mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-12-04 14:46:22 -05:00
165 lines
4.4 KiB
C
165 lines
4.4 KiB
C
|
/* $NetBSD: snova.c,v 1.5 2003/08/07 09:37:54 agc Exp $ */
|
|||
|
|
|||
|
/*
|
|||
|
* Copyright (c) 1980, 1993
|
|||
|
* The Regents of the University of California. All rights reserved.
|
|||
|
*
|
|||
|
* Redistribution and use in source and binary forms, with or without
|
|||
|
* modification, are permitted provided that the following conditions
|
|||
|
* are met:
|
|||
|
* 1. Redistributions of source code must retain the above copyright
|
|||
|
* notice, this list of conditions and the following disclaimer.
|
|||
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|||
|
* notice, this list of conditions and the following disclaimer in the
|
|||
|
* documentation and/or other materials provided with the distribution.
|
|||
|
* 3. Neither the name of the University nor the names of its contributors
|
|||
|
* may be used to endorse or promote products derived from this software
|
|||
|
* without specific prior written permission.
|
|||
|
*
|
|||
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|||
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|||
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|||
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|||
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|||
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|||
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|||
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|||
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|||
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|||
|
* SUCH DAMAGE.
|
|||
|
*/
|
|||
|
|
|||
|
#include <sys/cdefs.h>
|
|||
|
#ifndef lint
|
|||
|
#if 0
|
|||
|
static char sccsid[] = "@(#)snova.c 8.1 (Berkeley) 5/31/93";
|
|||
|
#else
|
|||
|
__RCSID("$NetBSD: snova.c,v 1.5 2003/08/07 09:37:54 agc Exp $");
|
|||
|
#endif
|
|||
|
#endif /* not lint */
|
|||
|
|
|||
|
#include <stdio.h>
|
|||
|
#include <unistd.h>
|
|||
|
#include "trek.h"
|
|||
|
|
|||
|
/*
|
|||
|
** CAUSE SUPERNOVA TO OCCUR
|
|||
|
**
|
|||
|
** A supernova occurs. If 'ix' < 0, a random quadrant is chosen;
|
|||
|
** otherwise, the current quadrant is taken, and (ix, iy) give
|
|||
|
** the sector quadrants of the star which is blowing up.
|
|||
|
**
|
|||
|
** If the supernova turns out to be in the quadrant you are in,
|
|||
|
** you go into "emergency override mode", which tries to get you
|
|||
|
** out of the quadrant as fast as possible. However, if you
|
|||
|
** don't have enough fuel, or if you by chance run into something,
|
|||
|
** or some such thing, you blow up anyway. Oh yeh, if you are
|
|||
|
** within two sectors of the star, there is nothing that can
|
|||
|
** be done for you.
|
|||
|
**
|
|||
|
** When a star has gone supernova, the quadrant becomes uninhab-
|
|||
|
** itable for the rest of eternity, i.e., the game. If you ever
|
|||
|
** try stopping in such a quadrant, you will go into emergency
|
|||
|
** override mode.
|
|||
|
*/
|
|||
|
|
|||
|
void
|
|||
|
snova(x, y)
|
|||
|
int x, y;
|
|||
|
{
|
|||
|
int qx, qy;
|
|||
|
int ix, iy = 0;
|
|||
|
int f;
|
|||
|
int dx, dy;
|
|||
|
int n;
|
|||
|
struct quad *q;
|
|||
|
|
|||
|
f = 0;
|
|||
|
ix = x;
|
|||
|
if (ix < 0)
|
|||
|
{
|
|||
|
/* choose a quadrant */
|
|||
|
while (1)
|
|||
|
{
|
|||
|
qx = ranf(NQUADS);
|
|||
|
qy = ranf(NQUADS);
|
|||
|
q = &Quad[qx][qy];
|
|||
|
if (q->stars > 0)
|
|||
|
break;
|
|||
|
}
|
|||
|
if (Ship.quadx == qx && Ship.quady == qy)
|
|||
|
{
|
|||
|
/* select a particular star */
|
|||
|
n = ranf(q->stars);
|
|||
|
for (ix = 0; ix < NSECTS; ix++)
|
|||
|
{
|
|||
|
for (iy = 0; iy < NSECTS; iy++)
|
|||
|
if (Sect[ix][iy] == STAR || Sect[ix][iy] == INHABIT)
|
|||
|
if ((n -= 1) <= 0)
|
|||
|
break;
|
|||
|
if (n <= 0)
|
|||
|
break;
|
|||
|
}
|
|||
|
f = 1;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
/* current quadrant */
|
|||
|
iy = y;
|
|||
|
qx = Ship.quadx;
|
|||
|
qy = Ship.quady;
|
|||
|
q = &Quad[qx][qy];
|
|||
|
f = 1;
|
|||
|
}
|
|||
|
if (f)
|
|||
|
{
|
|||
|
/* supernova is in same quadrant as Enterprise */
|
|||
|
printf("\nRED ALERT: supernova occuring at %d,%d\n", ix, iy);
|
|||
|
dx = ix - Ship.sectx;
|
|||
|
dy = iy - Ship.secty;
|
|||
|
if (dx * dx + dy * dy <= 2)
|
|||
|
{
|
|||
|
printf("*** Emergency override attem");
|
|||
|
sleep(1);
|
|||
|
printf("\n");
|
|||
|
lose(L_SNOVA);
|
|||
|
}
|
|||
|
q->scanned = 1000;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (!damaged(SSRADIO))
|
|||
|
{
|
|||
|
q->scanned = 1000;
|
|||
|
printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
|
|||
|
printf(" in quadrant %d,%d. Caution is advised\n", qx, qy);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/* clear out the supernova'ed quadrant */
|
|||
|
dx = q->klings;
|
|||
|
dy = q->stars;
|
|||
|
Now.klings -= dx;
|
|||
|
if (x >= 0)
|
|||
|
{
|
|||
|
/* Enterprise caused supernova */
|
|||
|
Game.kills += dy;
|
|||
|
if (q->bases)
|
|||
|
killb(qx, qy);
|
|||
|
Game.killk += dx;
|
|||
|
}
|
|||
|
else
|
|||
|
if (q->bases)
|
|||
|
killb(qx, qy);
|
|||
|
killd(qx, qy, (x >= 0));
|
|||
|
q->stars = -1;
|
|||
|
q->klings = 0;
|
|||
|
if (Now.klings <= 0)
|
|||
|
{
|
|||
|
printf("Lucky devil, that supernova destroyed the last klingon\n");
|
|||
|
win();
|
|||
|
}
|
|||
|
return;
|
|||
|
}
|