// Load up the libraries const Discord = require('discord.js'); // Importing config const config = require('./config.json') //User array and random number let players = []; let value = players[Math.floor(Math.random() * players.length)]; // Create client const client = new Discord.Client(); // Filter for filtering out only the beach ball emote const filter = (reaction) => { return reaction.emoji.name === '739737953181630584'; }; client.on('ready', () => { //logs when the bot comes online console.info( `Bot has started, with ${client.users.cache.size} users, in \ ${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`); // Sits bots status to "Playing with beachballs" client.user.setPresence({ activity: { name: `with beachballs`, type: 'PLAYING', }, status: 'dnd', }).then(() => { }); }) client.on('message', async message => { if ((message.channel === 710574818222931968)) return; //Game function if (message.content === '!play') { message.reply("Who wants to play with the beach ball?").then(() => { message.react('739737953181630584') }) .catch((err) => { console.error("Something went wrong!", err) return message.channel.send("Something went wrong..." ) } ) ; // going to change this to an on. statement and try making it more "JS" I think I see where you are going. message.awaitReactions(filter, {max: 1, time: 60000, errors: ['time']}) .then(collected => { const reaction = collected.first(); if (reaction.emoji === filter) { players = reaction.users; } }) //This will start passing the ball let ball = await message.reply("<:BeachBall1:737676787823411230> <@" + value + ">") + message.react('737676787823411230') message.reply("Let's start!").then(() => { }) message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']}) .then(collected => { const reaction = collected.first(); if (reaction.emoji === message.guild.cache.find(emoji => emoji.id('737676787823411230'))) { } }) } }); client.login(config.token);