#+TITLE: Xaviard: The Mad Artificer #+OPTIONS: num:nil toc:1 #+STARTUP: entitiespretty * Synopsis * Xaviard /medium construct/humanoid, neutral evil/ - Armor Class :: 19 - Hit Points :: 162 (18d8+18) - Speed :: 30ft., fly 30ft. (hover) | STR | DEX | CON | INT | WIS | CHA | |-----+-----+-----+-----+-----+-----| | 10 | 16 | 13 | 20 | 14 | 16 | | 0 | 3 | 1 | 5 | 2 | 3 | #+TBLFM: @3=floor((@2-10)/2) - Saving Throws :: INT+12, WIS+9 - Damage Resisistances :: Cold, Lightning, Necrotic, Bludgeoning, Piecing, Slashing - Damage Immunities :: Force, Poison, Radiant, Necrotic - Condition Immunities :: Charmed, Frightened, Paralyzed, Poisoned - Senses :: Blindsight 120ft; Passive Perception 19 - Languages :: Common, Elvish, Dwarvish, Draconic, Gnomish ** TODO Traits - Legendary Resistance (3/Day). :: If Xaviard fails a saving throw, he can choose to succeed instead. ** TODO Actions ** TODO Legendary Actions ** TODO Lair Actions ** Spellcasting Xaviard is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Xaviard has the following wizard spells prepared: *** Cantrips - [[http://dnd5e.wikidot.com/spell:booming-blade][Booming Blade]] - [[http://dnd5e.wikidot.com/spell:guidance][Guidance]] - [[http://dnd5e.wikidot.com/spell:lightning-lure][Lightning Lure]] - [[http://dnd5e.wikidot.com/spell:mending][Mending]] *** 1^st - [[http://dnd5e.wikidot.com/spell:absorb-elements][Absorb Elements]] - [[http://dnd5e.wikidot.com/spell:alarm][Alarm]] - [[http://dnd5e.wikidot.com/spell:catapult][Catapult]] - [[http://dnd5e.wikidot.com/spell:cure-wounds][Cure Wounds]][fn:1] - [[http://dnd5e.wikidot.com/spell:false-life][False Life]] - [[http://dnd5e.wikidot.com/spell:healing-word][Healing Word]][fn:1] *** 2^nd - [[http://dnd5e.wikidot.com/spell:guiding-bolt][Guiding Bolt]][fn:2] - [[http://dnd5e.wikidot.com/spell:heat-metal][Heat Metal]] *** 3^rd - *** 4^th - *** 5^th - *** 6^th - *** 7^th - *** 8^th - *** 9^th - ** Footnotes: Xaviard [fn:1] (at-will, Can only effect creatures with the /construct/ tag, ignores regular spell restrictions) * Clockwork Spider :PROPERTIES: :CUSTOM_ID: clockwork-spider :END: /Large construct, neutral evil/ - Armor Class :: 16 (Metal plating) - Hit Points :: 30 (4d10+5) - 30ft, climb 30ft :: | STR | DEX | CON | INT | WIS | CHA | |-----+-----+-----+-----+-----+-----| | 15 | 15 | 17 | 1 | 12 | 4 | | 2 | 2 | 3 | -5 | 1 | -3 | #+TBLFM: @3=floor((@2-10)/2) - Skills :: Acrobatics +7 - Senses :: Tremorsense 20ft., Darkvision 60ft., Passive Perception 11 - Languages :: Can understand all languages of its creator, but cannot speak. - Challenge :: 1 (200XP) - Proficiency Bonus :: +2 ** Traits - Spider Climb. :: The clockwork spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. - Web Walker. :: The clockwork spider ignores movement restrictions caused by webbing. ** Actions - Bite :: /Melee Weapon Attack:/ +5 to hit, reach 5ft., one creature. /Hit:/ 6 (2d4+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 8 (4d4) damage force damage on a failed save, and half as much on a successful one. - Paralyzing Bolt /(Recharge 5-6)/ :: /Ranged Weapon Attack:/ +5 to hit, range 30/60ft, one creature. /Hit:/ The target is paralyzed. As an action, the paralyzed target can make a DC 12 wisdom check, freeing themselves from the effects of the spell. * Clockwork Reanimation