forked from aniani/vim
patch 9.0.0867: wildmenu redrawing code is spread out
Problem: Wildmenu redrawing code is spread out. Solution: Refactor to move code together. (closes #11528)
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@@ -10,7 +10,6 @@ char_u *ExpandOne(expand_T *xp, char_u *str, char_u *orig, int options, int mode
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void ExpandInit(expand_T *xp);
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void ExpandCleanup(expand_T *xp);
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int showmatches(expand_T *xp, int wildmenu);
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char_u *sm_gettail(char_u *s);
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char_u *addstar(char_u *fname, int len, int context);
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void set_expand_context(expand_T *xp);
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void set_cmd_context(expand_T *xp, char_u *str, int len, int col, int use_ccline);
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@@ -10,7 +10,6 @@ void reset_screen_attr(void);
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void screen_line(win_T *wp, int row, int coloff, int endcol, int clear_width, int flags);
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void rl_mirror(char_u *str);
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void draw_vsep_win(win_T *wp, int row);
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void win_redr_status_matches(expand_T *xp, int num_matches, char_u **matches, int match, int showtail);
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int stl_connected(win_T *wp);
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int get_keymap_str(win_T *wp, char_u *fmt, char_u *buf, int len);
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void win_redr_custom(win_T *wp, int draw_ruler);
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