and you may find that the dependencies are now accurate whereas formerly they were incomplete. The automatic dependency generation causes the build to start with about 300 "no such file or directory" warnings, which should be ignored: these refer to the dependency files which GNU Make will then automatically generate. * Should work with glibc 2.1 (at least, version 2.0.96 on x86, which is what I've tested). See the ChangeLog for an explanation of the problem previous releases had with glibc 2.1. * Boggle is now in the main bsd-games package - Paul Janzen checked with the original author, who confirmed that the BSD licence superseded the old non-free one. bsd-games-non-free now only contains rogue. * Other minor changes. Version 2.4 (1998-09-05) =========== * Various minor bug fixes and improvements (some from OpenBSD, thanks to Paul Janzen ). * Sail directory can now be non-world-accessible (mode 2770 root.games or similar). This may improve security, since it means users cannot tamper with sync files their sail process creates. * Rogue buffer overrun fix. An audit is still needed. * dm now ignores the environment variable TZ when deciding at what times games can be played. (This only affects you if you are using dm to control at what times games can be played, and not then if you are using libc 5.4.45 or 5.4.46 (which completely ignore TZ in setgid programs rather than checking the validity of any filename given as glibc does).) * All games updated from NetBSD-current of 1998-08-30 (minor changes; some more of my changes have been merged back into NetBSD). Version 2.3 (1998-08-19) =========== * A possible temporary file security bug in sail fixed. * Countmail is back, with a licence (apparently the standard NetBSD one), since it has one in NetBSD-current of 1998-08-19. * All the other games updated from NetBSD-current of 1998-08-19 (minor changes). * Other minor changes. * Version 2.2 was never properly released, since the upload to sunsite was truncated and the sail hole was found before the truncated file had been removed or the release put in place on tsx-11. Version 2.2 (1998-08-15) =========== * Another bug-fix release. * This version includes security fixes from OpenBSD. * This release is believed year 2000 compliant. Please see the year 2000 statement in the file YEAR2000 for details and disclaimer. * Paranoia has been removed from bsd-games-non-free, since it has no clear licence at all, and being derived from a magazine article it is not clear it was ever legally distributable. Anyone wanting to resurrect it in a separate package would need to investigate the copyright on the magazine article as well as getting a proper licence from the author. * Countmail has been removed from bsd-games because of the lack of a licence. * All other games updated from NetBSD-current of 1998-07-27 (very minor changes). * Default paths now follow FHS 2.0 - enter the paths you want when running configure if you are using the FSSTND 1.2. * You can now easily specify games you don't want built when running configure. * All games that can invoke pagers handle PAGER in the way specified by POSIX.2 for standard programs that invoke pagers. * Rogue bug fix from Bill Lash . * Other bug fixes. * Information for those packaging bsd-games or bsd-games-non-free for a Linux distribution is in the file PACKAGING. Version 2.1 (1998-03-29) =========== * This is mainly a bug-fix release. * All games updated to NetBSD-current as of 1998-03-21 (except for paranoia). The changes are mostly minor, replacing warning fixes local to bsd-games with ones now in NetBSD. * Some bugs fixed, and most of the additional warnings given by the current egcs snapshot fixed as well. * Configuration / installation change - to strip the installed binaries, use "make install-strip" instead of "make install"; this replaces the configuration option for "make install" to strip the installed binaries. * Manpages for wargames and paranoia, thanks to Joey Hess . * Battlestar save file name can be chosen at runtime, and defaults to ".Bstar" instead of "Bstar" for cleaner directory listings. Version 2.0 (1997-12-25) =========== * All games updated to NetBSD-current as of 1997-12-12 (except for paranoia). Hunt and boggle are now based on the NetBSD versions. * Many bugs fixed. * Added countmail. * Better libc6 support - adventure should now work. * No longer uses libbsd with libc5. * Nearly warning-free compile with -Wall -W -Wstrict-prototypes -Wmissing-prototypes. * Hunt now uses internet domain sockets (untested). Version 1.5 (1997-07-17) =========== * All games updated to NetBSD-current as of 1997-07-12 (except for bog, hunt and paranoia). * Added adventure, banner, dm, phantasia, pig, quiz, random and rogue. (Rogue is in bsd-games-non-free only). * BETA level libc6 support. (It may not yet compile, but should be nearer to compiling with libc6 than version 1.4.) Version 1.4 (1997-05-07) =========== * Fish, fortune and hangman updated to the versions in NetBSD-current. * Public release. Version 1.3.4beta (1997-05-06) ================= * Bug fix in backgammon. * Backgammon, battlestar, bcd, caesar, canfield, cribbage and factor updated to the versions in NetBSD-current. As a side-effect, caesar now installs a "rot13" script. * Tetris score file now defaults to tetris-bsd.scores for consistency with using tetris-bsd in the names of files installed from tetris. (The rationale of this is that there is more than one Tetris game and this one should not presume to be the one that takes the /usr/games/tetris name; that should be a decision for the administrator, who can reasonably install more than one Tetris game.) Nor should other files such as the man page or score file potentially conflict with other Tetris games. Of course, you can configure the package to use the old score file name (or any other) if you want. Version 1.3.3beta (1997-05-03) ================= * Non-free package now contains all the files required to build on its own. It can now be built on its own, or in the same source tree as bsd-games; the files that appear in both are exact duplicates. * Bug-fixes in backgammon and sail. Version 1.3.2beta (1997-05-03) ================= * Non-free games (bog and paranoia) now distributed separately - unpack both source packages together before configuring if you want to build them. * Configuration script improved: now the default list of games to build is the list of subdirectories, and you can configure the exact paths to score files and data files for individual games using it - so they are always correctly substituted in the manpages. * Bug-fixes in backgammon, snake and worm. * Arithmetic and atc updated to the versions in NetBSD-current. Version 1.3.1beta (1997-05-01) ================= * Now works with libc 5 ;-). * Debian patches from Joey Hess mostly integrated up to Debian version 1.3-7. * New ports of tetris and gomoku, thanks to David Frey . * Distributed as source only. * Many bug-fixes to battlestar. * Configuration script, now substitutes correct paths in manpages. * Defaults hopefully closer to FSSTND/FHS. * Builds with ncurses by default. Curses/termcap are obsolete and no longer supported (not that this package is supported anyway ;-)). Version 1.3 (1993-10-25) =========== See ChangeLog.0. Version 1.2 (1993-08-25) =========== See ChangeLog.0. Version 1.1 (1993-08-19) =========== See ChangeLog.0. Local Variables: mode: text End: