diff --git a/src/components/map/dice/DiceScene.js b/src/components/map/dice/DiceInteraction.js
similarity index 89%
rename from src/components/map/dice/DiceScene.js
rename to src/components/map/dice/DiceInteraction.js
index eb3b3e4..6346fa0 100644
--- a/src/components/map/dice/DiceScene.js
+++ b/src/components/map/dice/DiceInteraction.js
@@ -8,7 +8,7 @@ import usePreventTouch from "../../../helpers/usePreventTouch";
const diceThrowSpeed = 2;
-function DiceScene({ onSceneMount, onPointerDown, onPointerUp }) {
+function DiceInteraction({ onSceneMount, onPointerDown, onPointerUp }) {
const sceneRef = useRef();
const engineRef = useRef();
const canvasRef = useRef();
@@ -92,16 +92,17 @@ function DiceScene({ onSceneMount, onPointerDown, onPointerUp }) {
function handlePointerUp() {
const selectedMesh = selectedMeshRef.current;
const velocityWindow = selectedMeshVelocityWindowRef.current;
- // Average velocity window
- let velocity = BABYLON.Vector3.Zero();
- for (let v of velocityWindow) {
- velocity.addInPlace(v);
- }
- if (velocityWindow.length > 0) {
- velocity.scaleInPlace(1 / velocityWindow.length);
- }
const scene = sceneRef.current;
if (selectedMesh && scene) {
+ // Average velocity window
+ let velocity = BABYLON.Vector3.Zero();
+ for (let v of velocityWindow) {
+ velocity.addInPlace(v);
+ }
+ if (velocityWindow.length > 0) {
+ velocity.scaleInPlace(1 / velocityWindow.length);
+ }
+
selectedMesh.physicsImpostor.applyImpulse(
velocity.scale(diceThrowSpeed * selectedMesh.physicsImpostor.mass),
selectedMesh.physicsImpostor.getObjectCenter()
@@ -136,6 +137,8 @@ function DiceScene({ onSceneMount, onPointerDown, onPointerUp }) {
@@ -144,9 +147,9 @@ function DiceScene({ onSceneMount, onPointerDown, onPointerUp }) {
);
}
-DiceScene.defaultProps = {
+DiceInteraction.defaultProps = {
onPointerDown() {},
onPointerUp() {},
};
-export default DiceScene;
+export default DiceInteraction;
diff --git a/src/components/map/dice/DiceTrayOverlay.js b/src/components/map/dice/DiceTrayOverlay.js
index 44ced35..533fac9 100644
--- a/src/components/map/dice/DiceTrayOverlay.js
+++ b/src/components/map/dice/DiceTrayOverlay.js
@@ -10,7 +10,7 @@ import { Box } from "theme-ui";
import environment from "../../../dice/environment.dds";
-import Scene from "./DiceScene";
+import DiceInteraction from "./DiceInteraction";
import DiceControls from "./DiceControls";
import Dice from "../../../dice/Dice";
import LoadingOverlay from "../../LoadingOverlay";
@@ -228,7 +228,7 @@ function DiceTrayOverlay({ isOpen }) {
}}
bg="background"
>
- {
sceneInteractionRef.current = true;