diff --git a/src/docs/assets/UsingPointer.mp4 b/src/docs/assets/UsingPointer.mp4 new file mode 100644 index 0000000..d0b76ea Binary files /dev/null and b/src/docs/assets/UsingPointer.mp4 differ diff --git a/src/docs/assets/UsingTimer.mp4 b/src/docs/assets/UsingTimer.mp4 new file mode 100644 index 0000000..c06ab7e Binary files /dev/null and b/src/docs/assets/UsingTimer.mp4 differ diff --git a/src/docs/assets/index.js b/src/docs/assets/index.js index 0fcd541..62f7e6e 100644 --- a/src/docs/assets/index.js +++ b/src/docs/assets/index.js @@ -19,6 +19,8 @@ import changeNickname from "./ChangeNickname.mp4"; import sharingAudio from "./SharingAudio.mp4"; import startGame from "./StartGame.mp4"; import diceSharing from "./DiceSharing.mp4"; +import usingTimer from "./UsingTimer.mp4"; +import usingPointer from "./UsingPointer.mp4"; export default { defaultMaps, @@ -42,4 +44,6 @@ export default { sharingAudio, startGame, diceSharing, + usingTimer, + usingPointer, }; diff --git a/src/docs/howTo/usingPointer.md b/src/docs/howTo/usingPointer.md new file mode 100644 index 0000000..c252dee --- /dev/null +++ b/src/docs/howTo/usingPointer.md @@ -0,0 +1,3 @@ +The pointer tool allows you to temporarily highlight parts of the map for other members to see. + +![Using Pointer](usingPointer) diff --git a/src/docs/howTo/usingTimer.md b/src/docs/howTo/usingTimer.md new file mode 100644 index 0000000..dff5aa9 --- /dev/null +++ b/src/docs/howTo/usingTimer.md @@ -0,0 +1,3 @@ +The countdown timer allows you to run timed encounters. When clicking the Start Timer button you can set the duration of the timer and simply click the Start button to begin a timer that is shared between all party members. + +![Using Timer](usingTimer) diff --git a/src/docs/releaseNotes/v1.5.0.md b/src/docs/releaseNotes/v1.5.0.md index 80d5c65..6fa14b9 100644 --- a/src/docs/releaseNotes/v1.5.0.md +++ b/src/docs/releaseNotes/v1.5.0.md @@ -6,7 +6,7 @@ Use a virtual laser pointer with the new pointer tool. Simply click and drag and ### Countdown Timer -A new countdown timer tool allows you to create timed encounters. Whether it's a room filling with water or a crumbling tower about to collapse, the timer tool allows you to start a countdown that all players can see. +A new countdown timer tool allows you to create timed encounters. Whether it's for a room filling with water or a crumbling tower about to collapse, the timer tool allows you to start a countdown that all players can see. ### Dice Sharing diff --git a/src/routes/HowTo.js b/src/routes/HowTo.js index d8be2d4..b8e6640 100644 --- a/src/routes/HowTo.js +++ b/src/routes/HowTo.js @@ -18,6 +18,8 @@ const usingDice = raw("../docs/howTo/usingDice.md"); const usingFog = raw("../docs/howTo/usingFog.md"); const usingMeasure = raw("../docs/howTo/usingMeasure.md"); const sharingAudio = raw("../docs/howTo/sharingAudio.md"); +const usingPointer = raw("../docs/howTo/usingPointer.md"); +const usingTimer = raw("../docs/howTo/usingTimer.md"); function HowTo() { const location = useLocation(); @@ -101,6 +103,22 @@ function HowTo() { +
+ + + +
+
+ + + +