217 lines
3.5 KiB
QBasic
217 lines
3.5 KiB
QBasic
REM SmallBASIC
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REM Small RL game forked of my Robotfindskitten game
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REM BY ASCIIBENEFACTOR
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rem unfinished !
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REM GET DICT FILE WITH ITEM NAMES
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' x:28,y14
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linenb=10
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colnb=18
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win=false
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score=0
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pl={hp:30,hpx:30,name:"testacles",
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dmg:3}
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mob={}
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robx=fix(rnd*colnb)
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roby=fix(rnd*linenb)
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kitx=fix(rnd*colnb)
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kity=fix(rnd*linenb)
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kitchar = charget
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' amount mob
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amob = 7
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' amount thrash (items)
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amount = 5
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endgame=false
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thrash = array("{0:{}}")
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map={}
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rem prg start
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genThrash(amount)
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borderscr()
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dbinit()
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rem grafx loop waiting for win
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repeat
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' if win
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if robx = kitx AND roby = kity then
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win=true
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endgame=true
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locate linenb,1
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print " You found kitten!"
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fi
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kbctrl()
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printobj()
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printui()
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printrob()
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itemcolscan()
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until win
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REM ======FUNCTION SPACE =========-
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sub remtrash(x,y)
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locate thrash[y].y,thrash[x].x
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? " "
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end
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' scan if ypur om the same tile as item
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sub itemcolscan()
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for i = 1 to amount
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if robx=thrash[i].x and roby=thrash[i].y then
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locate linenb+3,2
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print thrash[i].text
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thrash[i].onscreen = false
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fi
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next
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end
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' KEYBOARD CMD and scr bounds scan
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sub kbctrl()
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kb = inkey
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' delete old rob
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locate roby,robx
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? " "
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select case kb
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case "h"
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if robx > 0 then
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robx = robx-1
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fi
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' if monstscan(dirP
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case "j"
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if roby < linenb then
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roby = roby+1
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fi
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case "k"
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if roby > 0 then
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roby = roby-1
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dir="y-"
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fi
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case "l"
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if robx < colnb then
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robx = robx+1
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dir="y+"
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fi
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case "q"
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' debug show all continupusly updated content on screen
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locate 3,3
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print "testt"
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end select
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' print again to show changes
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printrob()
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end
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sub printui()
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locate linenb+2,1
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print "HP: "+pl.hp
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locate linenb+2,8
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? "dmg"+pl.dmg
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locate linenb+3,1
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print pl.name
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end
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sub monscan(arg)
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end
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sub printrob()
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locate roby,robx
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print "@"
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end
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sub printobj()
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rem print thrash
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for it=1 to amount
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if thrash[it].onscreen then
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local objx = thrash[it].x
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local objy = thrash[it].y
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locate objy,objx
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print thrash[it].ch
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else
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' put the item in the unaccesible region of screen
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thrash[it].x = 0
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thrash[it].y = 0
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fi
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next
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rem and aftr print kitty
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locate kity,kitx
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print "@"
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end
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func charget()
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select case fix(rnd*6)
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case 1
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return "&"
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case 2
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return "%"
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case 3
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return "#"
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case 4
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return "?"
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case 5
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return "+"
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case 6
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return "$"
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end select
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end
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rem Items are represented by thrash so this func also gens items stats
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' assisigning it to the thrash[x].obj object. which will then go as such in the pl inv
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sub genthrash(amount)
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for index = 1 to amount
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local tx = fix(rnd*colnb)
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local ty = fix(rnd*linenb)
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thrash[index].obj = weap.knife
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itnam=thrash[index].obj.name
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thrash[index].x = tx
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thrash[index].y = ty
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thrash[index].ch = charge
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thrash[index].text = itnam
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thrash[index].onscreen = true
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next
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func genitem()
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local proto={}
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proto = weap.knife
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return proto
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end
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end
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func dbinit()
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' tload weapdb.dat, byref weap
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weap={}
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weap.knife = {name:knife,dmg:3}
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end
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sub borderscr()
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cls
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for i = 0 to linenb+1
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locate i+1,colnb+1
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? "#"
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for i2 = 0 to colnb+1
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locate linenb+1,i2
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print "X"
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next
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next
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end
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func genmob(lvl)
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for i = 0 to amob
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pmob[i] = {dmg:2,hpx:30}
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pmob[i] = {hp:
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30,name:jello}
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pmob[i].x = fix(rnd*colnb)
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pmob[i].y =fix(rnd*linenb)
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pmob[i].alive = true
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pmob[i].onscreen = true
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next
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end
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