'use strict' function Cursor () { this.pos = { x: 0, y: 0 } this.translation = null this.operation = null this.translate = function (from = null, to = null, multi = false) { if ((from || to) && this.translation == null) { this.translation = { multi: multi }; console.log('Begin translation') } if (from) { this.translation.from = from } if (to) { this.translation.to = to } if (!from && !to) { this.translation = null } } this.down = function (e) { this.pos = this.pos_from_event(e) // Translation if (dotgrid.tool.vertex_at(this.pos)) { this.translate(this.pos, this.pos, e.shiftKey) } dotgrid.guide.update() dotgrid.interface.update() e.preventDefault() } this.last_pos = { x: 0, y: 0 } this.move = function (e) { this.pos = this.pos_from_event(e) // Translation if (this.translation) { this.translate(null, this.pos) } if (this.last_pos.x != this.pos.x || this.last_pos.y != this.pos.y) { dotgrid.guide.update() } dotgrid.interface.update() e.preventDefault() this.last_pos = this.pos } this.up = function (e) { this.pos = this.pos_from_event(e) if (e.altKey) { dotgrid.tool.remove_segments_at(this.pos); this.translate(); return } if (this.translation && !is_equal(this.translation.from, this.translation.to)) { if (this.translation.multi) { dotgrid.tool.translate_multi(this.translation.from, this.translation.to) } else { dotgrid.tool.translate(this.translation.from, this.translation.to) } } else if (e.target.id == 'guide') { dotgrid.tool.add_vertex({ x: this.pos.x, y: this.pos.y }) dotgrid.picker.stop() } this.translate() dotgrid.interface.update() dotgrid.guide.update() e.preventDefault() } this.alt = function (e) { this.pos = this.pos_from_event(e) dotgrid.tool.remove_segments_at(this.pos) e.preventDefault() setTimeout(() => { dotgrid.tool.clear() }, 150) } // Position Mods this.pos_from_event = function (e) { return this.pos_snap(this.pos_relative({ x: e.clientX, y: e.clientY })) } this.pos_relative = function (pos) { return { x: pos.x - dotgrid.guide.el.offsetLeft, y: pos.y - dotgrid.guide.el.offsetTop } } this.pos_snap = function (pos) { const grid = dotgrid.tool.settings.size.width / dotgrid.grid_x return { x: clamp(step(pos.x, grid), grid, dotgrid.tool.settings.size.width), y: clamp(step(pos.y, grid), grid, dotgrid.tool.settings.size.height + grid) } } function is_equal (a, b) { return a.x == b.x && a.y == b.y } }