![embed:](https://www.youtube.com/embed/MWbfbN3Brhw) ## Major Changes ### Sticky Notes Easily add text to a map with the new Notes tool. - Select the Notes tool and click and drag to place a note on a map. - Add text, change colours or if you're the GM lock/hide them. ### Network Rewrite This update brings a complete rewrite of the network layer used to connect players together. We now use a hybrid server/peer model compared to the fully peer-peer connection model used previously. This has a few benefits: - Connections should be more reliable as the server reduces the load on the players internet connection. - Better support for larger player groups. - Lessens the chance that the game state gets out of sync between players. ### Fog Workflow Changes In this update the fog tool has been changed to hopefully help work better with fog cutting workflows. - Add and subtract fog options have been replaced with a single fog cut option. - Fog cutting works similarly to the previous fog subtraction however the cut shape is no longer automatically deleted. This allows you to draw a large fog shape then cut out sections but still allows you to toggle them back on if needed. - New rectangle tool for drawing fog shapes. - Fog has been heavily optimised to limit performance issues. - Fog now has a new look with a more paper-like black colour and a drop shadow to visually separate it from the map. ## Minor Changes - New edit flag for maps to disable note editing. - Sliders now have a label above them when dragged which show the current value of the slider. - Token sizes no longer need to be integers and can now be decimal numbers. - Token resizing on map is now handled in 0.5 increments and allows going down to 0.5x size. - Added decimal support to ruler scale. - Added precision support to ruler scale. For example a scale of 5ft will limit the measurements to integers whereas a scale of 5.0ft will limit to decimal measurements with one decimal place. - New alternating diagonals measurement option for the ruler. This works by alternating diagonal distances between 1x and 2x allowing D&D 3.5 edition style measurements. (Thanks to /u/pspeter3 on Reddit for the suggestion and example code) - Changed loading indicator for maps and tokens to be more visible. - Changed local storage to use the persistent storage API. This means that on FireFox the hidden 2GB storage limit will no longer be an issue. - Added an indicator to how much storage is being used in the settings screen for browsers that support it. - Added multi-threading to initial map and token loading which should help remove lag with large amounts of data. - Changed line height of body text to be more readable. - Added a getting started modal to the home screen that should help with basic usage of the site. - Added saving to use password option for starting a game. - Added support for dragging and dropping images into the map or token screens that originate from a website. This is useful for dragging tokens from the Avrae Discord bot into the token select screen. - Added support for a larger layout for map/token selection and editing for bigger displays. - Changed map automatic quality options to better represent map details. - Updated automatic grid detection model to be more accurate and better handle lower resolution images. - Updated FAQ to actually have frequently asked questions. - Fixed crash when sometimes interacting with the page while it is loading. - Fixed crash when sometimes zooming out too far with a custom token on the map. - Fixed a bug where the drawing erase tool could still be used outside of the drawing tool. - Fixed a bug causing the colour of the glass and gemstone dice to be wrong. - Fixed a bug that would cause custom tokens to not load until a refresh. [Reddit](https://www.reddit.com/r/OwlbearRodeo/comments/l15n7n/beta_v170_release_notes_fog_enhancements/) [Twitter](https://twitter.com/OwlbearRodeo/status/1351819654113554434) [Patreon](https://www.patreon.com/posts/v1-7-0-released-46437122) --- Jan 20 2021